Naga: Difference between revisions
Jump to navigation
Jump to search
(→Master) |
(→Master) |
(No difference)
|
Revision as of 03:58, 10 January 2013
Naga is a monster found in the Second Edition Conversion Kit.
Description
Nagas are snakelike creatures armed with magical spells and the ability to pin their prey in place with their long, flexible tails. The most powerful nagas are often seen directing other monsters in battle.
Base Stats
# Heroes |
Minions | Masters |
---|---|---|
2 | 0 | 1 |
3 | 1 | 1 |
4 | 2 | 1 |
Act I
Minion
Speed 4 |
Health 4 |
Defense 1 Black | |||
Special 1 Sorcery 1 |
Special 2 : Grab | ||||
Attack 1 Blue + 1 Red |
Master
Speed 4 |
Health 5 |
Defense 1 Black | |||
Special 1 Sorcery 1 |
Special 2 : Grab | ||||
Special 3 : Poison | |||||
Attack 1 Blue + 1 Red |
Act II
Minion
Speed 4 |
Health 6 |
Defense 1 Black | |||
Special 1 Sorcery 3 |
Special 2 : Grab | ||||
Attack 1 Blue + 1 Red |
Master
Speed 4 |
Health 7 |
Defense 1 Black | |||
Special 1 Sorcery 3 |
Special 2 : Grab | ||||
Special 3 : Poison | |||||
Attack 1 Blue + 1 Red + 1 Yellow |
Abilities
- Sorcery X: After making an attack roll, this monster may convert up to X range to , or up to X to range.
- Grab: Choose a hero adjacent to this monster. The hero must test . If the hero fails, he is Immobilized.
- Poison: If this attack deals at least 1 (after the defense roll), the target is Poisoned.