Ice Wyrm (Conversion Kit): Difference between revisions

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File:Ice Wyrm.jpg
Artwork of an Ice Wyrm.
For the Shards of Everdark monster, see Ice Wyrm.

Ice Wyrm is a monster in the Second Edition Conversion Kit. There is also a version of this monster in Shards of Everdark.

Description

These creatures are huge, segmented, wingless drakes, with an evil disposition matched only by their ferocious tenacity. Their rock-hard scales are rendered even more stiff and impenetrable by the frozen environs where they make their homes. Elongated necks enable cobra-like strikes, and the giant, toothy maws of the largest Ice Wyrms make the possibility of being swallowed whole very real indeed.

Statistics

Attack Type: Melee
Monster Traits: Cold / Cave
Base Size: 2x3
Monster Group Size
#
Heroes
Minions Masters
2 1 0
3 0 1
4 1 1


Act I

Minion

Speed
4
Health
7
Defense
2 Gray
Special 1
Reach
Special 2
Freezing
Attack
1 Blue + 1 Red

Master

Speed
4
Health
9
Defense
2 Gray
Special 1
Reach
Special 2
Freezing
Special 3
Swallow
Attack
1 Blue + 1 Red

Act II

Minion

Speed
4
Health
11
Defense
2 Gray
Special 1
Reach
Special 2
Freezing
Attack
1 Blue + 2 Red

Master

Speed
4
Health
14
Defense
2 Gray
Special 1
Reach
Special 2
Freezing
Special 3
Swallow
Attack
1 Blue + 2 Red

Abilities

  • Reach: This monster may attack targets up to 2 spaces away.
  • Freezing: Each time a hero enters a space adjacent to this monster, that hero suffers 1 Fatigue.
  • Swallow: If a hero is defeated by this monster, remove his hero token from the map and place it on this monster’s base. The hero cannot be revived until this monster is defeated, at which point his hero token is placed in one of this monster’s spaces.

Trivia

  • Ice Wyrms first appeared in the Tomb of Ice expansion from Descent: Journeys in the Dark (first edition).