Dying Command: Difference between revisions

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==FAQ==
==FAQ==
This card used to show the text below, but was changed to the above text in the FAQ: {{Source|{{FAQ|version = 1.6|page=2}}}}
This card used to show the text below, but was changed to the above text in the FAQ: {{Source|{{FAQ_link|version = 1.6|page=2}}}}
{{Card text box
{{Card text box
  |text = When you or your [[Reanimate]] defeats a monster, exhaust this card to test {{Knowledge}}. If you fail, recover 1 {{Fatigue}}. If you pass, return that monster to the map. Then move the monster up to its Speed and perform an attack with it. Then remove the monster from the map.
  |text = When you or your [[Reanimate]] defeats a monster, exhaust this card to test {{Knowledge}}. If you fail, recover 1 {{Fatigue}}. If you pass, return that monster to the map. Then move the monster up to its Speed and perform an attack with it. Then remove the monster from the map.

Latest revision as of 14:52, 2 April 2017

Dying Command
Dying Command
Player
Hero: Mage
Class: Necromancer
Card Stats
Card Type: Skill
Play Cost: 2 Fatigue
Acquisition
XP cost: 3 XP
Expansion
DJ01 Base Game
Exhaust this card after you or your Reanimate resolves an attack. Choose 1 monster defeated by that attack and test Knowledge. If you fail, recover 1 Fatigue. If you pass, perform the following in order: return that monster to the map, move it up to its Speed, perform 1 attack with it, and remove it from the map.


 [[Category:Template:OverlordCardTypeCategory]]

FAQ

This card used to show the text below, but was changed to the above text in the FAQ: Source[1]

When you or your Reanimate defeats a monster, exhaust this card to test Knowledge. If you fail, recover 1 Fatigue. If you pass, return that monster to the map. Then move the monster up to its Speed and perform an attack with it. Then remove the monster from the map.

The change was made to clarify that the card can only be used after an attack has been resolved.

External Links