Guard: Difference between revisions
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{{Card text box | {{Card text box | ||
|archetype = Warrior | |archetype = Warrior | ||
|text = When a monster moves into | |text = When a monster moves into a space adjacent to you, exhaust this card to interrupt that monster's activation and perform an attack with a ''Melee'' weapon. After this attack is resolved, if the monster was not defeated, its may continue its activation. | ||
}} | }} | ||
The change was made to clarify that this card can only be used when the monster moves into an '''empty''' space adjacent to you. | The change was made to clarify that this card can only be used when the monster moves into an '''empty''' space adjacent to you. | ||
==External Links== | ==External Links== | ||
<references> | <references> | ||
Revision as of 15:22, 4 May 2016
Guard
| |
|---|---|
| Player | |
| Hero: | Warrior |
| Class: | Knight |
| Card Stats | |
| Card Type: | Skill |
| Play Cost: | 2 |
| Acquisition | |
| XP cost: | 2 XP |
| Expansion | |
| DJ01 Base Game | |
When a monster moves into an empty space adjacent to you, exhaust this card to interrupt that monster’s activation and perform an attack with a Melee weapon. After this attack is resolved, if the monster was not defeated, it may continue its activation. |
[[Category:Template:OverlordCardTypeCategory]]
FAQ
This card used to show the text below, but was changed to the above text in the FAQ: [[[Category:FAQ]] Source][1]
When a monster moves into a space adjacent to you, exhaust this card to interrupt that monster's activation and perform an attack with a Melee weapon. After this attack is resolved, if the monster was not defeated, its may continue its activation. |
The change was made to clarify that this card can only be used when the monster moves into an empty space adjacent to you.
External Links
<references>