Dark Minotaur: Difference between revisions

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Revision as of 11:00, 3 February 2018

Template:Monster Dark Minotaur is a monster found in the ninth Hero and Monster Collection set, Shards of Everdark. It is the second monster group created specifically for a Hero and Monster Collection, the first being the Crow Hag.

Description

Minotaurs are a race rarely encountered, for they prefer a solitary existence. Therefore it is an ominous sign that packs of them are emerging from the dark depths. Wielding both the raw might of their monstrous forms and the twisted magic that flows from their grotesque censers, only the bravest of heroes can stand against these champions of the Everdark.

Setup

Monster Group Size
#
Heroes
Minions Masters
2 1 0
3 0 1
4 1 1


Act I

Minion

Speed
4
Health
8
Defense
1 Brown
Special 1
Bull Rush
Special 2
Filthy Murk
Special 3
Putrid Boils
Special 4
Surge: Pierce 1
Attack
1 Blue

Master

Speed
4
Health
8
Defense
1 Black
Special 1
Bull Rush
Special 2
Filthy Murk
Special 3
Putrid Boils
Special 4
Surge: Pierce 2
Attack
1 Blue

Act II

Minion

Speed
4
Health
10
Defense
1 Gray + 1 Brown
Special 1
Bull Rush
Special 2
Filthy Murk
Special 3
Putrid Boils
Special 4
Surge: Pierce 2
Attack
1 Blue + 1 Red

Master

Speed
4
Health
10
Defense
1 Gray + 1 Black
Special 1
Bull Rush
Special 2
Filthy Murk
Special 3
Putrid Boils
Special 4
Surge: Pierce 4
Attack
1 Blue + 1 Red

Abilities

  • Bull Rush: Each time this monster targets a space that it was not adjacent to at the start of its activation, add 1 red power die to its attack pool.
  • Filthy Murk: At the end of this monster's activation, each hero within 3 spaces of it is Diseased.
  • Putrid Boils: Each time a Diseased hero within 3 spaces of 1 or more monsters with Putrid Boils voluntarily suffers 1 or more Fatigue, that hero suffers 1 Heart.
  • Pierce X: This attack ignores X Shield rolled on the defense dice.