Berserker: Difference between revisions

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Revision as of 22:40, 5 May 2016

File:Berserker - Cardback.png

Berserker is one of the class options for the archetype Warrior.

File:WarriorIcon.png
Warrior.

This class was first introduced in the Second Edition base game, together with the Knight.

The berserker's play style revolves around high damage and bonuses for using a melee weapon. Starting equipment for a Berserker is a Chipped Greataxe and the skill Rage.

List of Skills

  • Rage: Action: Perform an attack with a Melee weapon.This attack gains +1 Heart.(Cost 1 Fatigue)

One Point (1XP)

  • Brute: You gain +4 Health.Whenever you stand up or are revived by another hero, you recover 2 additional Heart.
  • Cripple:Exhaust this card during your turn to choose a monster adjasent to you and test Might. If you pass, the monster is Immobilized.(Cost 2 Fatigue
  • Counter Attack After an adjacent monster resolves an attack that affects you, exhaust this card to perform an attack with a Melee weapon aganist the attacking monster. After this attack is resolved, if the monster was not defeated, it may continue its activation. (Cost 1 Fatigue)

Two Points (2XP)

  • Weapon Mastery: Each time you perform an attack with either 1 Melee weapon with 2 Hand icons or 2 Melee weapons with 1 hand icon each, you may exhaust this card to add 1 Surge to the results.
  • Charge: Action: Move up to your Speed and then perform an attack with a Melee weapon. (Cost 2 Fatigue)
  • Whirlwind: Action: Perform an attack with a Melee weapon targeting all adjacent monsters. You make 1 attack roll and each monster rols its defense dice separately. (Cost 1 Fatigue)

Three Points (3XP)

  • Death Rage: When perform an attack with a Melee weapon, after the dice are rolled, exhaust this card to gain +X Heart, where X is the amount of Fatigue suffered to use this skill. (Cost X Fatigue)
  • Execute:Action: Perform an attack with a Melee weapon. This attack gains: Surge: +1 Heart for every 2 Heart on your Hero sheet.(Cost 2 Fatigue)

Cards