Reflective Ward: Difference between revisions

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==FAQ==
{{QA
|question_1 = If the overlord plays "Reflective Ward" and the hero cannot suffer the {{fatigue}} or chooses not to, how does a hero determine the amount of damage he suffers?
|answer_1 = The attacking hero adds up all of the {{heart}} results, including any additional {{heart}} the attack gains from {{surge}} results. Then, he rolls his defense pool, canceling 1 {{heart}} for each {{shield}} result and suffering the rest of the {{heart}}. No other effects from the attack, such as a condition, will apply to the hero.
|source_1 = {{FAQ|version=1.6|page=7}}
|reference_1 = FAQ v1.6 page 7
}}
==External Links==
<references>

Revision as of 21:48, 19 May 2016

Reflective Ward
Magic
Play this card when a hero attacks a monster, before rolling dice.

The attacking hero may choose to suffer 2 Fatigue. If he cannot suffer the Fatigue, or chooses not to, he will be dealt Heart equal to the Heart dealt to the monster.

Basic II 0

Reflective Ward is a basic Overlord II ability that forces a hero to suffer 2 Fatigue. If he cannot or chooses not to, he will be dealt Heart equals to the Heart dealt to the monster.

FAQ

Q: If the overlord plays "Reflective Ward" and the hero cannot suffer the Fatigue or chooses not to, how does a hero determine the amount of damage he suffers?
A: The attacking hero adds up all of the Heart results, including any additional Heart the attack gains from Surge results. Then, he rolls his defense pool, canceling 1 Heart for each Shield result and suffering the rest of the Heart. No other effects from the attack, such as a condition, will apply to the hero.
[[[Category:FAQ]] Source][1] FAQ v1.6 page 7

External Links

<references>