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	<id>https://wiki.descent-community.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Bounty_Hunter</id>
	<title>Bounty Hunter - Revision history</title>
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	<updated>2026-08-07T21:00:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Bounty_Hunter&amp;diff=18549&amp;oldid=prev</id>
		<title>Psymia: update image links, improve formatting</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Bounty_Hunter&amp;diff=18549&amp;oldid=prev"/>
		<updated>2019-02-25T12:20:08Z</updated>

		<summary type="html">&lt;p&gt;update image links, improve formatting&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:20, 25 February 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ScoutIcon&lt;/del&gt;.png|thumb|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scout&lt;/del&gt;.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Back_-_Bounty_Hunter&lt;/ins&gt;.png&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|150px&lt;/ins&gt;|thumb|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right|The backside of the Bounty Hunter class]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Bounty Hunter&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/del&gt;is one of the class options for the archetype [[Scout]]. This class was first introduced in the expansion [[Manor of Ravens]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Token_-_Tracking&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jpg|thumb|right|Tracking token&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Bounty Hunter&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;is one of the class options for the archetype [[Scout]]. This class was first introduced in the expansion [[Manor of Ravens]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Monsters throughout Terrinoth would be wise to fear any Scout trained as a Bounty Hunter. Bounty Hunters excel at tracking a single monster before moving in for the kill. A Bounty Hunter’s Class cards make his hunts even more deadly.&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&#039;&#039;Monsters throughout Terrinoth would be wise to fear any Scout trained as a Bounty Hunter. Bounty Hunters excel at tracking a single monster before moving in for the kill. A Bounty Hunter’s Class cards make his hunts even more deadly.&quot; &#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Tracking.png|thumb|73x73px|Tracking token]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This class&amp;#039; main feature is tracking, done through the usage of the tracking token, unique to this class.  This allows the Bounty Hunter to restrict and deal extra damage to a single focused target. There is only 1 tracking token, which is placed on the base of a chosen monster during gameplay.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This class&amp;#039; main feature is tracking, done through the usage of the tracking token, unique to this class.  This allows the Bounty Hunter to restrict and deal extra damage to a single focused target. There is only 1 tracking token, which is placed on the base of a chosen monster during gameplay.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Bounty Hunter&amp;#039;s starting equipment are the [[Double Crossbow]], and the skill [[Chosen Target]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Bounty Hunter&amp;#039;s starting equipment are the [[Double Crossbow]], and the skill [[Chosen Target]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==List of Skills==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==List of Skills==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{skill table&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{skill table|class=Bounty Hunter}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;|class = Bounty Hunter&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cards==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cards==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Rapid_Fire.png       |Bounty Hunter skill Rapid Fire.                |link=Rapid Fire&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Rapid_Fire.png       |Bounty Hunter skill Rapid Fire.                |link=Rapid Fire&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Classes]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Classes]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Manor of Ravens]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Manor of Ravens]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Scout]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Scout]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Bounty Hunter]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Bounty Hunter]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Psymia</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Bounty_Hunter&amp;diff=8990&amp;oldid=prev</id>
		<title>Psymia: /* Cards */ Fix case</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Bounty_Hunter&amp;diff=8990&amp;oldid=prev"/>
		<updated>2016-08-17T01:26:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Cards: &lt;/span&gt; Fix case&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:26, 17 August 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Chosen_Target.png    |Bounty Hunter starting skill Chosen Target.    |link=Chosen Target&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Chosen_Target.png    |Bounty Hunter starting skill Chosen Target.    |link=Chosen Target&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Double_Crossbow.png  |Bounty Hunter starting weapon Double Crossbow. |link=Double Crossbow&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Double_Crossbow.png  |Bounty Hunter starting weapon Double Crossbow. |link=Double Crossbow&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Not_so_Fast&lt;/del&gt;.png      |Bounty Hunter skill Not So Fast.               |link=Not So Fast&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Not_So_Fast&lt;/ins&gt;.png      |Bounty Hunter skill Not So Fast.               |link=Not So Fast&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Lie_in_Wait&lt;/del&gt;.png      |Bounty Hunter skill Lie In Wait.               |link=Lie In Wait&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Lie_In_Wait&lt;/ins&gt;.png      |Bounty Hunter skill Lie In Wait.               |link=Lie In Wait&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Longshot.png         |Bounty Hunter skill Longshot.                  |link=Longshot&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Longshot.png         |Bounty Hunter skill Longshot.                  |link=Longshot&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Evil_Eye.png         |Bounty Hunter skill Evil Eye.                  |link=Evil Eye&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Evil_Eye.png         |Bounty Hunter skill Evil Eye.                  |link=Evil Eye&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Psymia</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Bounty_Hunter&amp;diff=8989&amp;oldid=prev</id>
		<title>Psymia: /* Cards */ Update links to images</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Bounty_Hunter&amp;diff=8989&amp;oldid=prev"/>
		<updated>2016-08-17T01:25:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Cards: &lt;/span&gt; Update links to images&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:25, 17 August 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cards==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Cards==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Chosen_Target.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jpg&lt;/del&gt;|Bounty Hunter starting skill Chosen Target.|link=Chosen Target&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Chosen_Target.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;png    &lt;/ins&gt;|Bounty Hunter starting skill Chosen Target. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;   &lt;/ins&gt;|link=Chosen Target&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Double_Crossbow.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jpg&lt;/del&gt;|Bounty Hunter starting weapon Double Crossbow.|link=Double Crossbow&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Double_Crossbow.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;png  &lt;/ins&gt;|Bounty Hunter starting weapon Double Crossbow. |link=Double Crossbow&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Not_so_Fast.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jpg&lt;/del&gt;|Bounty Hunter skill Not So Fast.|link=Not So Fast&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Not_so_Fast.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;png      &lt;/ins&gt;|Bounty Hunter skill Not So Fast. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;              &lt;/ins&gt;|link=Not So Fast&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Lie_in_Wait.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jpg&lt;/del&gt;|Bounty Hunter skill Lie In Wait.|link=Lie In Wait&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Lie_in_Wait.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;png      &lt;/ins&gt;|Bounty Hunter skill Lie In Wait. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;              &lt;/ins&gt;|link=Lie In Wait&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Longshot.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jpg&lt;/del&gt;|Bounty Hunter skill Longshot.|link=Longshot&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Longshot.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;png         &lt;/ins&gt;|Bounty Hunter skill Longshot. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;                 &lt;/ins&gt;|link=Longshot&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Evil_Eye.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jpg&lt;/del&gt;|Bounty Hunter skill Evil Eye.|link=Evil Eye&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Evil_Eye.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;png         &lt;/ins&gt;|Bounty Hunter skill Evil Eye. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;                 &lt;/ins&gt;|link=Evil Eye&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Dark_Iron_Chains.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jpg&lt;/del&gt;|Bounty Hunter skill Dark Iron Chains.|link=Dark Iron Chains&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Dark_Iron_Chains.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;png &lt;/ins&gt;|Bounty Hunter skill Dark Iron Chains. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;         &lt;/ins&gt;|link=Dark Iron Chains&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Undercover.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jpg&lt;/del&gt;|Bounty Hunter skill Undercover.|link=Undercover&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Undercover.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;png       &lt;/ins&gt;|Bounty Hunter skill Undercover. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;               &lt;/ins&gt;|link=Undercover&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Payday.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jpg&lt;/del&gt;|Bounty Hunter skill Payday.|link=Payday&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Payday.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;png           &lt;/ins&gt;|Bounty Hunter skill Payday. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;                   &lt;/ins&gt;|link=Payday&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Rapid_Fire.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jpg&lt;/del&gt;|Bounty Hunter skill Rapid Fire.|link=Rapid Fire&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bounty_Hunter_-_Rapid_Fire.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;png       &lt;/ins&gt;|Bounty Hunter skill Rapid Fire. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;               &lt;/ins&gt;|link=Rapid Fire&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Classes]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Classes]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Psymia</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Bounty_Hunter&amp;diff=8988&amp;oldid=prev</id>
		<title>Psymia: use the new dpl mode of the skill table</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Bounty_Hunter&amp;diff=8988&amp;oldid=prev"/>
		<updated>2016-07-09T23:30:14Z</updated>

		<summary type="html">&lt;p&gt;use the new dpl mode of the skill table&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:ScoutIcon.png|thumb|Scout.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bounty Hunter&amp;#039;&amp;#039;&amp;#039; is one of the class options for the archetype [[Scout]]. This class was first introduced in the expansion [[Manor of Ravens]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;#039;&amp;#039;Monsters throughout Terrinoth would be wise to fear any Scout trained as a Bounty Hunter. Bounty Hunters excel at tracking a single monster before moving in for the kill. A Bounty Hunter’s Class cards make his hunts even more deadly.&amp;quot; &amp;#039;&amp;#039;&lt;br /&gt;
[[File:Tracking.png|thumb|73x73px|Tracking token]]&lt;br /&gt;
This class&amp;#039; main feature is tracking, done through the usage of the tracking token, unique to this class.  This allows the Bounty Hunter to restrict and deal extra damage to a single focused target. There is only 1 tracking token, which is placed on the base of a chosen monster during gameplay.&lt;br /&gt;
&lt;br /&gt;
The Bounty Hunter&amp;#039;s starting equipment are the [[Double Crossbow]], and the skill [[Chosen Target]].&lt;br /&gt;
==List of Skills==&lt;br /&gt;
{{skill table&lt;br /&gt;
 |class = Bounty Hunter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Cards==&lt;br /&gt;
&amp;lt;gallery navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Bounty_Hunter_-_Chosen_Target.jpg|Bounty Hunter starting skill Chosen Target.|link=Chosen Target&lt;br /&gt;
Bounty_Hunter_-_Double_Crossbow.jpg|Bounty Hunter starting weapon Double Crossbow.|link=Double Crossbow&lt;br /&gt;
Bounty_Hunter_-_Not_so_Fast.jpg|Bounty Hunter skill Not So Fast.|link=Not So Fast&lt;br /&gt;
Bounty_Hunter_-_Lie_in_Wait.jpg|Bounty Hunter skill Lie In Wait.|link=Lie In Wait&lt;br /&gt;
Bounty_Hunter_-_Longshot.jpg|Bounty Hunter skill Longshot.|link=Longshot&lt;br /&gt;
Bounty_Hunter_-_Evil_Eye.jpg|Bounty Hunter skill Evil Eye.|link=Evil Eye&lt;br /&gt;
Bounty_Hunter_-_Dark_Iron_Chains.jpg|Bounty Hunter skill Dark Iron Chains.|link=Dark Iron Chains&lt;br /&gt;
Bounty_Hunter_-_Undercover.jpg|Bounty Hunter skill Undercover.|link=Undercover&lt;br /&gt;
Bounty_Hunter_-_Payday.jpg|Bounty Hunter skill Payday.|link=Payday&lt;br /&gt;
Bounty_Hunter_-_Rapid_Fire.jpg|Bounty Hunter skill Rapid Fire.|link=Rapid Fire&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Manor of Ravens]]&lt;br /&gt;
[[Category:Scout]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Bounty Hunter]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psymia</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Bounty_Hunter&amp;diff=8986&amp;oldid=prev</id>
		<title>Psymia: Add categories</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Bounty_Hunter&amp;diff=8986&amp;oldid=prev"/>
		<updated>2016-05-10T21:28:21Z</updated>

		<summary type="html">&lt;p&gt;Add categories&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:ScoutIcon.png|thumb|Scout.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bounty Hunter&amp;#039;&amp;#039;&amp;#039; is one of the class options for the archetype [[Scout]]. This class was first introduced in the expansion [[Manor of Ravens]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;#039;&amp;#039;Monsters throughout Terrinoth would be wise to fear any Scout trained as a Bounty Hunter. Bounty Hunters excel at tracking a single monster before moving in for the kill. A Bounty Hunter’s Class cards make his hunts even more deadly.&amp;quot; &amp;#039;&amp;#039;&lt;br /&gt;
[[File:Tracking.png|thumb|73x73px|Tracking token]]&lt;br /&gt;
This class&amp;#039; main feature is tracking, done through the usage of the tracking token, unique to this class.  This allows the Bounty Hunter to restrict and deal extra damage to a single focused target. There is only 1 tracking token, which is placed on the base of a chosen monster during gameplay.&lt;br /&gt;
&lt;br /&gt;
The Bounty Hunter&amp;#039;s starting equipment are the [[Double Crossbow]], and the skill [[Chosen Target]].&lt;br /&gt;
==List of Skills==&lt;br /&gt;
* [[Chosen Target]] (Starting Skill)&lt;br /&gt;
* [[Not So Fast]] (1XP)&lt;br /&gt;
* [[Lie In Wait]] (1XP)&lt;br /&gt;
* [[Longshot]] (1XP)&lt;br /&gt;
* [[Evil Eye]] (2XP)&lt;br /&gt;
* [[Dark Iron Chains]] (2XP)&lt;br /&gt;
* [[Undercover]] (2XP)&lt;br /&gt;
* [[Payday]] (3XP)&lt;br /&gt;
* [[Rapid Fire]] (3XP)&lt;br /&gt;
&lt;br /&gt;
==Cards==&lt;br /&gt;
&amp;lt;gallery navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Bounty_Hunter_-_Chosen_Target.jpg|Bounty Hunter starting skill Chosen Target.|link=Chosen Target&lt;br /&gt;
Bounty_Hunter_-_Double_Crossbow.jpg|Bounty Hunter starting weapon Double Crossbow.|link=Double Crossbow&lt;br /&gt;
Bounty_Hunter_-_Not_so_Fast.jpg|Bounty Hunter skill Not So Fast.|link=Not So Fast&lt;br /&gt;
Bounty_Hunter_-_Lie_in_Wait.jpg|Bounty Hunter skill Lie In Wait.|link=Lie In Wait&lt;br /&gt;
Bounty_Hunter_-_Longshot.jpg|Bounty Hunter skill Longshot.|link=Longshot&lt;br /&gt;
Bounty_Hunter_-_Evil_Eye.jpg|Bounty Hunter skill Evil Eye.|link=Evil Eye&lt;br /&gt;
Bounty_Hunter_-_Dark_Iron_Chains.jpg|Bounty Hunter skill Dark Iron Chains.|link=Dark Iron Chains&lt;br /&gt;
Bounty_Hunter_-_Undercover.jpg|Bounty Hunter skill Undercover.|link=Undercover&lt;br /&gt;
Bounty_Hunter_-_Payday.jpg|Bounty Hunter skill Payday.|link=Payday&lt;br /&gt;
Bounty_Hunter_-_Rapid_Fire.jpg|Bounty Hunter skill Rapid Fire.|link=Rapid Fire&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Manor of Ravens]]&lt;br /&gt;
[[Category:Scout]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Bounty Hunter]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psymia</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Bounty_Hunter&amp;diff=8983&amp;oldid=prev</id>
		<title>64.237.231.54: format</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Bounty_Hunter&amp;diff=8983&amp;oldid=prev"/>
		<updated>2015-02-16T23:19:29Z</updated>

		<summary type="html">&lt;p&gt;format&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:ScoutIcon.png|thumb|Scout.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bounty Hunter&amp;#039;&amp;#039;&amp;#039; is one of the class options for the archetype [[Scout]]. This class was first introduced in the expansion [[Manor of Ravens]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;#039;&amp;#039;Monsters throughout Terrinoth would be wise to fear any Scout trained as a Bounty Hunter. Bounty Hunters excel at tracking a single monster before moving in for the kill. A Bounty Hunter’s Class cards make his hunts even more deadly.&amp;quot; &amp;#039;&amp;#039;&lt;br /&gt;
[[File:Tracking.png|thumb|73x73px|Tracking token]]&lt;br /&gt;
This class&amp;#039; main feature is tracking, done through the usage of the tracking token, unique to this class.  This allows the Bounty Hunter to restrict and deal extra damage to a single focused target. There is only 1 tracking token, which is placed on the base of a chosen monster during gameplay.&lt;br /&gt;
&lt;br /&gt;
The Bounty Hunter&amp;#039;s starting equipment are the Double Crossbow, and the skill [[Chosen Target]].&lt;br /&gt;
==List of Skills==&lt;br /&gt;
* [[Chosen Target]] (Starting Skill)&lt;br /&gt;
* [[Not So Fast]] (1XP)&lt;br /&gt;
* [[Lie In Wait]] (1XP)&lt;br /&gt;
* [[Longshot]] (1XP)&lt;br /&gt;
* [[Evil Eye]] (2XP)&lt;br /&gt;
* [[Dark Iron Chains]] (2XP)&lt;br /&gt;
* [[Undercover]] (2XP)&lt;br /&gt;
* [[Payday]] (3XP)&lt;br /&gt;
* [[Rapid Fire]] (3XP)&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>64.237.231.54</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Bounty_Hunter&amp;diff=8977&amp;oldid=prev</id>
		<title>36.224.228.18: /* List of Skills */</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Bounty_Hunter&amp;diff=8977&amp;oldid=prev"/>
		<updated>2014-11-14T01:55:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;List of Skills&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bounty Hunter&amp;#039;&amp;#039;&amp;#039; is one of the class options for the archetype [[Scout]]. [[File:ScoutIcon.png|thumb|Scout.]]This class was first introduced in the upcoming expansion [[Manor of Ravens]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Skills==&lt;br /&gt;
* Chosen Target&lt;br /&gt;
* Not So Fast (costs 1 exp)&lt;br /&gt;
* Lie In Wait (costs 1 exp)&lt;br /&gt;
* Longshot (costs 1 exp)&lt;br /&gt;
* Evil Eye (costs 2 exp)&lt;br /&gt;
* Dark Iron Chains (costs 2 exp)&lt;br /&gt;
* Undercover (costs 2 exp)&lt;br /&gt;
* Payday (costs 3 exp)&lt;br /&gt;
* Rapid Fire (costs 3 exp)&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>36.224.228.18</name></author>
	</entry>
</feed>