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''The Conjurer stands ready to distract the overlord’s monsters with his images. The Conjurer can use his images for any number of tricks, such as redirecting his line of sight, slowing down monsters, or granting himself more dice for attack or defense.'' | ''The Conjurer stands ready to distract the overlord’s monsters with his images. The Conjurer can use his images for any number of tricks, such as redirecting his line of sight, slowing down monsters, or granting himself more dice for attack or defense.'' | ||
[[File:Image.jpg|thumb|image token.]]The Conjurer is characterized by the placement and movement of ''image tokens'' (4), unique for this class and that allow for multiple line of sights and attack opportunities. All image tokens are treated as hero figures that roll a grey defense die. If the image takes any amount of damage or fatigue, it is discarded, and you will suffer one damage and one fatigue. Starting | [[File:Image.jpg|thumb|image token.]]The Conjurer is characterized by the placement and movement of ''image tokens'' (4), unique for this class and that allow for multiple line of sights and attack opportunities. All image tokens are treated as hero figures that roll a grey defense die. If the image takes any amount of damage or fatigue, it is discarded, and you will suffer one damage and one fatigue. Starting equipment for this class are the [[Prismatic Staff]] and the abilities [[Mirror Image]] and [[Channeling]]. | ||
==List of Skills== | ==List of Skills== | ||
{{skill table | {{skill table |
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