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Revision as of 03:25, 18 January 2014 by 71.89.93.35 (talk)
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Prayer of Healing
Disciple XP: 0
Exhaust this card during your turn and choose yourself or an adjacent hero. Roll 1 red power die. The chosen hero recovers Heart equal to the Heart rolled.
1 Fatigue
Armor of Faith
Disciple XP: 1
Each time you use Prayer of Healing on a hero, that hero adds 1 additional brown die to his defense pool until the start of your next turn. Place a hero token belonging to that hero on this card as a reminder.
0 Fatigue
Blessed Strike
Disciple XP: 1
Action: Perform an attack with a Melee weapon. If you deal at least 1 Heart (after rolling defense dice), you and 1 hero of your choice adjacent to you each recover 2 Heart.
1 Fatigue
Cleansing Touch
Disciple XP: 1
Each time you use Prayer of Healing on a hero, that hero may also discard 1 of his Condition cards.
0 Fatigue
Divine Fury
Disciple XP: 2
Each time you use Prayer of Healing on a hero, that hero adds 1 additional yellow power die to his attack pool on his next attack this round. Place a hero token belonging to that hero on this card as a reminder.
0 Fatigue


Prayer of Peace
Disciple XP: 2
Action: Exhaust this card. While this card is exhausted, monsters cannot perform an attack while adjacent to you.
2 Fatigue
Time of Need
Disciple XP: 2
Action: You receive 2 movement points and recover 2 Fatigue.
0 Fatigue


Holy Power
Disciple XP: 3
Action: Your Prayer of Healing may now affect 2 different heroes. If you roll a Surge on the red power die when using Prayer of Healing, both heroes recover 1 Fatigue.
0 Fatigue
Radiant Light
Disciple XP: 3
Action: Roll 1 red power die. Each hero in your line of sight (including yourself) recovers the amount of Heart rolled. Each monster in your line of sight suffers the amount of Heart rolled.
3 Fatigue