Dark Pact: Difference between revisions

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'''Dark Pact''' is a 2 experience cost skill used by the [[Necromancer]] class for the [[Mage]] archetype.<br>
'''Dark Pact''' is a 2 experience cost skill used by the [[Necromancer]] class for the [[Mage]] archetype.<br>
You get to roll an extra brown dice for your [[Reanimate]] [[familiar]] when it is attacked. It also allows you to take damage for your [[Reanimate]] or for it to take damage for you.
You get to roll an extra brown dice for your [[Reanimate]] [[familiar]] when it is attacked. It also allows you to take damage for your [[Reanimate]] or for it to take damage for you.
[[File:Necromancer - Dark Pact.png|left|thumb|333x333px]]
{{Class Card
{{Class Card
|name=Dark Pact
|name=Dark Pact
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|text= Your [[Reanimate]] adds 1 additional brown die to its defense pool. <br>  
|text= Your [[Reanimate]] adds 1 additional brown die to its defense pool. <br>  
Each time you suffer {{Heart}}, you may choose to have your [[Reanimate]] suffer all of the {{Heart}} instead. Each time your [[Reanimate]] suffers {{Heart}}, you may choose to suffer all of the {{Heart}} instead.
Each time you suffer {{Heart}}, you may choose to have your [[Reanimate]] suffer all of the {{Heart}} instead. Each time your [[Reanimate]] suffers {{Heart}}, you may choose to suffer all of the {{Heart}} instead.
|cost=0}}
|cost=0
}}
[[File:Necromancer - Dark Pact.png|333x333px|Dark Pact]]


== Q & A ==
== Q & A ==
'''Q:'''<ref name=q1>https://boardgamegeek.com/article/18874232#18874232</ref> When resolving "Blast" or "Fire Breath," is there an order choice in terms of resolving damage dealing/suffering?<br>
{{QA
Specifically, say a Necromancer and Reanimate are both affected by the same attack on the OL's turn. Can the Overlord choose to "resolve damage" against the Reanimate first to prevent the use of "Dark Pact," or is the damage applied simultaneously, allowing the Necromancer to use the skill?<br>
|question_1  = When resolving "Blast" or "Fire Breath," is there an order choice in terms of resolving damage dealing/suffering?<br>Specifically, say a Necromancer and Reanimate are both affected by the same attack on the OL's turn. Can the Overlord choose to "resolve damage" against the Reanimate first to prevent the use of "Dark Pact," or is the damage applied simultaneously, allowing the Necromancer to use the skill?
'''A:''' In a timing conflict, the active player decides the order in which things resolve. Though technically all damage is dealt simultaneously, if there is an interfering trigger, such as the Necromancer looking to trigger Dark Pact, the overlord as the active player would then decide the order in which damage was resolved. In this case, to the Reanimate first to prevent the use of Dark Pact.<br>
|answer_1 = In a timing conflict, the active player decides the order in which things resolve. Though technically all damage is dealt simultaneously, if there is an interfering trigger, such as the Necromancer looking to trigger Dark Pact, the overlord as the active player would then decide the order in which damage was resolved. In this case, to the Reanimate first to prevent the use of Dark Pact.
[https://boardgamegeek.com/article/18874232#18874232 source]<ref name=q1></ref> Kara Centell-Dunk, Game Developer, Fantasy Flight Games
|source_1 = https://boardgamegeek.com/article/18874232#18874232
 
|reference_1 = Kara Centell-Dunk, Game Developer, Fantasy Flight Games
}}
==External Links==
==External Links==
<references>
<references>

Revision as of 08:49, 3 February 2016

Dark Pact is a 2 experience cost skill used by the Necromancer class for the Mage archetype.
You get to roll an extra brown dice for your Reanimate familiar when it is attacked. It also allows you to take damage for your Reanimate or for it to take damage for you.

Dark Pact
Necromancer XP: 2
Your Reanimate adds 1 additional brown die to its defense pool.

Each time you suffer Heart, you may choose to have your Reanimate suffer all of the Heart instead. Each time your Reanimate suffers Heart, you may choose to suffer all of the Heart instead.

0 Fatigue

Dark Pact

Q & A

Q: When resolving "Blast" or "Fire Breath," is there an order choice in terms of resolving damage dealing/suffering?
Specifically, say a Necromancer and Reanimate are both affected by the same attack on the OL's turn. Can the Overlord choose to "resolve damage" against the Reanimate first to prevent the use of "Dark Pact," or is the damage applied simultaneously, allowing the Necromancer to use the skill?
A: In a timing conflict, the active player decides the order in which things resolve. Though technically all damage is dealt simultaneously, if there is an interfering trigger, such as the Necromancer looking to trigger Dark Pact, the overlord as the active player would then decide the order in which damage was resolved. In this case, to the Reanimate first to prevent the use of Dark Pact.
Source[1] Kara Centell-Dunk, Game Developer, Fantasy Flight Games

External Links

<references>