Defensive Position: Difference between revisions
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|buycost=3 Threat to Purchase | |buycost=3 Threat to Purchase | ||
|text=Exhaust this card at the end of your turn and choose 1 tile; place a threat token from the supply on that tile as a reminder. While this card is exhausted, each time a hero spends movement points to enter a space on the chosen tile, he must spend 1 additional movement point. | |text=Exhaust this card at the end of your turn and choose 1 tile; place a threat token from the supply on that tile as a reminder. While this card is exhausted, each time a hero spends movement points to enter a space on the chosen tile, he must spend 1 additional movement point. | ||
|lieutenantpack=[[ | |lieutenantpack=[[First Legion]] | ||
|number=7 | |number=7 | ||
|cost=2 Threat | |cost=2 Threat | ||
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<references/> | <references/> | ||
[[Category: | [[Category:First Legion]] | ||
[[Category:Plot Cards]] | [[Category:Plot Cards]] |
Revision as of 12:11, 4 January 2016
Template:Plot Card Defensive Position is a Plot Card that allows you to choose any one tile on the map, and as long as Defensive Position is exhausted, a hero must spend an additional movement point to enter any space on the chosen tile. What’s more, Defensive Position doesn’t refresh like normal Plot cards — it refreshes whenever there are more heroes than monsters on the chosen tile. By massing your monsters on a key tile and fighting tooth and nail to protect it, you may significantly slow the heroes’ progress.[1]