Running Shot: Difference between revisions
Jump to navigation
Jump to search
m (add missing pipe in front of includeonly section argument) |
(No difference)
|
Revision as of 09:48, 6 July 2016
Running Shot
| |
---|---|
Player | |
Hero: | Scout |
Class: | Wildlander |
Card Stats | |
Card Type: | Skill |
Acquisition | |
XP cost: | 3 XP |
Expansion | |
DJ01 Base Game |
Each time you perform an attack with a Bow, you may move up to 2 spaces either before declaring a target or after the attack resolves. If you have Heavy Armor equipped, you may only move 1 space. |
[[Category:Template:OverlordCardTypeCategory]]
FAQ
This card used to show the text below, but was changed to the above text in the FAQ: [[[Category:FAQ]] Source][1]
Each time you perform an attack with a Bow, you receive 2 movement points before or after the attack. If you have Heavy Armor equipped, you receive only 1 movement point before or after the attack. |
The change was made to clarify that the movement granted by this skill is be used directly before or after the attack and does not add movement points to the movement points pool gained from other sources (e.g. a move action).
Q: Can Wildlander's skills 'Running Shot' and 'First Strike' be combined? Can he move at all and when exactly (during Overlord's turn)?
What is the difference between moves from movement points and other moves (like 'Nimble' or Wildlander's heroic feat)? Can excessive movement points be carried from turn to turn? |
A: Yes, a Wildlander can use Running Shot and First Strike together. When used with First Strike, the Wildlander must spend the movement points during the overlord's turn.
Movement points cannot be carried from turn to turn. |
Source[2] Adam Sadler, Game Developer |
External Links
<references>