Reanimate: Difference between revisions
Jump to navigation
Jump to search
(sync with wikia (User Alarine)) |
m (remove wrong newline) |
||
Line 21: | Line 21: | ||
}} | }} | ||
{{OFAQ | {{OFAQ | ||
|question = Can the Necromancer activate his Reanimate familiar at the start of his turn, voluntarily destroy it, spend an action during his turn to create a new Reanimate familiar, and then activate this new Reanimate at the end of his | |question = Can the Necromancer activate his Reanimate familiar at the start of his turn, voluntarily destroy it, spend an action during his turn to create a new Reanimate familiar, and then activate this new Reanimate at the end of his turn? | ||
turn? | |||
|answer = No, a familiar can only be activated once per round. Even though the Reanimate was removed and placed again, it is still the same familiar. | |answer = No, a familiar can only be activated once per round. Even though the Reanimate was removed and placed again, it is still the same familiar. | ||
|page = 4 | |page = 4 |
Latest revision as of 09:46, 21 September 2017
Reanimate
| |
---|---|
Player | |
Hero: | Mage |
Class: | Necromancer |
Card Stats | |
Card Type: | Familiar |
Attack Dice: | Blue, Red |
Health: | 4 |
Range: | Melee |
Speed: | 3 |
Acquisition | |
Necromancer familiar | |
Expansion | |
DJ01 Base Game |
[[Category:Template:OverlordCardTypeCategory]]