Dark Charm: Difference between revisions

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{{UFAQ
{{UFAQ
|question  = The rules for using "passive" hero abilities or "passive" effects from items are difficult to grasp. In general, passive effects ([[Brute]], [[Inscribe Rune]], [[Runic Knowledge]], etc.) are active on dark-charmed heroes. However, e.g. [[Skirmishers]]' "[[Unstoppable]]" has been judged to be inactive (OL is not allowed to reroll dice). Could you please try to give a general guideline for players, how to deal with passive effects of dark-charmed heroes?
|question  = The rules for using "passive" hero abilities or "passive" effects from items are difficult to grasp. In general, passive effects ([[Brute]], [[Inscribe Rune]], [[Runic Knowledge]], etc.) are active on dark-charmed heroes. However, e.g. [[Skirmisher|Skirmishers]]' "[[Unstoppable]]" has been judged to be inactive (OL is not allowed to reroll dice). Could you please try to give a general guideline for players, how to deal with passive effects of dark-charmed heroes?
|answer    = I can speak specifically to the Unstoppable — the Skirmisher "may" change the result. It is not an automatic effect, so it is not passive.
|answer    = I can speak specifically to the Unstoppable — the Skirmisher "may" change the result. It is not an automatic effect, so it is not passive.
|source    = https://community.fantasyflightgames.com/topic/224326-dark-charm-rules-question/page-2#entry2327187
|source    = https://community.fantasyflightgames.com/topic/224326-dark-charm-rules-question/page-2#entry2327187

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