Guard: Difference between revisions

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This card used to show the text below, but was changed to the above text in the FAQ: {{Source|{{FAQ|version = 1.6|page=2}}}}
This card used to show the text below, but was changed to the above text in the FAQ: {{Source|{{FAQ|version = 1.6|page=2}}}}
{{Card text box
{{Card text box
|archetype = Warrior
  |text = When a monster moves into a space adjacent to you, exhaust this card to interrupt that monster's activation and perform an attack with a ''Melee'' weapon. After this attack is resolved, if the monster was not defeated, its may continue its activation.
  |text = When a monster moves into a space adjacent to you, exhaust this card to interrupt that monster's activation and perform an attack with a ''Melee'' weapon. After this attack is resolved, if the monster was not defeated, its may continue its activation.
}}
}}

Revision as of 15:55, 9 May 2016

Guard
Guard
Player
Hero: Warrior
Class: Knight
Card Stats
Card Type: Skill
Play Cost: 2 Fatigue
Acquisition
XP cost: 2 XP
Expansion
DJ01 Base Game
When a monster moves into an empty space adjacent to you, exhaust this card to interrupt that monster’s activation and perform an attack with a Melee weapon. After this attack is resolved, if the monster was not defeated, it may continue its activation.


 [[Category:Template:OverlordCardTypeCategory]]

FAQ

This card used to show the text below, but was changed to the above text in the FAQ: [[[Category:FAQ]] Source][1]

When a monster moves into a space adjacent to you, exhaust this card to interrupt that monster's activation and perform an attack with a Melee weapon. After this attack is resolved, if the monster was not defeated, its may continue its activation.

The change was made to clarify that this card can only be used when the monster moves into an empty space adjacent to you.

External Links

<references>