Overlord Card: Difference between revisions
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Revision as of 16:53, 21 August 2012
The overlord player uses these cards to perform various abilities, such as benefiting monsters or springing a trap on the heroes. There are both basic Overlord cards, which the overlord player begins the game with, as well as upgrade cards, which he can purchase with experience points when playing the campaign.
There are three different classes of upgraded Overlord cards; Warlord, Saboteur, and Magus. Within each class, there are three levels of cards available. Level 1 cards cost one experience point, level 2 cards cost two experience points, and level 3 cards cost three experience points. Level 1 cards are always available for the overlord player to purchase. In order to purchase a level 2 card, the overlord player must first currently have two Level 1 cards of that class in his deck. He must have three cards of a class in his deck (which can be any combination of Level 1 and Level 2 cards) before purchasing a level 3 card of that class. Unlike heroes, the overlord may purchase cards from multiple classes. Universal cards are always available for purchase.
In the base game, there are 4 universal cards each worth 1 experience point and each class has 4 level one cards, 2 level 2 cards, and 1 level 3 card.
Basic Cards
There are 15 basic Overlord Cards that the overlord player plays with in a non-campaign game. These are also the same cards the overlord player receives at the beginning of a campaign. These cards provide basic bonuses and traps.
- 2x Dark Might
- 2x Tripwire
- 2x Dash
- 2x Frenzy
- 2x Dark Fortune
- Pit Trap
- Critical Blow
- Poison Dart
- Word of Misery
- Dark Charm
Universal Cards
There are 4 Universal Overlord Cards that the overlord player can spend experience points on after each quest. Each cost one experience. The abilities provided are general such as re-ordering the top cards of the deck, searching your deck, or healing a monster.
- 2x Plan Ahead
- Dark Resilience
- Schemes
Warlord
There are 7 Overlord Cards in the Warlord class. 4 level one, 2 level two, and 1 level three. The Warlord class focuses on creating more deadly monsters by giving them extra armor, more damage, multiple attacks, bonuses for defeating heroes, and allowing the overlord to spawn additional monsters. Each of the Warlord cards is an event type.
- 2x Dark Fortitude
- 2x Blood Rage
- Blood Lust
- Expert Blow
- Reinforce
Magus
There are 7 Overlord Cards in the Magus class. 4 level one, 2 level two, and 1 level three. The Magus class provides cards that allow the overlord player to draw extra cards, use a dead monster, deal wounds directly to a hero, and force heroes to suffer additional fatigue. Each of the Magus cards is a magic type.
- 2x Unholy Ritual
- 2x Word of Pain
- Rise Again
- Word of Despair
- Diabolic Power
Saboteur
There are 7 Overlord Cards in the Saboteur class. 4 level one, 2 level two, and 1 level three. Each of the Saboteur cards is a trap that is triggered by something the hero does. The traps can add conditions, force rerolls, transform heroes into monkeys, and even force a hero to be defeated.
- 2x Explosive Runes
- 2x Web Trap
- Wicked Laughter
- Curse of the Monkey God
- Uthuk Demon Trap
Punisher
The upcomming expansion Lair of the Wrym shows a new class for the Overlord called Punisher. "His new available class, Punisher, specializes in making heroes pay for every inch they advance. With abilities like Trading Pains and Exploit Weakness, the Punisher class will make the hero players flinch with fear every time something seems to go their way."