Reinforce: Difference between revisions
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'''Reinforce''' is the top-level [[ | '''Reinforce''' is the top-level [[Warlord|Warlord]]-class [[Overlord]] ability. It allows the player to fully-reinforce any monster group in the current [[encounter]]. It is more effective then the standard method of [[reinforcements]], which generally require reinforcing monsters to be placed at the [[entrance]]. It costs 3 [[XP]] and requires 3 points of Warlord or universal cards to add to the [[Overlord deck]]. | ||
Errata and FAQ Version 1.2 : The card should read, “Play this card at the end of your turn and choose a master monster on the map. Place minion monsters of that monster’s group in empty spaces adjacent to that monster, up to the group limit.” | Errata and FAQ Version 1.2 : The card should read, “Play this card at the end of your turn and choose a master monster on the map. Place minion monsters of that monster’s group in empty spaces adjacent to that monster, up to the group limit.” |
Revision as of 15:55, 19 August 2013
Reinforce | |
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Event | |
Play this card at the start of your turn and choose one of your monster groups in this quest (except for a lieutenant).
You may place monster figures on the map up to the group limit for that monster. These monsters may not be placed within 3 spaces of any hero, but may otherwise be placed in any empty space. | |
Warlord III | 3 |
Reinforce is the top-level Warlord-class Overlord ability. It allows the player to fully-reinforce any monster group in the current encounter. It is more effective then the standard method of reinforcements, which generally require reinforcing monsters to be placed at the entrance. It costs 3 XP and requires 3 points of Warlord or universal cards to add to the Overlord deck.
Errata and FAQ Version 1.2 : The card should read, “Play this card at the end of your turn and choose a master monster on the map. Place minion monsters of that monster’s group in empty spaces adjacent to that monster, up to the group limit.”