Wildlander: Difference between revisions
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Revision as of 20:34, 6 June 2014
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Wildlander is one of the class options for the archetype Scout.
This class was first introduced in the Second Edition base game.
The Wildlander's play style revolves around aditional movement and bonuses when using a Bow weapon. Its starting equipment are the Yew Shortbow and the skill Nimble.
List of Skills
- Nimble - (0XP)
- Accurate - (1XP)
- Danger - (1XP)
- Eagle Eyes - (1XP)
- Bow Mastery - (2XP)
- First Strike - (2XP)
- Fleet of Foot - (2XP)
- Black Arrow - (3XP)
- Running Shot - (3XP)
FAQ
Q: Can Wildlander's skills "Running Shot" and "First Strike" be combined? Can he move at all and when exactly?
A: Yes, a Wildlander can use "Running Shot" and "First Strike" together. When used with "First Strike," the Wildlander must spend the movement points during the overlord's turn (source)
Q: Can Wildlander use a "Nimble" skill when monster is 'expanding' to adjacent space (in order to attack Wildlander) and didn't actually used movement point to enter that space?
A: No, the Wildlander cannot use "Nimble" in that situation because the monster only technically enters the one space chosen before it expands. (source)
Q: Does Black Arrow deal 3 damage before or after surges are spent?
A: Black Arrow is resolved after surges are spent. (source)