<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.descent-community.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ComtriS</id>
	<title>Descent-Community Wiki 1.2 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.descent-community.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ComtriS"/>
	<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/Special:Contributions/ComtriS"/>
	<updated>2026-04-28T20:30:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Last_Words&amp;diff=18352</id>
		<title>Last Words</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Last_Words&amp;diff=18352"/>
		<updated>2018-11-29T13:28:59Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: Fix card name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Infobox card&lt;br /&gt;
 |archetype      = Overlord&lt;br /&gt;
 |cardtype       = Plot Card&lt;br /&gt;
 |expansion      = DJ41&lt;br /&gt;
 |name           = Last Words&lt;br /&gt;
 |playcost       = 1 Threat&lt;br /&gt;
 |plotcardnumber = 2&lt;br /&gt;
 |&amp;lt;includeonly&amp;gt;|section={{{section|synopsis}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 |text           = Exhaust this card when a hero defeats a lieutenant or agent. Place 1 threat token from the supply on 1 of that hero&#039;s Class cards that has a fatigue cost. Then, that hero suffers {{fatigue}} equal to the number of threat tokens on all of his Class cards.&lt;br /&gt;
 |threatcost     = 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=If_Looks_Could_Kill&amp;diff=18351</id>
		<title>If Looks Could Kill</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=If_Looks_Could_Kill&amp;diff=18351"/>
		<updated>2018-11-29T13:28:49Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: Fix card name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Infobox card&lt;br /&gt;
 |archetype      = Overlord&lt;br /&gt;
 |cardtype       = Plot Card&lt;br /&gt;
 |expansion      = DJ42&lt;br /&gt;
 |name           = If Looks Could Kill&lt;br /&gt;
 |playcost       = 2 Threat&lt;br /&gt;
 |plotcardnumber = 2&lt;br /&gt;
 |&amp;lt;includeonly&amp;gt;|section={{{section|synopsis}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 |text           = Exhaust his card when a master monster performs an attack, after spending {{surge}}. If the {{shield}} results are equal to or greater than the {{heart}} results, the target is [[Poisoned]] or [[Diseased]], your choice.&lt;br /&gt;
 |threatcost     = 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Demon%27s_Bargain&amp;diff=18350</id>
		<title>Demon&#039;s Bargain</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Demon%27s_Bargain&amp;diff=18350"/>
		<updated>2018-11-29T13:27:50Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: Fix card name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Infobox card&lt;br /&gt;
 |archetype      = Overlord&lt;br /&gt;
 |cardtype       = Plot Card&lt;br /&gt;
 |expansion      = DJ25&lt;br /&gt;
 |name           = Demon&#039;s Bargain&lt;br /&gt;
 |playcost       = 0 Threat&lt;br /&gt;
 |plotcardnumber = 7&lt;br /&gt;
 |&amp;lt;includeonly&amp;gt;|section={{{section|synopsis}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 |text           = Exhaust this card at the end of your turn and choose 1 knocked-out hero and an amount of {{heart}} and {{fatigue}}. That hero may choose to immediately recover that amount of {{heart}} and {{fatigue}}. If he does, you gain 3 threat tokens.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This card does not refresh as normal. Refresh this card if the hero chooses to not recover the {{heart}} and {{fatigue}} or at the end of each quest.&lt;br /&gt;
 |threatcost     = 3&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Intricate_Schemes&amp;diff=18349</id>
		<title>Intricate Schemes</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Intricate_Schemes&amp;diff=18349"/>
		<updated>2018-11-29T13:26:49Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: Fix card name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Infobox card&lt;br /&gt;
 |archetype      = Overlord&lt;br /&gt;
 |cardtype       = Plot Card&lt;br /&gt;
 |expansion      = DJ18&lt;br /&gt;
 |name           = Intricate Schemes&lt;br /&gt;
 |playcost       = 0 Threat&lt;br /&gt;
 |plotcardnumber = 3&lt;br /&gt;
 |&amp;lt;includeonly&amp;gt;|section={{{section|synopsis}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 |text           = During the Choose Next Quest step of the Campaign Phase, each time you would choose the next quest to be played, you may force the heroes to choose which quest will be played next. If you do, gain 3 threat tokens.&lt;br /&gt;
 |threatcost     = 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Natural_Camouflage&amp;diff=18348</id>
		<title>Natural Camouflage</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Natural_Camouflage&amp;diff=18348"/>
		<updated>2018-11-29T12:50:45Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: Fix card name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Infobox card&lt;br /&gt;
 |archetype      = Overlord&lt;br /&gt;
 |cardtype       = Plot Card&lt;br /&gt;
 |expansion      = DJ19&lt;br /&gt;
 |name           = Natural Camouflage&lt;br /&gt;
 |playcost       = 1 Threat&lt;br /&gt;
 |plotcardnumber = 1&lt;br /&gt;
 |&amp;lt;includeonly&amp;gt;|section={{{section|synopsis}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 |text           = At the start of an encounter, exhaust this card. While this card is exhausted, each time a monster with the [[Wilderness]] monster trait rolls at least 1 blank when rolling defense dice, add 1 {{shield}} to the results for each blank rolled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This card does not refresh as normal. Refresh this card at the end of each encounter.&lt;br /&gt;
 |threatcost     = 0&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Summon_-_Ariad&amp;diff=18347</id>
		<title>Summon - Ariad</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Summon_-_Ariad&amp;diff=18347"/>
		<updated>2018-11-29T11:06:40Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: Fix card name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Infobox card&lt;br /&gt;
 |archetype      = Overlord&lt;br /&gt;
 |cardtype       = Plot Card&lt;br /&gt;
 |expansion      = DJ18&lt;br /&gt;
 |name           = Summon - Ariad&lt;br /&gt;
 |playcost       = 2 Threat&lt;br /&gt;
 |plotcardnumber = 10&lt;br /&gt;
 |&amp;lt;includeonly&amp;gt;|section={{{section|synopsis}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 |text           = Exhaust this card after setup of an encounter to choose an open monster group. Replace 1 master and 1 minion monster in that group with the [[Ariad (Agent)|Ariad agent]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the Ariad agent is defeated, return this card to your Plot deck.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You cannot use this card in any quest that uses the Ariad or [[Queen Ariad]] lieutenant.&lt;br /&gt;
 |threatcost     = 3&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Summon_-_Valyndra&amp;diff=18346</id>
		<title>Summon - Valyndra</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Summon_-_Valyndra&amp;diff=18346"/>
		<updated>2018-11-29T11:03:40Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: Fix link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Infobox card&lt;br /&gt;
 |archetype      = Overlord&lt;br /&gt;
 |cardtype       = Plot Card&lt;br /&gt;
 |expansion      = DJ15&lt;br /&gt;
 |name           = Summon - Valyndra&lt;br /&gt;
 |playcost       = 2 Threat&lt;br /&gt;
 |plotcardnumber = 10&lt;br /&gt;
 |&amp;lt;includeonly&amp;gt;|section={{{section|synopsis}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 |text           = Exhaust this card after setup of an encounter to choose an open monster group. Replace 1 master and 2 minion monsters in the chosen group with the [[Valyndra (Agent)|Valyndra agent]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the Valyndra agent is defeated, return this card to your Plot deck.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You cannot use this card in any quest that uses the [[Valyndra|Valyndra lieutenant]].&lt;br /&gt;
 |threatcost     = 3&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Summon_-_Eliza&amp;diff=18345</id>
		<title>Summon - Eliza</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Summon_-_Eliza&amp;diff=18345"/>
		<updated>2018-11-29T11:02:16Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: Fix card name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Infobox card&lt;br /&gt;
 |archetype      = Overlord&lt;br /&gt;
 |cardtype       = Plot Card&lt;br /&gt;
 |expansion      = DJ14&lt;br /&gt;
 |name           = Summon - Eliza&lt;br /&gt;
 |playcost       = 2 Threat&lt;br /&gt;
 |plotcardnumber = 10&lt;br /&gt;
 |&amp;lt;includeonly&amp;gt;|section={{{section|synopsis}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 |text           = Exhaust this card after setup of an encounter to choose an open monster group. Replace 1 master monster in that group with the [[Lady Eliza Farrow (Agent)|Lady Eliza Farrow agent]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the Lady Eliza Farrow agent is defeated, return this card to your Plot deck.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You cannot use this card in any quest that uses the [[Lady Eliza Farrow| Lady Eliza Farrow lieutenant]].&lt;br /&gt;
 |threatcost     = 3&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Summon_-_Merick&amp;diff=18344</id>
		<title>Summon - Merick</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Summon_-_Merick&amp;diff=18344"/>
		<updated>2018-11-29T11:00:27Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: Add link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Infobox card&lt;br /&gt;
 |archetype      = Overlord&lt;br /&gt;
 |cardtype       = Plot Card&lt;br /&gt;
 |expansion      = DJ13&lt;br /&gt;
 |name           = Summon - Merick&lt;br /&gt;
 |playcost       = 2 Threat&lt;br /&gt;
 |plotcardnumber = 10&lt;br /&gt;
 |&amp;lt;includeonly&amp;gt;|section={{{section|synopsis}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 |text           = &lt;br /&gt;
Exhaust this card after setup of an encounter to choose an open monster group. Replace 1 master monster in that group with the [[Lord Merick Farrow (Agent)|Lord Merick Farrow agent]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the Lord Merick Farrow agent is defeated, return this card to your Plot deck. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; You cannot use this card in any quest that uses the Lord Merick Farrow lieutenant. &lt;br /&gt;
 |threatcost     = 3&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Summon_-_Alric&amp;diff=18343</id>
		<title>Summon - Alric</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Summon_-_Alric&amp;diff=18343"/>
		<updated>2018-11-29T10:58:59Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: Add link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Infobox card&lt;br /&gt;
 |archetype      = Overlord&lt;br /&gt;
 |cardtype       = Plot Card&lt;br /&gt;
 |expansion      = DJ12&lt;br /&gt;
 |name           = Summon - Alric&lt;br /&gt;
 |playcost       = 0 Threat&lt;br /&gt;
 |plotcardnumber = 10&lt;br /&gt;
 |&amp;lt;includeonly&amp;gt;|section={{{section|synopsis}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 |text           = Exhaust this card after setup of an encounter to choose an open monster group. Replace 1 master monster and 1 minion monster in the chosen group with the [[Sir Alric Farrow (Agent)|Sir Alric Farrow agent]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the Sir Alric Farrow agent is defeated, return this card to the Plot deck.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You cannot use this card in any quest that uses the Sir Alric Farrow lieutenant.&lt;br /&gt;
 |threatcost     = 3&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=What_Doesn%27t_Kill&amp;diff=18342</id>
		<title>What Doesn&#039;t Kill</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=What_Doesn%27t_Kill&amp;diff=18342"/>
		<updated>2018-11-28T12:00:40Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Infobox card&lt;br /&gt;
 |archetype      = Overlord&lt;br /&gt;
 |cardtype       = Plot Card&lt;br /&gt;
 |expansion      = DJ35&lt;br /&gt;
 |name           = What Doesn&#039;t Kill&lt;br /&gt;
 |playcost       = 1 Threat&lt;br /&gt;
 |plotcardnumber = 1&lt;br /&gt;
 |&amp;lt;includeonly&amp;gt;|section={{{section|synopsis}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 |text           = Exhaust this card when a monster suffers 1 or more {{heart}}. If that monster was not defeated, it recovers 1 {{heart}}. Mark that monster with a threat token from the supply. Each marked monster adds 1 brown die to its defense pool.&lt;br /&gt;
 |threatcost     = 0&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Summon_Skarn&amp;diff=18341</id>
		<title>Summon Skarn</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Summon_Skarn&amp;diff=18341"/>
		<updated>2018-11-28T11:49:14Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: Homogenize name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Infobox card&lt;br /&gt;
 |archetype      = Overlord&lt;br /&gt;
 |cardtype       = Plot Card&lt;br /&gt;
 |expansion      = DJ35&lt;br /&gt;
 |name           = Summon - Skarn&lt;br /&gt;
 |playcost       = 2 Threat&lt;br /&gt;
 |plotcardnumber = 10&lt;br /&gt;
 |&amp;lt;includeonly&amp;gt;|section={{{section|synopsis}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 |text           = Exhaust this card after setup of an encounter to choose an open monster group. Replace 1 master and 2 minion monsters in that group with the [[Skarn (Agent)|Skarn agent]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the Skarn agent is defeated, return this card to your Plot deck.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You cannot use this card in any quest that uses the [[Skarn|Skarn lieutenant]].&lt;br /&gt;
 |threatcost     = 3&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Make_No_Excuse&amp;diff=18340</id>
		<title>Make No Excuse</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Make_No_Excuse&amp;diff=18340"/>
		<updated>2018-11-28T11:26:34Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Infobox card&lt;br /&gt;
 |archetype      = Overlord&lt;br /&gt;
 |cardtype       = Plot Card&lt;br /&gt;
 |expansion      = DJ42&lt;br /&gt;
 |name           = Make No Excuse&lt;br /&gt;
 |playcost       = 1 Threat&lt;br /&gt;
 |plotcardnumber = 4&lt;br /&gt;
 |&amp;lt;includeonly&amp;gt;|section={{{section|synopsis}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 |text           = Exhaust this card when a monster rolls an X. That monster is immediately defeated.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While this card is exhausted, you may change each X result to another result of your choice.&lt;br /&gt;
 |threatcost     = 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Soul_Ensnare&amp;diff=18339</id>
		<title>Soul Ensnare</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Soul_Ensnare&amp;diff=18339"/>
		<updated>2018-11-28T11:23:46Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Infobox card&lt;br /&gt;
 |archetype      = Overlord&lt;br /&gt;
 |cardtype       = Plot Card&lt;br /&gt;
 |expansion      = DJ24&lt;br /&gt;
 |name           = Soul Ensnare&lt;br /&gt;
 |playcost       = 1 Threat&lt;br /&gt;
 |plotcardnumber = 8&lt;br /&gt;
 |&amp;lt;includeonly&amp;gt;|section={{{section|synopsis}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 |text           = Exhaust this card at the end of your turn. While this card is exhausted, each time a knocked-out hero recovers 1 or more {{heart}}, each hero within 3 spaces of that hero suffers 1 {{heart}}.&lt;br /&gt;
 |threatcost     = 3&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Secrets_of_Flesh&amp;diff=18338</id>
		<title>Secrets of Flesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Secrets_of_Flesh&amp;diff=18338"/>
		<updated>2018-11-26T06:07:06Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: Fix card type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Infobox card&lt;br /&gt;
 |archetype     = Overlord&lt;br /&gt;
 |cardtype      = Overlord Card&lt;br /&gt;
 |expansion     = DJ05&lt;br /&gt;
 |name          = Secrets of Flesh&lt;br /&gt;
 |overlordclass = Overlord Reward&lt;br /&gt;
 |overlordcardtype = Magic&lt;br /&gt;
 |&amp;lt;includeonly&amp;gt;|section={{{section|synopsis}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 |text          = Play this card at the start of your turn and roll 1 red power die. Each of your monsters recovers health equal to the hearths rolled.&lt;br /&gt;
 |questreward   = [[Ghost Town]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This Overlord Card can be obtained in [[The Trollfens (campaign)|The Trollfens]] expansion..&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Wildlander&amp;diff=18337</id>
		<title>Wildlander</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Wildlander&amp;diff=18337"/>
		<updated>2018-11-24T09:50:04Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wildlander_-_Cardback.png|thumb|left|102px]]&lt;br /&gt;
&#039;&#039;&#039;Wildlander&#039;&#039;&#039; is one of the class options for the archetype [[Scout]]. [[File:ScoutIcon.png|thumb|Scout.]]This class was first introduced in the [[Second Edition base game|Second Edition base game]].&lt;br /&gt;
&lt;br /&gt;
The Wildlander&#039;s play style revolves around additional movement and bonuses when using a Bow weapon. Its starting equipment are the [[Yew Shortbow]] and the skill [[Nimble]].&lt;br /&gt;
&lt;br /&gt;
==List of Skills==&lt;br /&gt;
{{skill table&lt;br /&gt;
 |class = Wildlander&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Cards==&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Wildlander - Nimble.png|Wildlander starting skill Nimble.|link=Nimble&lt;br /&gt;
Wildlander - Yew Shortbow.png|Wildlander starting weapon Yew Shortbow.|link=Yew Shortbow&lt;br /&gt;
Wildlander - Accurate.png|Wildlander skill Accurate.|link=Accurate&lt;br /&gt;
Wildlander - Danger Sense.png|Wildlander skill Danger Sense.|link=Danger Sense&lt;br /&gt;
Wildlander - Eagle Eyes.png|Wildlander skill Eagle Eyes.|link=Eagle Eyes&lt;br /&gt;
Wildlander - Bow Mastery.png|Wildlander skill Bow Mastery|link=Bow Mastery&lt;br /&gt;
Wildlander - First Strike.png|Wildlander skill First Strike.|link=First Strike&lt;br /&gt;
Wildlander - Fleet of Foot.png|Wildlander skill Fleet of Foot.|link=Fleet of Foot&lt;br /&gt;
Wildlander - Black Arrow.png|Wildlander skill Black Arrow.|link=Black Arrow&lt;br /&gt;
Wildlander - Running Shot.png|Wildlander skill Running Shot.|link=Running Shot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Edition Base Game]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Scout]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Wildlander]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Conjurer&amp;diff=18336</id>
		<title>Conjurer</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Conjurer&amp;diff=18336"/>
		<updated>2018-11-24T09:14:20Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[File:Conjurer_-_Cardback.png|thumb|left|118px]]Conjurer &#039;&#039;&#039;is one of the class options for the archetype [[Mage]]. This class was first introduced in the [[Shadow of Nerekhall]] expansion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Conjurer stands ready to distract the overlord’s monsters with his images. The Conjurer can use his images for any number of tricks, such as redirecting his line of sight, slowing down monsters, or granting himself more dice for attack or defense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Image.jpg|thumb|image token.]]The Conjurer is characterized by the placement and movement of &#039;&#039;image tokens&#039;&#039; (4), unique for this class and that allow for multiple line of sights and attack opportunities. All image tokens are treated as hero figures that roll a grey defense die. If the image takes any amount of damage or fatigue, it is discarded, and you will suffer one damage and one fatigue. Starting equipment for this class are the [[Prismatic Staff]] and the abilities [[Mirror Image]] and [[Channeling]].&lt;br /&gt;
==List of Skills==&lt;br /&gt;
{{skill table&lt;br /&gt;
 |class = Conjurer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Cards==&lt;br /&gt;
&amp;lt;gallery navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Conjurer - Mirror Image.png|Conjurer starting skill Mirror Image.|link=Mirror Image&lt;br /&gt;
Conjurer - Channeling.png|Conjurer starting skill Channeling.|link=Channeling&lt;br /&gt;
Conjurer - Prismatic Staff.png|Conjurer starting weapon Prismatic Staff.|link=Prismatic Staff&lt;br /&gt;
Conjurer - Illusory Path.png|Conjurer skill Illusory Path.|link=Illusory Path&lt;br /&gt;
Conjurer - Many Friends.png|Conjurer skill Many Friends.|link=Many Friends&lt;br /&gt;
Conjurer - Refraction.png|Conjurer skill Refraction.|link=Refraction&lt;br /&gt;
Conjurer - Blinding Light.png|Conjurer skill Blinding Light.|link=Blinding Light&lt;br /&gt;
Conjurer - Sleight of Mind.png|Conjurer skill Sleight of Mind.|link=Sleight of Mind&lt;br /&gt;
Conjurer - Focus Fire.png|Conjurer skill Focus Fire.|link=Focus Fire&lt;br /&gt;
Conjurer - Vortex.png|Conjurer skill Vortex.|link=Vortex&lt;br /&gt;
Conjurer - Prismatic Assault.png|Conjurer skill Prismatic Assault.|link=Prismatic Assault&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Shadow of Nerekhall]]&lt;br /&gt;
[[Category:Mage]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Conjurer]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Disciple&amp;diff=18335</id>
		<title>Disciple</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Disciple&amp;diff=18335"/>
		<updated>2018-11-24T08:52:20Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Back_-_Disciple.png|150px|thumb|right|The backside of the Disciple class]]&#039;&#039;&#039;Disciple&#039;&#039;&#039; is one of the class options for the archetype [[Healer]]. This class was first introduced in the [[Second Edition base game]].&amp;lt;br&amp;gt;Similar to traditional clerics, Disciples specialize in healing their allies and punishing their enemies with divine justice.&amp;lt;br&amp;gt;Starting equipment for a Disciple is an [[Iron Mace]], a [[Wooden Shield (disciple)|Wooden Shield]], and the skill [[Prayer of Healing]].&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==List of Skills==&lt;br /&gt;
{{skill table&lt;br /&gt;
 |class = Disciple&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Cards==&lt;br /&gt;
&amp;lt;gallery navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Disciple - Prayer of Healing.png|Disciple starting skill Prayer of Healing.|link=Prayer of Healing&lt;br /&gt;
Disciple - Iron Mace.png|Disciple starting weapon Iron Mace.|link=Iron Mace&lt;br /&gt;
Disciple - Wooden Shield.png|Disciple starting shield Wooden Shield.|link=Wooden Shield (disciple)&lt;br /&gt;
Disciple - Armor of Faith.png|Disciple skill Armor of Faith.|link=Armor of Faith&lt;br /&gt;
Disciple - Cleansing Touch.png|Disciple skill Cleansing Touch.|link=Cleansing Touch&lt;br /&gt;
Disciple - Blessed Strike.png|Disciple skill Blessed Strike.|link=Blessed Strike&lt;br /&gt;
Disciple - Divine Fury.png|Disciple skill Divine Fury.|link=Divine Fury&lt;br /&gt;
Disciple - Prayer of Peace.png|Disciple skill Prayer of Peace.|link=Prayer of Peace&lt;br /&gt;
Disciple - Time of Need.png|Disciple skill Time of Need.|link=Time of Need&lt;br /&gt;
Disciple - Holy Power.png|Disciple skill Holy Power.|link=Holy Power&lt;br /&gt;
Disciple - Radiant Light.png|Disciple skill Radiant Light.|link=Radiant Light&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Second Edition Base Game]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Healer]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Disciple]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Spiritspeaker&amp;diff=18334</id>
		<title>Spiritspeaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Spiritspeaker&amp;diff=18334"/>
		<updated>2018-11-24T08:52:01Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Back_-_Spiritspeaker.png|150px|thumb|right|The backside of the Spiritspeaker class]]&lt;br /&gt;
[[Spiritspeaker]] is one of the class options for the archetype [[Healer]]. This class was first introduced in the [[Second Edition base game]].&amp;lt;br&amp;gt;&lt;br /&gt;
Spiritspeakers exist in harmony with the surrounding environment, able to commune with nature and the spirits. While useful as healers, they are not specialized in it like the [[Disciple]]. The Spiritspeaker is closer to a white mage, using abilities to buff up allies and discourage attackers.&amp;lt;br&amp;gt;&lt;br /&gt;
Starting equipment for a Spiritspeaker is an [[Oak Staff]], and the starting skill is [[Stoneskin]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==List of Skills==&lt;br /&gt;
{{skill table&lt;br /&gt;
 |class = Spiritspeaker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Cards==&lt;br /&gt;
&amp;lt;gallery navigation=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Spiritspeaker - Stoneskin.png|Spiritspeaker starting skill Stoneskin.|link=Stoneskin&lt;br /&gt;
Spiritspeaker - Oak Staff.png|Spiritspeaker starting weapon Oak Staff.|link=Oak Staff&lt;br /&gt;
Spiritspeaker - Drain Spirit.png|Spiritspeaker skill Drain Spirit.|link=Drain Spirit&lt;br /&gt;
Spiritspeaker - Healing Rain.png|Spiritspeaker skill Healing Rain.|link=Healing Rain&lt;br /&gt;
Spiritspeaker - Shared Pain.png|Spiritspeaker skill Shared Pain.|link=Shared Pain&lt;br /&gt;
Spiritspeaker - Cloud of Mist.png|Spiritspeaker skill Cloud of Mist.|link=Cloud of Mist&lt;br /&gt;
Spiritspeaker - Nature&#039;s Bounty.png|Spiritspeaker skill Nature&#039;s Bounty.|link=Nature&#039;s Bounty&lt;br /&gt;
Spiritspeaker - Tempest.png|Spiritspeaker skill Tempest.|link=Tempest&lt;br /&gt;
Spiritspeaker - Ancestor Spirits.png|Spiritspeaker skill Ancestor Spirits.|link=Ancestor Spirits&lt;br /&gt;
Spiritspeaker - Vigor.png|Spiritspeaker skill Vigor.|link=Vigor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Second Edition Base Game]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Healer]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Spiritspeaker]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Beware&amp;diff=18333</id>
		<title>Beware</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Beware&amp;diff=18333"/>
		<updated>2018-11-19T11:51:03Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: Fix XP cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Infobox card&lt;br /&gt;
 |archetype     = Overlord&lt;br /&gt;
 |cardtype      = Overlord Card&lt;br /&gt;
 |expansion     = DJ21&lt;br /&gt;
 |name          = Beware&lt;br /&gt;
 |overlordclass = Unkindness&lt;br /&gt;
 |overlordcardtype = Event&lt;br /&gt;
 |1=&amp;lt;includeonly&amp;gt;|section={{{section|synopsis}}}&amp;lt;/includeonly&amp;gt;|text          = Play this card on 1 servant at the end of your turn and keep this card in your play area. This servant gains:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{:Skittish}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Discard this card if this servant is defeated.&lt;br /&gt;
 |xpcost        = 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Overlord_Card&amp;diff=18332</id>
		<title>Overlord Card</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Overlord_Card&amp;diff=18332"/>
		<updated>2018-11-18T15:45:36Z</updated>

		<summary type="html">&lt;p&gt;ComtriS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Back_-_Overlord_Card.png|thumb|right|Back side of Overlord Cards.]]&lt;br /&gt;
The [[Overlord]] player uses &#039;&#039;&#039;Overlord cards&#039;&#039;&#039; to perform various abilities, such as benefiting monsters or springing a trap on the heroes. There are both basic Overlord cards, which the overlord player begins the game with, as well as upgrade cards, which he can purchase with experience points when playing the campaign.&lt;br /&gt;
&lt;br /&gt;
During gameplay the Overlord deck must always have at least 15 cards in it.  The Overlord deck begins a campaign with the fifteen Basic 0 level cards.  Further cards can be purchased using experience points as the campaign progresses.  As new cards are purchased they can be added and removed from the overlord decks between quests (but not in between a quest with two encounters.  The Overlord can customize which cards available to them are available in their deck as long as they always have a minimum of 15 cards in their deck at the beginning of a quest.  If the Overlord draws the last card in their deck the discard pile is shuffled and turned into a new draw pile for them.  The Overlord draws one card at the beginning of their turn and have no maximum hand size.  &lt;br /&gt;
&lt;br /&gt;
There are three original classes of upgraded Overlord cards; [[Warlord]], [[Saboteur]], and [[Magus]]. In addition to this there were four Universal Level 1 cards included in the base game that are available for purchase at any time.  Then, each expansion brought new cards:&lt;br /&gt;
* [[Punisher]] was added with [[Lair of the Wyrm]]&lt;br /&gt;
* A second set of beginning cards called &amp;quot;Basic II&amp;quot; cards were added with [[Labyrinth of Ruin]] rather than a full new class&lt;br /&gt;
* [[Infector]] was added with [[The Trollfens]]&lt;br /&gt;
* [[Shadowmancer]] was added with [[Shadow of Nerekhall]]&lt;br /&gt;
* [[Enchanter]] and [[Unkindness]] was added with [[Manor of Ravens]]&lt;br /&gt;
Within each class, there are three levels of cards available. Level 1 cards cost one experience point, level 2 cards cost two experience points, and level 3 cards cost three experience points. Level 1 cards are always available for the overlord player to purchase. In order to purchase a level 2 card, the overlord player must first currently have two Level 1 cards of that class in his deck. He must have three cards of a class in his deck (which can be any combination of Level 1 and Level 2 cards) before purchasing a level 3 card of that class. Unlike heroes, the overlord may purchase cards from multiple classes. Universal cards are always available for purchase.&lt;br /&gt;
&lt;br /&gt;
In the base game, there are 4 universal cards each worth 1 experience point and each class has 4 level one cards, 2 level two cards, and 1 level three card in addition of the 3 basic classes.&lt;br /&gt;
&lt;br /&gt;
==[[Basic]]==&lt;br /&gt;
There are 15 Basic Overlord Cards that the overlord player plays with in a non-campaign game. These are also the same cards the overlord player receives at the beginning of a campaign. These cards provide basic bonuses and traps.&lt;br /&gt;
&lt;br /&gt;
*2x [[Dark Might]]&lt;br /&gt;
*2x [[Tripwire]]&lt;br /&gt;
*2x [[Dash]]&lt;br /&gt;
*2x [[Frenzy]]&lt;br /&gt;
*2x [[Dark Fortune]]&lt;br /&gt;
*[[Pit Trap]]&lt;br /&gt;
*[[Critical Blow]]&lt;br /&gt;
*[[Poison Dart]]&lt;br /&gt;
*[[Word of Misery]]&lt;br /&gt;
*[[Dark Charm]]&lt;br /&gt;
&lt;br /&gt;
==[[Basic II]]==&lt;br /&gt;
Instead of the regular 15 basic cards, the Overlord player may choose 15 basic II cards introduced in the &#039;&#039;[[Labyrinth of Ruin]]&#039;&#039; expansion.  These are not level 2 cards that cost 2 experience points to purchase, but instead an alternate set of Basic cards called &amp;quot;Basic II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*2x [[Uncontrolled Power]]&lt;br /&gt;
*2x [[Befuddle]]&lt;br /&gt;
*2x [[Dirty Fighting]]&lt;br /&gt;
*2x [[Blinding Speed]]&lt;br /&gt;
*[[Grease Trap]]&lt;br /&gt;
*[[Mental Error]]&lt;br /&gt;
*[[Mimic]]&lt;br /&gt;
*[[Flurry]]&lt;br /&gt;
*[[Reflective Ward]]&lt;br /&gt;
*[[Overwhelm]]&lt;br /&gt;
*[[Sign of Weakness]]&lt;br /&gt;
&lt;br /&gt;
==[[Universal]]==&lt;br /&gt;
There are 4 (2 more in Labyrinth of Ruin, 5 more in Shadow of Nerekhall) Universal Overlord Cards that the overlord player can spend experience points on after each quest. Each cost one experience. The abilities provided are general such as re-ordering the top cards of the deck, searching your deck, or healing a monster.&lt;br /&gt;
&lt;br /&gt;
*2x [[Plan Ahead]]&lt;br /&gt;
*2x [[Dark Remedy]] (Labyrinth of Ruin)&lt;br /&gt;
*[[Dark Resilience]]&lt;br /&gt;
*[[Schemes]]&lt;br /&gt;
*[[Placebo]] (Shadow of Nerekhall)&lt;br /&gt;
*[[Solidarity]] (Shadow of Nerekhall)&lt;br /&gt;
*[[Upgrade]] (Shadow of Nerekhall)&lt;br /&gt;
*[[Refresh]] (Shadow of Nerekhall)&lt;br /&gt;
*[[Diverse Means]] (Shadow of Nerekhall)&lt;br /&gt;
&lt;br /&gt;
==[[Overlord Reward]]==&lt;br /&gt;
Overlord Reward type cards were introduced beginning with the &#039;&#039;[[Lair of the Wyrm]]&#039;&#039; expansion and may be gained without spending any experience points, but only when the Overlord player wins specific Rumors or Quests.&lt;br /&gt;
&lt;br /&gt;
*[[The Wyrm Queen&#039;s Favor]] (Obtained by winning the [[Armed to the Teeth]] quest in the [[Lair of the Wyrm]])&lt;br /&gt;
*[[Splig&#039;s Revenge]] ([[Gathering Foretold]] quest in the [[Labyrinth of Ruin]])&lt;br /&gt;
*[[Twin Souls]] ([[Fire and Brimstone]] quest in the [[Labyrinth of Ruin]])&lt;br /&gt;
*[[Offertory Affliction]] (Obtained by a secondary objective in the [[Three Heads, One Mind]] quest of the [[Trollfens]])&lt;br /&gt;
*[[Secrets of Flesh]] (Obtained by a secondary objective in the [[Ghost Town]] quest of the [[Trollfens]])&lt;br /&gt;
*[[Toxic Reprisal]] (Obtained by a secondary objective in the [[Food for Worms]] quest of the [[Trollfens]])&lt;br /&gt;
*[[Endless Supply]] (Obtained through one of the [[Manor of Ravens]] quests.)&lt;br /&gt;
*[[Unseen Wings]] (Obtained by winning the first of two quests in the [[Oath of the Outcast]] expansion)&lt;br /&gt;
*[[Fire Gems]] (Obtained through one of the [[Crown of Destiny]] quests)&lt;br /&gt;
*[[Forgotten Sorcery]] (Obtained by winning the [[Shadowside Watch]] in the [[Crusade of the Forgotten]] quests)&lt;br /&gt;
*[[Power in Numbers]] (Obtained through one of the [[Guardians of Deephall]] quests)&lt;br /&gt;
*[[Hard Knocks]] (Obtained through one of the [[Visions of Dawn]] quests)&lt;br /&gt;
*[[Hunk of Junk]] (Obtained through one of the [[Bonds of the Wild]] quests)&lt;br /&gt;
*[[Hag&#039;s Hunger]] (Obtained by winning the [[Sindaea&#039;s Secret]] in the [[Treaty of Champions]] quests)&lt;br /&gt;
&lt;br /&gt;
==[[Warlord]]==&lt;br /&gt;
There are 7 Overlord Cards in the Warlord class. 4 level one, 2 level two, and 1 level three. The Warlord class focuses on creating more deadly monsters by giving them extra armor, more damage, multiple attacks, bonuses for defeating heroes, and allowing the overlord to spawn additional monsters. Each of the Warlord cards is an event type.&lt;br /&gt;
&lt;br /&gt;
*2x [[Dark Fortitude]]&lt;br /&gt;
*2x [[Blood Rage]]&lt;br /&gt;
*[[Bloodlust]]&lt;br /&gt;
*[[Expert Blow]]&lt;br /&gt;
*[[Reinforce]]&lt;br /&gt;
&lt;br /&gt;
==[[Magus]]==&lt;br /&gt;
There are 7 Overlord Cards in the Magus class. 4 level one, 2 level two, and 1 level three. The Magus class provides cards that allow the overlord player to draw extra cards, use a dead monster, deal wounds directly to a hero, and force heroes to suffer additional fatigue. Each of the Magus cards is a magic type.&lt;br /&gt;
&lt;br /&gt;
*2x [[Unholy Ritual]]&lt;br /&gt;
*2x [[Word of Pain]]&lt;br /&gt;
*[[Rise Again]]&lt;br /&gt;
*[[Word of Despair]]&lt;br /&gt;
*[[Diabolic Power]]&lt;br /&gt;
&lt;br /&gt;
==[[Saboteur]]==&lt;br /&gt;
There are 7 Overlord Cards in the Saboteur class. 4 level one, 2 level two, and 1 level three. Each of the Saboteur cards is a trap that is triggered by something the hero does. The traps can add conditions, force rerolls, transform heroes into monkeys, and even force a hero to be defeated.&lt;br /&gt;
&lt;br /&gt;
*2x [[Explosive Runes]]&lt;br /&gt;
*2x [[Web Trap]]&lt;br /&gt;
*[[Wicked Laughter]]&lt;br /&gt;
*[[Curse of the Monkey God]]&lt;br /&gt;
*[[Uthuk Demon Trap]]&lt;br /&gt;
&lt;br /&gt;
==[[Punisher]]==&lt;br /&gt;
There are 7 Overlord Cards in the Punisher class introduced in the [[Lair of the Wyrm]] expansion. 4 level one, 2 level two, and 1 level three. Punisher specializes in making heroes pay for every inch they advance. In addition, heroes may also be punished for attacking monsters or healing.&lt;br /&gt;
&lt;br /&gt;
*2x [[No Rest for the Wicked]]&lt;br /&gt;
*2x [[Trading Pains]]&lt;br /&gt;
*[[Price of Prevention]]&lt;br /&gt;
*[[Exploit Weakness]]&lt;br /&gt;
*[[Blood Bargaining]]&lt;br /&gt;
&lt;br /&gt;
== [[Infector]] ==&lt;br /&gt;
There are 7 Overlord Cards in the Infector class introduced in [[The Trollfens]] expansion. 4 level one, 2 level two and 1 level three. The Infector specializes in &#039;infecting&#039; the heroes with special Overlord tokens to represent the infection. The infection tokens can be spent by the Overlord in various situations for bonuses.&lt;br /&gt;
* [[Contaminated]]&lt;br /&gt;
* [[Adaptive Contagion]]&lt;br /&gt;
* [[Virulent Infection]]&lt;br /&gt;
* [[Airborne]]&lt;br /&gt;
* [[Tainted Blow]]&lt;br /&gt;
* [[Outbreak]]&lt;br /&gt;
* [[Dark Host]]&lt;br /&gt;
&lt;br /&gt;
== [[Shadowmancer]] ==&lt;br /&gt;
There are 7 Overlord Cards in the Shadowmancer class introduced in the [[Shadow of Nerekhall]] expansion. 4 level one, 2 level two, and 1 level three. The Shadowmancer forces the heroes apart, potentially turning them against each other and forcing them to split up.&lt;br /&gt;
*[[Imploding Rift]]&lt;br /&gt;
*[[Out of Darkness]]&lt;br /&gt;
*[[Shadow of Doubt]]&lt;br /&gt;
*[[Mistrust]]&lt;br /&gt;
*[[Shadow Walk]]&lt;br /&gt;
*[[Black Out]]&lt;br /&gt;
*[[Treacherous Shadows]]&lt;br /&gt;
&lt;br /&gt;
== [[Enchanter]] ==&lt;br /&gt;
There are 7 Overlord Cards in the Enchanter class introduced in the [[Manor of Ravens]] expansion. 4 level one, 2 level two and 1 level three. The Enchanter specializes in boosting entire groups of monster with special lasting effects.&lt;br /&gt;
* [[Elixir of Stone]]&lt;br /&gt;
* [[Wristlet of Wind]]&lt;br /&gt;
* [[Dragonbone Pendant]]&lt;br /&gt;
* [[Rings of Zhol&#039;alam]]&lt;br /&gt;
* [[Rune of the Phoenix]]&lt;br /&gt;
* [[Ward of Peace]]&lt;br /&gt;
* [[Sign of the Last Zenith]]&lt;br /&gt;
&lt;br /&gt;
== [[Unkindness]] ==&lt;br /&gt;
There are 8 Overlord Cards in the Unkindness class introduced in the [[Manor of Ravens]] expansion. 4 level one, 3 level two and 1 level three. The Unkindness specializes in the card [[Call of the Ravens]] that is always active once bought. With this card a [[Familiar]], the [[Raven Flock]], can be called at the cost of sacrificing 4 {{heart}} of another monster. All further cards in this deck improve the abilities of familiars. Thus Unkindness cards also improve the Scourge of the Soulbinder deck.&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category     = Unkindness&lt;br /&gt;
|notcategory  = Servants&lt;br /&gt;
|namespace    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Soulbinder]] ==&lt;br /&gt;
There are 8 Overlord Cards in the Soulbinder class introduced in the [[The Chains that Rust]] expansion. 5 level one, 2 level two and 1 level three. The Soulbinder specializes in the card [[Ties that Bind]] that is always active once bought. Wit this card a [[Familiar]] the [[Scourge]], can be called whenever another monster dies. All further cards in this deck improve the abilities of familiars. Thus Soulbinder cards also improve the Raven Flock of the Unkindness deck.&lt;br /&gt;
{{#dpl:&lt;br /&gt;
|category     = Soulbinder&lt;br /&gt;
|notcategory  = Servants&lt;br /&gt;
|namespace    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Overlord]]&lt;/div&gt;</summary>
		<author><name>ComtriS</name></author>
	</entry>
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