Guard: Difference between revisions
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This card used to show the text below, but was changed to the above text in the FAQ: {{Source|{{FAQ|version = 1.6|page=2}}}} | This card used to show the text below, but was changed to the above text in the FAQ: {{Source|{{FAQ|version = 1.6|page=2}}}} | ||
{{Card text box | {{Card text box | ||
|text = When a monster moves into a space adjacent to you, exhaust this card to interrupt that monster's activation and perform an attack with a ''Melee'' weapon. After this attack is resolved, if the monster was not defeated, its may continue its activation. | |text = When a monster moves into a space adjacent to you, exhaust this card to interrupt that monster's activation and perform an attack with a ''Melee'' weapon. After this attack is resolved, if the monster was not defeated, its may continue its activation. | ||
}} | }} |
Revision as of 15:55, 9 May 2016
Guard
| |
---|---|
Player | |
Hero: | Warrior |
Class: | Knight |
Card Stats | |
Card Type: | Skill |
Play Cost: | 2 |
Acquisition | |
XP cost: | 2 XP |
Expansion | |
DJ01 Base Game |
When a monster moves into an empty space adjacent to you, exhaust this card to interrupt that monster’s activation and perform an attack with a Melee weapon. After this attack is resolved, if the monster was not defeated, it may continue its activation. |
[[Category:Template:OverlordCardTypeCategory]]
FAQ
This card used to show the text below, but was changed to the above text in the FAQ: [[[Category:FAQ]] Source][1]
When a monster moves into a space adjacent to you, exhaust this card to interrupt that monster's activation and perform an attack with a Melee weapon. After this attack is resolved, if the monster was not defeated, its may continue its activation. |
The change was made to clarify that this card can only be used when the monster moves into an empty space adjacent to you.
External Links
<references>