Dark Illusions: Difference between revisions

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Latest revision as of 12:39, 6 March 2018

The plot deck for the Ariad Lieutenant Pack is called Dark Illusions. Its tactics revolve around enhancing monsters with the cursed trait, and moving figures through the deception of illusions. It includes the following plot cards:

- Card Text
[[Ariad (Agent)|]]
[[Ariad Lieutenant Pack|]]
1 Misdirection Exhaust this card when a monster performs an attack that is a miss. Reroll the attack die.
If that monster has the Cursed monster trait, you may also reroll 1 power die.
If that attack deals at least 1 Heart (after the defense roll), the monster that performed the attack may move 1 space.
2 Tainted Blood Use this card after setup of an encounter to choose one of your monster groups. During this encounter, that monster group gains the Cursed monster trait.
Place 1 threat token from the supply on that group's Monster card as a reminder.
3 Intricate Schemes During the Choose Next Quest step of the Campaign Phase, each time you would choose the next quest to be played, you may force the heroes to choose which quest will be played next. If you do, gain 3 threat tokens.
4 Malediction Exhaust this card at the end of your turn. While this card is exhausted, each attack that targets a monster with the Cursed monster trait gains +1 Heart. After resolving each of these attacks, the attacking hero suffers 1 Heart and 1 Fatigue.
5 Mirage Exhaust this card when a hero resolves an attack that does not deal at least 1 Heart (after the defense roll). Remove 1 monster affected by this attack from the map and place it in an empty space within 3 spaces of its original space.
If that monster has the Cursed monster trait, the attacking hero suffers 1 Fatigue.
6 Enthrall Exhaust this card at the start of your turn to choose 1 monster. Each hero in that monster's line of sight tests Willpower. If that monster has the Cursed monster trait, add 1 Shield to the results of each test. You may move each hero who fails 2 spaces.
7 Phantasm Exhaust this card when a hero attacks a master monster with the Cursed monster trait, before dice are rolled. While this card is exhausted, each attack that targets that monster must roll 3 range in addition to any other range requirements, or the attack is a miss.
8 Darkness Falls Exhaust this card at the start of your turn. Until the start of your next turn, line of sight for Ranged attacks can only be measured up to a range of 2. Monsters with the Cursed monster trait, lieutenants, and agents are not affected by this card.
This card does not refresh as normal. Refresh this card at the start of each encounter.
9 The Ritual Continues At the start of each encounter, place fatigue tokens on this card equal to the number of heroes. Each of your master monsters gains:
Action: Discard 1 fatigue token from "The Ritual Continues."
At the end of each encounter, if there are no fatigue tokens on this card, gain 2 threat tokens. Then, discard all tokens from this card.
10 Summon - Ariad Exhaust this card after setup of an encounter to choose an open monster group. Replace 1 master and 1 minion monster in that group with the Ariad agent.
If the Ariad agent is defeated, return this card to your Plot deck.
You cannot use this card in any quest that uses the Ariad or Queen Ariad lieutenant.