Summon - Merick: Difference between revisions
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(remove plotdeck argument (not needed, derived directly from expansion)) |
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Exhaust this card after setup of an encounter to choose an open monster group. Replace 1 master monster in that group with the Lord Merick Farrow agent. <br><br> If the Lord Merick Farrow agent is defeated, return this card to your Plot deck. <br><br> You cannot use this card in any quest that uses the Lord Merick Farrow lieutenant. | Exhaust this card after setup of an encounter to choose an open monster group. Replace 1 master monster in that group with the [[Lord Merick Farrow (Agent)|Lord Merick Farrow agent]]. <br><br> If the Lord Merick Farrow agent is defeated, return this card to your Plot deck. <br><br> You cannot use this card in any quest that uses the Lord Merick Farrow lieutenant. | ||
|threatcost = 3 | |threatcost = 3 | ||
}}</onlyinclude> | }}</onlyinclude> |
Latest revision as of 11:00, 29 November 2018
Summon - Merick
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Player | |
Overlord | |
Card Stats | |
Card Type: | Plot Card |
Plot Deck: | Cursed by Power |
Play Cost: | 2 Threat |
Plot card number: | 10/12 |
Acquisition | |
Threat cost: | 3 Threat |
Expansion | |
DJ13 Merick Farrow Lieutenant Pack |
Exhaust this card after setup of an encounter to choose an open monster group. Replace 1 master monster in that group with the Lord Merick Farrow agent. If the Lord Merick Farrow agent is defeated, return this card to your Plot deck. You cannot use this card in any quest that uses the Lord Merick Farrow lieutenant. |
[[Category:Template:OverlordCardTypeCategory]]