Reanimate: Difference between revisions
Jump to navigation
Jump to search
(sync with wikia (User Alarine)) |
m (remove wrong newline) |
||
| Line 21: | Line 21: | ||
}} | }} | ||
{{OFAQ | {{OFAQ | ||
|question = Can the Necromancer activate his Reanimate familiar at the start of his turn, voluntarily destroy it, spend an action during his turn to create a new Reanimate familiar, and then activate this new Reanimate at the end of his | |question = Can the Necromancer activate his Reanimate familiar at the start of his turn, voluntarily destroy it, spend an action during his turn to create a new Reanimate familiar, and then activate this new Reanimate at the end of his turn? | ||
turn? | |||
|answer = No, a familiar can only be activated once per round. Even though the Reanimate was removed and placed again, it is still the same familiar. | |answer = No, a familiar can only be activated once per round. Even though the Reanimate was removed and placed again, it is still the same familiar. | ||
|page = 4 | |page = 4 | ||
Latest revision as of 09:46, 21 September 2017
Reanimate
| |
|---|---|
| Player | |
| Hero: | Mage |
| Class: | Necromancer |
| Card Stats | |
| Card Type: | Familiar |
| Attack Dice: | Blue, Red |
| Health: | 4 |
| Range: | Melee |
| Speed: | 3 |
| Acquisition | |
| Necromancer familiar | |
| Expansion | |
| DJ01 Base Game | |
[[Category:Template:OverlordCardTypeCategory]]