Reflective Ward: Difference between revisions
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==FAQ== | |||
{{QA | |||
|question_1 = If the overlord plays "Reflective Ward" and the hero cannot suffer the {{fatigue}} or chooses not to, how does a hero determine the amount of damage he suffers? | |||
|answer_1 = The attacking hero adds up all of the {{heart}} results, including any additional {{heart}} the attack gains from {{surge}} results. Then, he rolls his defense pool, canceling 1 {{heart}} for each {{shield}} result and suffering the rest of the {{heart}}. No other effects from the attack, such as a condition, will apply to the hero. | |||
|source_1 = {{FAQ|version=1.6|page=7}} | |||
|reference_1 = FAQ v1.6 page 7 | |||
}} | |||
==External Links== | |||
<references> |
Revision as of 21:48, 19 May 2016
Reflective Ward is a basic Overlord II ability that forces a hero to suffer 2 . If he cannot or chooses not to, he will be dealt equals to the dealt to the monster.
FAQ
Q: If the overlord plays "Reflective Ward" and the hero cannot suffer the or chooses not to, how does a hero determine the amount of damage he suffers? |
A: The attacking hero adds up all of the results, including any additional the attack gains from results. Then, he rolls his defense pool, canceling 1 for each result and suffering the rest of the . No other effects from the attack, such as a condition, will apply to the hero. |
[[[Category:FAQ]] Source][1] FAQ v1.6 page 7 |
External Links
<references>