Elemental: Difference between revisions
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Revision as of 22:11, 15 November 2016
Elemental is a monster found in the Descent: Journeys in the Dark (Second Edition) base game.
Description
Beings comprised of all four primal elements are dangerous and impossible to control. Their warring primal natures make these elementals lethal to all around them.
Setup
# Heroes |
Minions | Masters |
---|---|---|
2 | 1 | 0 |
3 | 0 | 1 |
4 | 1 | 1 |
Act I
Minion
Speed 4 |
Health 4 |
Defense 1 Black | |||
Special 1 : Fire |
Special 2 : Earth | ||||
Special 3 : Water |
Special 4 : Air | ||||
Attack 1 Blue + 1 Red |
Master
Speed 4 |
Health 6 |
Defense 1 Black | |||
Special 1 : Fire |
Special 2 : Earth | ||||
Special 3 : Water |
Special 4 : Air | ||||
Attack 1 Blue + 1 Red |
Act II
Minion
Speed 4 |
Health 8 |
Defense 1 Black + 1 Brown | |||
Special 1 : Fire |
Special 2 : Earth | ||||
Special 3 : Water |
Special 4 : Air | ||||
Attack 1 Blue + 1 Red + 1 Yellow |
Master
Speed 4 |
Health 10 |
Defense 1 Black + 1 Brown | |||
Special 1 : Fire |
Special 2 : Earth | ||||
Special 3 : Water |
Special 4 : Air | ||||
Attack 1 Blue + 1 Red + 1 Yellow |
Abilities
- Fire: Perform an attack targeting all figures adjacent to this monster. Each figure rolls defense dice separately.
- Earth: Each hero adjacent to this monster must test . Each hero that fails is Immobilized.
- Water: Each hero adjacent to this monster must test . Each hero that fails suffers 2 .
- Air: Until the start of your next turn, this monster can only be affected by attacks from adjacent figures.