Eliam: Difference between revisions

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'''Eliam''' is a playable hero in the [[Descent: Journeys in the Dark Second Edition Conversion Kit|Second Edition Conversion Kit]].
{{Infobox Hero
 
| name     = Eliam
==Info==
| archetype = Warrior
{{Hero
| expansion = DJ02
| name = Eliam
| race      = Elf
| type = Warrior
| speed   = 5
| image = [[Image:Eliam.png|200px]]
| health = 12
| speed = 5
| health = 12
| stamina = 5
| stamina = 5
| defense = 1 Brown
| defense = Brown
| might = 3
| willpower = 3
| might     = 3
| knowledge = 2
| knowledge = 2
| willpower = 3
| awareness = 3
| awareness = 3
| ability = While you have 2 Melee weapons equipped, each time you attack an adjacent monster and do not roll an X, deal 1 {{heart}} to one other monster adjacent to you.
| ability = While you have 2 Melee weapons equipped, each time you attack an adjacent monster and do not roll an X, deal 1 {{heart}} to one other monster adjacent to you.
| feat = Use at the end of your turn. Until the start of your next turn, each time you are attacked by an adjacent monster, you may suffer 1 {{fatigue}} to attack that monster before it rolls its attack dice.
| feat   = Use at the end of your turn. Until the start of your next turn, each time you are attacked by an adjacent monster, you may suffer 1 {{fatigue}} to attack that monster before it rolls its attack dice.
| quote = Battle is a dance of blades and wit.
| quote   = Battle is a dance of blades and wit.
}}
}}
[[Category:Second Edition Conversion Kit]]
[[Category:Warriors]]
[[Category:Elves]]

Latest revision as of 11:24, 20 September 2017

Eliam

Speed: 5

Health: 12

Stamina: 5

Defense: Brown

Willpower: 3

Might: 3

Knowledge: 2

Awareness: 3

Race: Elf
Hero Ability
While you have 2 Melee weapons equipped, each time you attack an adjacent monster and do not roll an X, deal 1 Heart to one other monster adjacent to you.
Heroic Feat
Use at the end of your turn. Until the start of your next turn, each time you are attacked by an adjacent monster, you may suffer 1 Fatigue to attack that monster before it rolls its attack dice.
Battle is a dance of blades and wit.