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	<id>https://wiki.descent-community.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alooza</id>
	<title>Descent-Community Wiki 1.2 - User contributions [en]</title>
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	<updated>2026-04-28T17:55:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Attack&amp;diff=18370</id>
		<title>Attack</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Attack&amp;diff=18370"/>
		<updated>2019-01-31T11:49:04Z</updated>

		<summary type="html">&lt;p&gt;Alooza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a [[hero]] player performs an attack action, he may use one of his equipped weapons to attack a space containing a [[monster]]. The [[hero]]’s equipped weapon determines which spaces the [[hero]] may target for the attack. A weapon with the Melee icon may only target a space adjacent to the attacking [[hero]]. A weapon with the Ranged icon may target any space in [[Line of Sight]] of the attacking [[hero]].&lt;br /&gt;
[[Monster]] attacks follow the same rules when attacking [[hero]]es, except that [[monster]]s don’t have equipped weapons. Instead, the type of attack (Melee or Ranged) is listed on its Monster card (along with the dice used in the attack).&lt;br /&gt;
Combat is performed by resolving the following steps in order:&lt;br /&gt;
&lt;br /&gt;
1. Declare Weapon and Target&lt;br /&gt;
&lt;br /&gt;
2. Roll Dice: The attacking player rolls his dice pool while the defending player rolls all necessary defense dice. If an attack affects multiple figures, each figure rolls its defense dice separately.&lt;br /&gt;
&lt;br /&gt;
3. Check Range: When performing a Ranged attack, the attacking player must roll enough range to reach the target.&lt;br /&gt;
&lt;br /&gt;
4. Spend Surges: After rolling the dice, the attacking player may spend any surge results to trigger special abilities.&lt;br /&gt;
&lt;br /&gt;
5. Deal Damage: Any damage not canceled by defense dice or other effects is applied to each affected figure.&lt;br /&gt;
&lt;br /&gt;
==Declare Weapon and Target==&lt;br /&gt;
The attacking player declares which space his figure is attacking. The target space must contain one enemy figure as the target of the attack. When [[hero]]es attack large [[monster]]s ([[monster]] figures that occupy more than one space), it is important for the player to declare which specific space he is targeting because of attacks with the Blast keyword. A figure may only target a space in his [[Line of Sight]]. A figure making a Melee attack can only target an adjacent space. A figure making a Ranged attack may target any figure in its [[Line of Sight]] (including adjacent spaces).&lt;br /&gt;
The player must also declare which equipped weapon his [[hero]] is using. [[hero]]es may either attack with one equipped weapon or their bare hands. A [[hero]] attacking with his bare hands can only target an adjacent space and rolls only the blue attack die for his attack. Only abilities on the chosen weapon may be used; if equipped with two weapons, abilities on the other weapon are ignored for the attack. If the [[hero]] wishes to make a Ranged attack, he must choose an equipped Ranged weapon.&lt;br /&gt;
[[Monster]]s cannot equip weapons. The dice rolled for the [[monster]]’s attack, as well as the type of attack, are listed on its Monster card.&lt;br /&gt;
==Roll Dice==&lt;br /&gt;
The attacking player creates his attack pool by gathering all the dice listed on his equipped weapon or Monster card, and then rolls them for his attack roll. If an ability allows a player to add dice to this pool, he must do so before the roll.&lt;br /&gt;
If an X is rolled on the blue attack die, the attack is considered a miss and all other results are ignored. If an X is not rolled, the attacking player adds up all of the {{Heart}} results on the dice to determine how much damage is dealt by this attack.&lt;br /&gt;
The defending player—any player controlling a figure affected by the attack—creates his defense pool by gathering all the defense dice listed on his Hero sheet (in addition to any dice provided by equipment and card effects) or Monster card and rolls them for his defense roll. If an ability allows a player to add dice to this roll, he does so before the roll. The defending player adds up all of the {{Shield}} results on the dice to determine how much damage is canceled on this attack. If multiple figures are affected by the attack, each affected figure rolls its defense pool separately, keeping track of its own results.&lt;br /&gt;
After all attack and defense dice have been rolled, players may use any abilities that allow them to reroll dice. Players should note that some cards and abilities specifically refer to defense dice. Unless specifically stated otherwise, these references apply only to defense dice rolled as part of an attack. For example, a player cannot use the &amp;quot;Iron Shield&amp;quot; card to allow him to reroll an attribute test.&lt;br /&gt;
==Check Range==&lt;br /&gt;
Even though Ranged attacks may target any space in the attacker&#039;s [[Line of Sight]], the attacker must roll enough range on his attack roll in order to deal damage to the target. Starting with the space adjacent to the attacker (of his choice), count the number of spaces to the target space. This number is the distance between the spaces. The numbers rolled on the dice are the maximum range of the attack. If the total range obtained from the attack roll does not equal or exceed the distance between the spaces, the attack is considered a miss unless the range can be increased.&lt;br /&gt;
==Spend Surges==&lt;br /&gt;
If there are any surge results ({{Surge}}) obtained during the attack roll, the attacking player may spend these surges on different abilities. Weapons, skills, [[hero]] abilities, and items may all have surge abilities for the attacking player to choose from. An attacking [[monster]] can spend surges to trigger certain abilities listed on its Monster card.&lt;br /&gt;
Each individual {{Surge}} rolled during the attack roll may be spent once to trigger surge abilities. Each surge ability may only be triggered once per attack. However, if the attacker has access to two different surge abilities with identical effects, he can trigger both effects if he obtained enough {{Surge}} results.&lt;br /&gt;
Up to one unused {{Surge}} may be used by an attacking [[hero]] to recover one fatigue. [[Monster]]s cannot use a {{Surge}} to recover fatigue.&lt;br /&gt;
Note: Surge abilities may only be triggered during attacks unless otherwise specified.&lt;br /&gt;
==Deal Damage==&lt;br /&gt;
The target of an attack has the chance to cancel some or all of the damage from the attack. The defending player adds up all the {{Shield}} results in his defense pool. Each {{Shield}} result cancels one damage ({{Heart}}) from the attack. Any damage not canceled by a {{Shield}} is suffered by the defending figure. Ignore any excess {{Shield}} results.&lt;br /&gt;
The defending player tracks the damage by placing damage tokens on his Hero sheet (in the case of [[hero]]es) or near the [[monster]] figure (in the case of the [[overlord]]). If this damage ever equals or exceeds the figure’s Health, the figure is defeated.&lt;br /&gt;
Note: Defense dice are used to cancel damage only during an attack. If an ability causes a figure to suffer damage for any other reason, that figure cannot roll defense dice to cancel any of that damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanic]]&lt;br /&gt;
[[Category:Overview]]&lt;/div&gt;</summary>
		<author><name>Alooza</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Line_of_Sight&amp;diff=18369</id>
		<title>Line of Sight</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Line_of_Sight&amp;diff=18369"/>
		<updated>2019-01-31T11:48:42Z</updated>

		<summary type="html">&lt;p&gt;Alooza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A figure may only target a space in his line of sight.&lt;br /&gt;
&lt;br /&gt;
In order for a figure to have line of sight to a space, a player must be able to trace an uninterrupted, straight line from any corner of that figure’s space to any corner of the target space. &lt;br /&gt;
&lt;br /&gt;
If the line passes through the edge of a map tile, a door, or a blocked space (a space containing a figure or obstacle), the target space is not in line of sight. &lt;br /&gt;
&lt;br /&gt;
If the line passes along the edge of a blocked, the target space is not in line of sight. However, if the line only touches the corner of a blocked space (without passing through the space itself), the target space is in line of sight. &lt;br /&gt;
&lt;br /&gt;
Since adjacent spaces always share at least one common edge or corner, there is no need to trace line of sight between adjacent spaces. A space adjacent to a figure is in line of sight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanic]]&lt;br /&gt;
[[Category:Overview]]&lt;/div&gt;</summary>
		<author><name>Alooza</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Attack&amp;diff=18368</id>
		<title>Attack</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Attack&amp;diff=18368"/>
		<updated>2019-01-31T11:47:39Z</updated>

		<summary type="html">&lt;p&gt;Alooza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a [[hero]] player performs an attack action, he may use one of his equipped weapons to attack a space containing a [[monster]]. The [[hero]]’s equipped weapon determines which spaces the [[hero]] may target for the attack. A weapon with the Melee icon may only target a space adjacent to the attacking [[hero]]. A weapon with the Ranged icon may target any space in [[Line of Sight]] of the attacking [[hero]].&lt;br /&gt;
[[Monster]] attacks follow the same rules when attacking [[hero]]es, except that [[monster]]s don’t have equipped weapons. Instead, the type of attack (Melee or Ranged) is listed on its Monster card (along with the dice used in the attack).&lt;br /&gt;
Combat is performed by resolving the following steps in order:&lt;br /&gt;
&lt;br /&gt;
1. Declare Weapon and Target&lt;br /&gt;
&lt;br /&gt;
2. Roll Dice: The attacking player rolls his dice pool while the defending player rolls all necessary defense dice. If an attack affects multiple figures, each figure rolls its defense dice separately.&lt;br /&gt;
&lt;br /&gt;
3. Check Range: When performing a Ranged attack, the attacking player must roll enough range to reach the target.&lt;br /&gt;
&lt;br /&gt;
4. Spend Surges: After rolling the dice, the attacking player may spend any surge results to trigger special abilities.&lt;br /&gt;
&lt;br /&gt;
5. Deal Damage: Any damage not canceled by defense dice or other effects is applied to each affected figure.&lt;br /&gt;
&lt;br /&gt;
==Declare Weapon and Target==&lt;br /&gt;
The attacking player declares which space his figure is attacking. The target space must contain one enemy figure as the target of the attack. When [[hero]]es attack large [[monster]]s ([[monster]] figures that occupy more than one space), it is important for the player to declare which specific space he is targeting because of attacks with the Blast keyword. A figure may only target a space in his [[Line of Sight]]. A figure making a Melee attack can only target an adjacent space. A figure making a Ranged attack may target any figure in its [[Line of Sight]] (including adjacent spaces).&lt;br /&gt;
The player must also declare which equipped weapon his [[hero]] is using. [[hero]]es may either attack with one equipped weapon or their bare hands. A [[hero]] attacking with his bare hands can only target an adjacent space and rolls only the blue attack die for his attack. Only abilities on the chosen weapon may be used; if equipped with two weapons, abilities on the other weapon are ignored for the attack. If the [[hero]] wishes to make a Ranged attack, he must choose an equipped Ranged weapon.&lt;br /&gt;
[[Monster]]s cannot equip weapons. The dice rolled for the [[monster]]’s attack, as well as the type of attack, are listed on its Monster card.&lt;br /&gt;
==Roll Dice==&lt;br /&gt;
The attacking player creates his attack pool by gathering all the dice listed on his equipped weapon or Monster card, and then rolls them for his attack roll. If an ability allows a player to add dice to this pool, he must do so before the roll.&lt;br /&gt;
If an X is rolled on the blue attack die, the attack is considered a miss and all other results are ignored. If an X is not rolled, the attacking player adds up all of the {{Heart}} results on the dice to determine how much damage is dealt by this attack.&lt;br /&gt;
The defending player—any player controlling a figure affected by the attack—creates his defense pool by gathering all the defense dice listed on his Hero sheet (in addition to any dice provided by equipment and card effects) or Monster card and rolls them for his defense roll. If an ability allows a player to add dice to this roll, he does so before the roll. The defending player adds up all of the {{Shield}} results on the dice to determine how much damage is canceled on this attack. If multiple figures are affected by the attack, each affected figure rolls its defense pool separately, keeping track of its own results.&lt;br /&gt;
After all attack and defense dice have been rolled, players may use any abilities that allow them to reroll dice. Players should note that some cards and abilities specifically refer to defense dice. Unless specifically stated otherwise, these references apply only to defense dice rolled as part of an attack. For example, a player cannot use the &amp;quot;Iron Shield&amp;quot; card to allow him to reroll an attribute test.&lt;br /&gt;
==Check Range==&lt;br /&gt;
Even though Ranged attacks may target any space in the attacker&#039;s [[Line of Sight]], the attacker must roll enough range on his attack roll in order to deal damage to the target. Starting with the space adjacent to the attacker (of his choice), count the number of spaces to the target space. This number is the distance between the spaces. The numbers rolled on the dice are the maximum range of the attack. If the total range obtained from the attack roll does not equal or exceed the distance between the spaces, the attack is considered a miss unless the range can be increased.&lt;br /&gt;
==Spend Surges==&lt;br /&gt;
If there are any surge results ({{Surge}}) obtained during the attack roll, the attacking player may spend these surges on different abilities. Weapons, skills, [[hero]] abilities, and items may all have surge abilities for the attacking player to choose from. An attacking [[monster]] can spend surges to trigger certain abilities listed on its Monster card.&lt;br /&gt;
Each individual {{Surge}} rolled during the attack roll may be spent once to trigger surge abilities. Each surge ability may only be triggered once per attack. However, if the attacker has access to two different surge abilities with identical effects, he can trigger both effects if he obtained enough {{Surge}} results.&lt;br /&gt;
Up to one unused {{Surge}} may be used by an attacking [[hero]] to recover one fatigue. [[Monster]]s cannot use a {{Surge}} to recover fatigue.&lt;br /&gt;
Note: Surge abilities may only be triggered during attacks unless otherwise specified.&lt;br /&gt;
==Deal Damage==&lt;br /&gt;
The target of an attack has the chance to cancel some or all of the damage from the attack. The defending player adds up all the {{Shield}} results in his defense pool. Each {{Shield}} result cancels one damage ({{Heart}}) from the attack. Any damage not canceled by a {{Shield}} is suffered by the defending figure. Ignore any excess {{Shield}} results.&lt;br /&gt;
The defending player tracks the damage by placing damage tokens on his Hero sheet (in the case of [[hero]]es) or near the [[monster]] figure (in the case of the [[overlord]]). If this damage ever equals or exceeds the figure’s Health, the figure is defeated.&lt;br /&gt;
Note: Defense dice are used to cancel damage only during an attack. If an ability causes a figure to suffer damage for any other reason, that figure cannot roll defense dice to cancel any of that damage.&lt;/div&gt;</summary>
		<author><name>Alooza</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Attack&amp;diff=18367</id>
		<title>Attack</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Attack&amp;diff=18367"/>
		<updated>2019-01-31T11:44:58Z</updated>

		<summary type="html">&lt;p&gt;Alooza: Created page with &amp;quot;When a hero player performs an attack action, he may use one of his equipped weapons to attack a space containing a monster. The hero’s equipped weapon determine...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a [[hero]] player performs an attack action, he may use one of his equipped weapons to attack a space containing a [[monster]]. The [[hero]]’s equipped weapon determines which spaces the [[hero]] may target for the attack. A weapon with the Melee icon may only target a space adjacent to the attacking [[hero]]. A weapon with the Ranged icon may target any space in [[line of sight]] of the attacking [[hero]].&lt;br /&gt;
[[Monster]] attacks follow the same rules when attacking [[hero]]es, except that [[monster]]s don’t have equipped weapons. Instead, the type of attack (Melee or Ranged) is listed on its Monster card (along with the dice used in the attack).&lt;br /&gt;
Combat is performed by resolving the following steps in order:&lt;br /&gt;
&lt;br /&gt;
1. Declare Weapon and Target&lt;br /&gt;
&lt;br /&gt;
2. Roll Dice: The attacking player rolls his dice pool while the defending player rolls all necessary defense dice. If an attack affects multiple figures, each figure rolls its defense dice separately.&lt;br /&gt;
&lt;br /&gt;
3. Check Range: When performing a Ranged attack, the attacking player must roll enough range to reach the target.&lt;br /&gt;
&lt;br /&gt;
4. Spend Surges: After rolling the dice, the attacking player may spend any surge results to trigger special abilities.&lt;br /&gt;
&lt;br /&gt;
5. Deal Damage: Any damage not canceled by defense dice or other effects is applied to each affected figure.&lt;br /&gt;
&lt;br /&gt;
==Declare Weapon and Target==&lt;br /&gt;
The attacking player declares which space his figure is attacking. The target space must contain one enemy figure as the target of the attack. When [[hero]]es attack large [[monster]]s ([[monster]] figures that occupy more than one space), it is important for the player to declare which specific space he is targeting because of attacks with the Blast keyword. A figure may only target a space in his [[line of sight]]. A figure making a Melee attack can only target an adjacent space. A figure making a Ranged attack may target any figure in its [[line of sight]] (including adjacent spaces).&lt;br /&gt;
The player must also declare which equipped weapon his [[hero]] is using. [[hero]]es may either attack with one equipped weapon or their bare hands. A [[hero]] attacking with his bare hands can only target an adjacent space and rolls only the blue attack die for his attack. Only abilities on the chosen weapon may be used; if equipped with two weapons, abilities on the other weapon are ignored for the attack. If the [[hero]] wishes to make a Ranged attack, he must choose an equipped Ranged weapon.&lt;br /&gt;
[[Monster]]s cannot equip weapons. The dice rolled for the [[monster]]’s attack, as well as the type of attack, are listed on its Monster card.&lt;br /&gt;
==Roll Dice==&lt;br /&gt;
The attacking player creates his attack pool by gathering all the dice listed on his equipped weapon or Monster card, and then rolls them for his attack roll. If an ability allows a player to add dice to this pool, he must do so before the roll.&lt;br /&gt;
If an X is rolled on the blue attack die, the attack is considered a miss and all other results are ignored. If an X is not rolled, the attacking player adds up all of the {{Heart}} results on the dice to determine how much damage is dealt by this attack.&lt;br /&gt;
The defending player—any player controlling a figure affected by the attack—creates his defense pool by gathering all the defense dice listed on his Hero sheet (in addition to any dice provided by equipment and card effects) or Monster card and rolls them for his defense roll. If an ability allows a player to add dice to this roll, he does so before the roll. The defending player adds up all of the {{Shield}} results on the dice to determine how much damage is canceled on this attack. If multiple figures are affected by the attack, each affected figure rolls its defense pool separately, keeping track of its own results.&lt;br /&gt;
After all attack and defense dice have been rolled, players may use any abilities that allow them to reroll dice. Players should note that some cards and abilities specifically refer to defense dice. Unless specifically stated otherwise, these references apply only to defense dice rolled as part of an attack. For example, a player cannot use the &amp;quot;Iron Shield&amp;quot; card to allow him to reroll an attribute test.&lt;br /&gt;
==Check Range==&lt;br /&gt;
Even though Ranged attacks may target any space in the attacker&#039;s [[line of sight]], the attacker must roll enough range on his attack roll in order to deal damage to the target. Starting with the space adjacent to the attacker (of his choice), count the number of spaces to the target space. This number is the distance between the spaces. The numbers rolled on the dice are the maximum range of the attack. If the total range obtained from the attack roll does not equal or exceed the distance between the spaces, the attack is considered a miss unless the range can be increased.&lt;br /&gt;
==Spend Surges==&lt;br /&gt;
If there are any surge results ({{Surge}}) obtained during the attack roll, the attacking player may spend these surges on different abilities. Weapons, skills, [[hero]] abilities, and items may all have surge abilities for the attacking player to choose from. An attacking [[monster]] can spend surges to trigger certain abilities listed on its Monster card.&lt;br /&gt;
Each individual {{Surge}} rolled during the attack roll may be spent once to trigger surge abilities. Each surge ability may only be triggered once per attack. However, if the attacker has access to two different surge abilities with identical effects, he can trigger both effects if he obtained enough {{Surge}} results.&lt;br /&gt;
Up to one unused {{Surge}} may be used by an attacking [[hero]] to recover one fatigue. [[Monster]]s cannot use a {{Surge}} to recover fatigue.&lt;br /&gt;
Note: Surge abilities may only be triggered during attacks unless otherwise specified.&lt;br /&gt;
==Deal Damage==&lt;br /&gt;
The target of an attack has the chance to cancel some or all of the damage from the attack. The defending player adds up all the {{Shield}} results in his defense pool. Each {{Shield}} result cancels one damage ({{Heart}}) from the attack. Any damage not canceled by a {{Shield}} is suffered by the defending figure. Ignore any excess {{Shield}} results.&lt;br /&gt;
The defending player tracks the damage by placing damage tokens on his Hero sheet (in the case of [[hero]]es) or near the [[monster]] figure (in the case of the [[overlord]]). If this damage ever equals or exceeds the figure’s Health, the figure is defeated.&lt;br /&gt;
Note: Defense dice are used to cancel damage only during an attack. If an ability causes a figure to suffer damage for any other reason, that figure cannot roll defense dice to cancel any of that damage.&lt;/div&gt;</summary>
		<author><name>Alooza</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Blast&amp;diff=18366</id>
		<title>Blast</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Blast&amp;diff=18366"/>
		<updated>2019-01-31T11:43:56Z</updated>

		<summary type="html">&lt;p&gt;Alooza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ability text: &amp;lt;onlyinclude&amp;gt;&#039;&#039;&#039;[[Blast]]&#039;&#039;&#039;: This [[attack]] affects all figures adjacent to the target space.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Creatures with this ability==&lt;br /&gt;
{{Creatures with this ability|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Alooza</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Road_to_Legend&amp;diff=18365</id>
		<title>Road to Legend</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Road_to_Legend&amp;diff=18365"/>
		<updated>2019-01-31T10:03:51Z</updated>

		<summary type="html">&lt;p&gt;Alooza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Road to Legend&#039;&#039;&#039; is a Companion App for [[Descent: Journeys in the Dark (Second Edition)]].&lt;br /&gt;
&lt;br /&gt;
It was first announced on 15. March 2016&amp;lt;ref name=announce&amp;gt;https://www.fantasyflightgames.com/en/news/2016/3/15/road-to-legend&amp;lt;/ref&amp;gt;, and released on 12. May 2016&amp;lt;ref name=release&amp;gt;https://www.fantasyflightgames.com/en/news/2016/5/12/become-a-legend&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Changes to the rules==&lt;br /&gt;
&#039;&#039;Road to Legend&#039;&#039; introduces a new way of how hero players and the monsters take turns.&lt;br /&gt;
The old way is for the heroes to take all turns, then the overlord to take all his turns. The new way will be to interlace the hero turns with the monster turns. The first hero does his turn, then the first monster group, then the second hero, then the second monster group, etc.&amp;lt;ref name=preview1&amp;gt;https://www.fantasyflightgames.com/en/news/2016/3/30/deeper-into-the-dark&amp;lt;/ref&amp;gt;&lt;br /&gt;
==List of Campaigns==&lt;br /&gt;
*[[Rise of All Goblins]] - four-quest mini campaign.&lt;br /&gt;
*[[Kindred Fire]] &amp;lt;ref name=update1&amp;gt;https://www.fantasyflightgames.com/en/news/2016/6/10/fire-to-ash/&amp;lt;/ref&amp;gt; - full-length campaign featuring [[Lord Merick Farrow]].&lt;br /&gt;
*[[Embers of Dread]] - six-quest campaign featuring [[Belthir]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Road to Legend]]&lt;br /&gt;
[[Category:Expansions]]&lt;br /&gt;
[[Category:Cooperative Expansions]]&lt;/div&gt;</summary>
		<author><name>Alooza</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Embers_of_Dread&amp;diff=18364</id>
		<title>Embers of Dread</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Embers_of_Dread&amp;diff=18364"/>
		<updated>2019-01-31T10:02:15Z</updated>

		<summary type="html">&lt;p&gt;Alooza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Embers of Dread is a co-op campaign available in [[Road to Legend]] (Descent’s PC or tablet companion). &lt;br /&gt;
&lt;br /&gt;
Campaign was released December 6th 2018.&lt;br /&gt;
&lt;br /&gt;
Campaign requires [[Labyrinth of Ruin]] and [[Lair of the Wyrm]] -expansions to play.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
« &#039;&#039;A darkness is rising as powerful forces seek to undo the fragile peace holding Terrinoth together. Dormant since the Dragon Wars, the strange obelisks scattered across the Ashen Hills have recently come alive with magical energies. Scouts from nearby Fort Rodric report mysterious robed figures disturbing the ancient structures. Meanwhile, a contingent of Dragonkin are massing within the Mountains of Despair. Rumors swirl that a leader has united them around a common cause, and whispers from the mountain peaks carry a name long forgotten: Margath…&#039;&#039; »&lt;br /&gt;
&lt;br /&gt;
Description in App:&lt;br /&gt;
« &#039;&#039;A dragon-worshiping cult plots release an ancient Dragonlord from an eternal prison! Can you stop them? Or will Terrinoth be cleansed in dragon fire?&#039;&#039; »&lt;br /&gt;
&lt;br /&gt;
==Intro==&lt;br /&gt;
&lt;br /&gt;
« &#039;&#039;&amp;quot;Two days ago, the rune-carved obelisk in the Ashen Hills flared to life with mystical energy. Dame Corinne Varr, Castellan of Fort Rodrick, immediately dispatched her best soldiers to investigate the bizzare occurence&amp;quot;&#039;&#039; »&lt;br /&gt;
&lt;br /&gt;
« &#039;&#039;&amp;quot;The group was commanded by Knight-Lieutenant Eveline and advised by the scholar Kristoph, a priest of Kellos. Fortunately, Baroness Pryor of Pelgate had recently bolstered the garrison by hiring a group of adventures from the nearby Free City of Riverwatch...&amp;quot;&#039;&#039; »&lt;br /&gt;
&lt;br /&gt;
==Campaing Structure==&lt;br /&gt;
Embers of Dread has a linear campaing structure, where outcome of individual quest doesn&#039;t affect next quest that will be available.&lt;br /&gt;
&lt;br /&gt;
===Introduction:===&lt;br /&gt;
Map Tiles: 8,9,10,11,14,15,16,20,28,37,39&lt;br /&gt;
&lt;br /&gt;
Reward: 1xp&lt;br /&gt;
&lt;br /&gt;
===Head of the Snake (Act I)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;You are being sent to Fort Rodric with a letter for Dame Corinne Varr, requaeting that troops we sent out in force to search for the Dread.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:4,6,19,25,35,37,40,42,23&lt;br /&gt;
&lt;br /&gt;
Reward: 1xp&lt;br /&gt;
&lt;br /&gt;
===Fire with Fire (Act I)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;The legendary Cave of Wonders has been found! Unfortunately, it was found by the Dread. Whatever they seek there, you cannot let them have it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:4,5,7,10,12,31,32,35,43,S1&lt;br /&gt;
&lt;br /&gt;
Reward: 1xp&lt;br /&gt;
&lt;br /&gt;
===Catacombs of Dread (Interlude)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;The Dread are rumored to have begun beneath Vynelvale as an offshoot of a sect of priests devoted to serving dragons as the divine. Using a journal found in Kristoph&#039;s personal effects, Eveline send you to the holy city in search of answers about the Dread&#039;s past in order to prevent a terrible future.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:8,10,11,13,14,16,17,18,22,23,27,28,43&lt;br /&gt;
&lt;br /&gt;
Reward: 2xp&lt;br /&gt;
&lt;br /&gt;
===Unearthed Thruts (Act II)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;Kristoph and Eveline have concluded that the next likely site for the Dread ritual lies in the accient ruins of Sudanya. The eastern city is fraught with danger, but they insist the threath must be stopped at all costs.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:2,5,9,28,31,36,37,39&lt;br /&gt;
&lt;br /&gt;
Reward: 2xp&lt;br /&gt;
&lt;br /&gt;
===The Dragon Revealed (Finale)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;Rumors are spreading that Dread forces are converging on skydown, the ancestral seat of the braons of Ottin. The nearby Mountains of Despair are where Lord Roland of Kell slew High Lord Margath at the climax of the Dragon Wars, and given the Dread&#039;s obsession with Margath, that is unlikely to be a coincidence.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:1,2,3,8,10,14,19,32,34,35,43(x2)&lt;br /&gt;
&lt;br /&gt;
Reward: Campaing outcome&lt;br /&gt;
&lt;br /&gt;
==List of Characters==&lt;br /&gt;
*[[Belthir]]&lt;br /&gt;
*[[Ariad]]&lt;br /&gt;
*[[Valyndra]]&lt;br /&gt;
*[[Kristoph]]: scholar, a priest of Kello&#039;s.&lt;br /&gt;
*[[Eveline]]: Knight-lieutenant.&lt;br /&gt;
*[[Dame Corinne Varr]]: Castellan of Fort Rodrick.&lt;br /&gt;
*[[Baroness Pryor of Pelgate]]&lt;br /&gt;
*[[High Lord Margath]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
Fantasy Flight Games announcement news:&lt;br /&gt;
# https://www.fantasyflightgames.com/en/news/2018/12/6/embers-of-dread/&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Alooza</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Embers_of_Dread&amp;diff=18363</id>
		<title>Embers of Dread</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Embers_of_Dread&amp;diff=18363"/>
		<updated>2019-01-31T07:54:15Z</updated>

		<summary type="html">&lt;p&gt;Alooza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Embers of Dread is a co-op campaign available in Road to Legend (Descent’s PC or tablet companion). &lt;br /&gt;
&lt;br /&gt;
Campaign was released December 6th 2018.&lt;br /&gt;
&lt;br /&gt;
Campaign requires [[Labyrinth of Ruin]] and [[Lair of the Wyrm]] -expansions to play.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
« &#039;&#039;A darkness is rising as powerful forces seek to undo the fragile peace holding Terrinoth together. Dormant since the Dragon Wars, the strange obelisks scattered across the Ashen Hills have recently come alive with magical energies. Scouts from nearby Fort Rodric report mysterious robed figures disturbing the ancient structures. Meanwhile, a contingent of Dragonkin are massing within the Mountains of Despair. Rumors swirl that a leader has united them around a common cause, and whispers from the mountain peaks carry a name long forgotten: Margath…&#039;&#039; »&lt;br /&gt;
&lt;br /&gt;
Description in App:&lt;br /&gt;
« &#039;&#039;A dragon-worshiping cult plots release an ancient Dragonlord from an eternal prison! Can you stop them? Or will Terrinoth be cleansed in dragon fire?&#039;&#039; »&lt;br /&gt;
&lt;br /&gt;
==Intro==&lt;br /&gt;
&lt;br /&gt;
« &#039;&#039;&amp;quot;Two days ago, the rune-carved obelisk in the Ashen Hills flared to life with mystical energy. Dame Corinne Varr, Castellan of Fort Rodrick, immediately dispatched her best soldiers to investigate the bizzare occurence&amp;quot;&#039;&#039; »&lt;br /&gt;
&lt;br /&gt;
« &#039;&#039;&amp;quot;The group was commanded by Knight-Lieutenant Eveline and advised by the scholar Kristoph, a priest of Kellos. Fortunately, Baroness Pryor of Pelgate had recently bolstered the garrison by hiring a group of adventures from the nearby Free City of Riverwatch...&amp;quot;&#039;&#039; »&lt;br /&gt;
&lt;br /&gt;
==Campaing Structure==&lt;br /&gt;
Embers of Dread has a linear campaing structure, where outcome of individual quest doesn&#039;t affect next quest that will be available.&lt;br /&gt;
&lt;br /&gt;
===Introduction:===&lt;br /&gt;
Map Tiles: 8,9,10,11,14,15,16,20,28,37,39&lt;br /&gt;
&lt;br /&gt;
Reward: 1xp&lt;br /&gt;
&lt;br /&gt;
===Head of the Snake (Act I)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;You are being sent to Fort Rodric with a letter for Dame Corinne Varr, requaeting that troops we sent out in force to search for the Dread.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:4,6,19,25,35,37,40,42,23&lt;br /&gt;
&lt;br /&gt;
Reward: 1xp&lt;br /&gt;
&lt;br /&gt;
===Fire with Fire (Act I)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;The legendary Cave of Wonders has been found! Unfortunately, it was found by the Dread. Whatever they seek there, you cannot let them have it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:4,5,7,10,12,31,32,35,43,S1&lt;br /&gt;
&lt;br /&gt;
Reward: 1xp&lt;br /&gt;
&lt;br /&gt;
===Catacombs of Dread (Interlude)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;The Dread are rumored to have begun beneath Vynelvale as an offshoot of a sect of priests devoted to serving dragons as the divine. Using a journal found in Kristoph&#039;s personal effects, Eveline send you to the holy city in search of answers about the Dread&#039;s past in order to prevent a terrible future.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:8,10,11,13,14,16,17,18,22,23,27,28,43&lt;br /&gt;
&lt;br /&gt;
Reward: 2xp&lt;br /&gt;
&lt;br /&gt;
===Unearthed Thruts (Act II)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;Kristoph and Eveline have concluded that the next likely site for the Dread ritual lies in the accient ruins of Sudanya. The eastern city is fraught with danger, but they insist the threath must be stopped at all costs.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:2,5,9,28,31,36,37,39&lt;br /&gt;
&lt;br /&gt;
Reward: 2xp&lt;br /&gt;
&lt;br /&gt;
===The Dragon Revealed (Finale)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;Rumors are spreading that Dread forces are converging on skydown, the ancestral seat of the braons of Ottin. The nearby Mountains of Despair are where Lord Roland of Kell slew High Lord Margath at the climax of the Dragon Wars, and given the Dread&#039;s obsession with Margath, that is unlikely to be a coincidence.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:1,2,3,8,10,14,19,32,34,35,43(x2)&lt;br /&gt;
&lt;br /&gt;
Reward: Campaing outcome&lt;br /&gt;
&lt;br /&gt;
==List of Characters==&lt;br /&gt;
*[[Belthir]]&lt;br /&gt;
*[[Ariad]]&lt;br /&gt;
*[[Valyndra]]&lt;br /&gt;
*[[Kristoph]]: scholar, a priest of Kello&#039;s.&lt;br /&gt;
*[[Eveline]]: Knight-lieutenant.&lt;br /&gt;
*[[Dame Corinne Varr]]: Castellan of Fort Rodrick.&lt;br /&gt;
*[[Baroness Pryor of Pelgate]]&lt;br /&gt;
*[[High Lord Margath]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
Fantasy Flight Games announcement news:&lt;br /&gt;
# https://www.fantasyflightgames.com/en/news/2018/12/6/embers-of-dread/&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>Alooza</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Embers_of_Dread&amp;diff=18362</id>
		<title>Embers of Dread</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Embers_of_Dread&amp;diff=18362"/>
		<updated>2019-01-31T07:51:33Z</updated>

		<summary type="html">&lt;p&gt;Alooza: Added characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Embers of Dread is a co-op campaign available in Road to Legend (Descent’s PC or tablet companion). &lt;br /&gt;
&lt;br /&gt;
Campaign was released December 6th 2018.&lt;br /&gt;
&lt;br /&gt;
Campaign requires [[Labyrinth of Ruin]] and [[Lair of the Wyrm]] -expansions to play.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
« &#039;&#039;A darkness is rising as powerful forces seek to undo the fragile peace holding Terrinoth together. Dormant since the Dragon Wars, the strange obelisks scattered across the Ashen Hills have recently come alive with magical energies. Scouts from nearby Fort Rodric report mysterious robed figures disturbing the ancient structures. Meanwhile, a contingent of Dragonkin are massing within the Mountains of Despair. Rumors swirl that a leader has united them around a common cause, and whispers from the mountain peaks carry a name long forgotten: Margath…&#039;&#039; »&lt;br /&gt;
&lt;br /&gt;
Description in App:&lt;br /&gt;
« &#039;&#039;A dragon-worshiping cult plots release an ancient Dragonlord from an eternal prison! Can you stop them? Or will Terrinoth be cleansed in dragon fire?&#039;&#039; »&lt;br /&gt;
&lt;br /&gt;
==Intro==&lt;br /&gt;
&lt;br /&gt;
« &#039;&#039;&amp;quot;Two days ago, the rune-carved obelisk in the Ashen Hills flared to life with mystical energy. Dame Corinne Varr, Castellan of Fort Rodrick, immediately dispatched her best soldiers to investigate the bizzare occurence&amp;quot;&#039;&#039; »&lt;br /&gt;
&lt;br /&gt;
« &#039;&#039;&amp;quot;The group was commanded by Knight-Lieutenant Eveline and advised by the scholar Kristoph, a priest of Kellos. Fortunately, Baroness Pryor of Pelgate had recently bolstered the garrison by hiring a group of adventures from the nearby Free City of Riverwatch...&amp;quot;&#039;&#039; »&lt;br /&gt;
&lt;br /&gt;
==Campaing Structure==&lt;br /&gt;
Embers of Dread has a linear campaing structure, where outcome of individual quest doesn&#039;t affect next quest that will be available.&lt;br /&gt;
&lt;br /&gt;
===Introduction:===&lt;br /&gt;
Map Tiles: 8,9,10,11,14,15,16,20,28,37,39&lt;br /&gt;
&lt;br /&gt;
Reward: 1xp&lt;br /&gt;
&lt;br /&gt;
===Head of the Snake (Act I)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;You are being sent to Fort Rodric with a letter for Dame Corinne Varr, requaeting that troops we sent out in force to search for the Dread.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:4,6,19,25,35,37,40,42,23&lt;br /&gt;
&lt;br /&gt;
Reward: 1xp&lt;br /&gt;
&lt;br /&gt;
===Fire with Fire (Act I)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;The legendary Cave of Wonders has been found! Unfortunately, it was found by the Dread. Whatever they seek there, you cannot let them have it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:4,5,7,10,12,31,32,35,43,S1&lt;br /&gt;
&lt;br /&gt;
Reward: 1xp&lt;br /&gt;
&lt;br /&gt;
===Catacombs of Dread (Interlude)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;The Dread are rumored to have begun beneath Vynelvale as an offshoot of a sect of priests devoted to serving dragons as the divine. Using a journal found in Kristoph&#039;s personal effects, Eveline send you to the holy city in search of answers about the Dread&#039;s past in order to prevent a terrible future.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:8,10,11,13,14,16,17,18,22,23,27,28,43&lt;br /&gt;
&lt;br /&gt;
Reward: 2xp&lt;br /&gt;
&lt;br /&gt;
===Unearthed Thruts (Act II)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;Kristoph and Eveline have concluded that the next likely site for the Dread ritual lies in the accient ruins of Sudanya. The eastern city is fraught with danger, but they insist the threath must be stopped at all costs.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:2,5,9,28,31,36,37,39&lt;br /&gt;
&lt;br /&gt;
Reward: 2xp&lt;br /&gt;
&lt;br /&gt;
===The Dragon Revealed (Finale)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;Rumors are spreading that Dread forces are converging on skydown, the ancestral seat of the braons of Ottin. The nearby Mountains of Despair are where Lord Roland of Kell slew High Lord Margath at the climax of the Dragon Wars, and given the Dread&#039;s obsession with Margath, that is unlikely to be a coincidence.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:1,2,3,8,10,14,19,32,34,35,43(x2)&lt;br /&gt;
&lt;br /&gt;
Reward: Campaing outcome&lt;br /&gt;
&lt;br /&gt;
==List of Characters==&lt;br /&gt;
*[[Belthir]]&lt;br /&gt;
*[[Ariad]]&lt;br /&gt;
*[[Valyndra]]&lt;br /&gt;
*[[Kristoph]]: scholar, a priest of Kello&#039;s.&lt;br /&gt;
*[[Eveline]]: Knight-lieutenant.&lt;br /&gt;
*[[Dame Corinne Varr]]: Castellan of Fort Rodrick.&lt;br /&gt;
*[[Baroness Pryor of Pelgate]]&lt;br /&gt;
*[[High Lord Margath]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
Fantasy Flight Games announcement news:&lt;br /&gt;
# https://www.fantasyflightgames.com/en/news/2018/12/6/embers-of-dread/&lt;/div&gt;</summary>
		<author><name>Alooza</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Embers_of_Dread&amp;diff=18361</id>
		<title>Embers of Dread</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Embers_of_Dread&amp;diff=18361"/>
		<updated>2019-01-31T07:40:56Z</updated>

		<summary type="html">&lt;p&gt;Alooza: Created page with &amp;quot;Embers of Dread is a co-op campaign available in Road to Legend (Descent’s PC or tablet companion).   Campaign was released December 6th 2018.  Campaign requires Labyrinth...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Embers of Dread is a co-op campaign available in Road to Legend (Descent’s PC or tablet companion). &lt;br /&gt;
&lt;br /&gt;
Campaign was released December 6th 2018.&lt;br /&gt;
&lt;br /&gt;
Campaign requires [[Labyrinth of Ruin]] and [[Lair of the Wyrm]] -expansions to play.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
« &#039;&#039;A darkness is rising as powerful forces seek to undo the fragile peace holding Terrinoth together. Dormant since the Dragon Wars, the strange obelisks scattered across the Ashen Hills have recently come alive with magical energies. Scouts from nearby Fort Rodric report mysterious robed figures disturbing the ancient structures. Meanwhile, a contingent of Dragonkin are massing within the Mountains of Despair. Rumors swirl that a leader has united them around a common cause, and whispers from the mountain peaks carry a name long forgotten: Margath…&#039;&#039; »&lt;br /&gt;
&lt;br /&gt;
Description in App:&lt;br /&gt;
« &#039;&#039;A dragon-worshiping cult plots release an ancient Dragonlord from an eternal prison! Can you stop them? Or will Terrinoth be cleansed in dragon fire?&#039;&#039; »&lt;br /&gt;
&lt;br /&gt;
==Intro==&lt;br /&gt;
&lt;br /&gt;
« &#039;&#039;&amp;quot;Two days ago, the rune-carved obelisk in the Ashen Hills flared to life with mystical energy. Dame Corinne Varr, Castellan of Fort Rodrick, immediately dispatched her best soldiers to investigate the bizzare occurence&amp;quot;&#039;&#039; »&lt;br /&gt;
&lt;br /&gt;
« &#039;&#039;&amp;quot;The group was commanded by Knight-Lieutenant Eveline and advised by the scholar Kristoph, a priest of Kellos. Fortunately, Baroness Pryor of Pelgate had recently bolstered the garrison by hiring a group of adventures from the nearby Free City of Riverwatch...&amp;quot;&#039;&#039; »&lt;br /&gt;
&lt;br /&gt;
==Campaing Structure==&lt;br /&gt;
Embers of Dread has a linear campaing structure, where outcome of individual quest doesn&#039;t affect next quest that will be available.&lt;br /&gt;
&lt;br /&gt;
===Introduction:===&lt;br /&gt;
Map Tiles: 8,9,10,11,14,15,16,20,28,37,39&lt;br /&gt;
&lt;br /&gt;
Reward: 1xp&lt;br /&gt;
&lt;br /&gt;
===Head of the Snake (Act I)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;You are being sent to Fort Rodric with a letter fo Dame Corinne Varr, requaeting that troops we sent out in force to search for the Dread.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:4,6,19,25,35,37,40,42,23&lt;br /&gt;
&lt;br /&gt;
Reward: 1xp&lt;br /&gt;
&lt;br /&gt;
===Fire with Fire (Act I)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;The legendary Cave of Wonders has been found! Unfortunately, it was found by the Dread. Whatever they seek there, you cannot let them have it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:4,5,7,10,12,31,32,35,43,S1&lt;br /&gt;
&lt;br /&gt;
Reward: 1xp&lt;br /&gt;
&lt;br /&gt;
===Catacombs of Dread (Interlude)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;The Dread are rumored to have begun beneath Vynelvale as an offshoot of a sect of priests devoted to serving dragons as the divine. Using a journal found in Kristoph&#039;s personal effects, Eveline send you to the holy city in search of answers about the Dread&#039;s past in order to prevent a terrible future.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:8,10,11,13,14,16,17,18,22,23,27,28,43&lt;br /&gt;
&lt;br /&gt;
Reward: 2xp&lt;br /&gt;
&lt;br /&gt;
===Unearthed Thruts (Act II)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;Kristoph and Eveline have concluded that the next likely site for the Dread ritual lies in the accient ruins of Sudanya. The eastern city is fraught with danger, but they insist the threath must be stopped at all costs.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:2,5,9,28,31,36,37,39&lt;br /&gt;
&lt;br /&gt;
Reward: 2xp&lt;br /&gt;
&lt;br /&gt;
===The Dragon Revealed (Finale)===&lt;br /&gt;
Description: &#039;&#039;&amp;quot;Rumors are spreading that Dread forces are converging on skydown, the ancestral seat of the braons of Ottin. The nearby Mountains of Despair are where Lord Roland of Kell slew High Lord Margath at the climax of the Dragon Wars, and given the Dread&#039;s obsession with Margath, that is unlikely to be a coincidence.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Map Tiles:1,2,3,8,10,14,19,32,34,35,43(x2)&lt;br /&gt;
&lt;br /&gt;
Reward: Campaing outcome&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
Fantasy Flight Games announcement news:&lt;br /&gt;
# https://www.fantasyflightgames.com/en/news/2018/12/6/embers-of-dread/&lt;/div&gt;</summary>
		<author><name>Alooza</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Main_Page&amp;diff=18360</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Main_Page&amp;diff=18360"/>
		<updated>2019-01-31T07:38:13Z</updated>

		<summary type="html">&lt;p&gt;Alooza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Descent-logo.png|center|class=downscale]]&lt;br /&gt;
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&amp;lt;center&amp;gt;&#039;&#039;&#039;Descent: Journeys in the Dark (Second Edition) is a board game created by [http://www.fantasyflightgames.com/ Fantasy Flight Games].&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the darkest depths of Terrinoth, an ambitious overlord gathers his minions to lay siege on the world above. Only a small band of heroes, gifted with courage and power, will be able to save the land from the cold grip of domination. Now is the time to venture into the dark and unravel the overlord&#039;s plot before it&#039;s too late...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Descent: Journeys in the Dark (Second Edition) is an epic board game of dungeon-delving adventure for 2-5 players. Packed with valorous heroes, dangerous monsters, magical relics, and exciting quests, Descent: Journeys in the Dark (Second Edition) delivers heroic adventure in a world of high fantasy.&lt;br /&gt;
&lt;br /&gt;
Building on the successful legacy of the first edition, Descent: Journeys in the Dark (Second Edition) re-imagines the classic experience with an epic campaign system and accessible rules for dynamic tactical combat. Through a series of engaging, story-driven adventures, our heroes must gather power and experience in preparation for a climactic final showdown with a cunning overlord. Alternatively, players may select one of the included quests for a stand-alone game experience.&lt;br /&gt;
&lt;br /&gt;
With 39 plastic figures, over 200 cards, nearly 50 map tiles, and much more, Descent: Journeys in the Dark (Second Edition) is the perfect gateway to unending adventure!&lt;br /&gt;
&lt;br /&gt;
Differences from the [http://descent.wikia.com/wiki/Descent_Wiki first edition of Descent] include:&lt;br /&gt;
&lt;br /&gt;
* Simpler rules for determining line of sight&lt;br /&gt;
* Faster setup of each encounter&lt;br /&gt;
* Defense dice to mitigate the tendency to &amp;quot;math out&amp;quot; attacks&lt;br /&gt;
* Shorter quests with plenty of natural stopping points&lt;br /&gt;
* Cards that list necessary statistics, conditions, and effects&lt;br /&gt;
* A new mechanism for controlling the overlord powers&lt;br /&gt;
* Enhanced hero selection and creation process&lt;br /&gt;
* Experience system to allow for hero growth and development&lt;br /&gt;
* Out-of-the-box campaign system&lt;br /&gt;
&lt;br /&gt;
{{h1|Pages of Interest}}&lt;br /&gt;
{| style=&amp;quot;text-align:center; font-size:95%;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1F5D04; color:#FFFFFF; font-size:100%; border:1px solid #aaa; text-align:center;&amp;quot; | Overview Pages&lt;br /&gt;
|-&lt;br /&gt;
|[[Overlord]] -♦- [[Hero]]es -♦- [[Classes]] -♦- [[Ally|Allies]] -♦- [[Lieutenant]]s -♦- [[Monster]]s -♦- [[Familiar]]s&amp;lt;span style=&amp;quot;font-size:12.35px;font-weight:normal;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:12.35px;font-weight:normal;&amp;quot;&amp;gt;-♦- &amp;lt;/span&amp;gt;[[:Category:Abilities|Abilities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1F5D04; color:#FFFFFF; font-size:100%; border:1px solid #aaa; text-align:center;&amp;quot; | Sets and Expansions&lt;br /&gt;
|-&lt;br /&gt;
|[[Descent: Journeys in the Dark (Second Edition)|Base Game]] -♦- [[Labyrinth of Ruin]] -♦- [[Shadow of Nerekhall]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lair of the Wyrm]] -♦- [[The Trollfens]] -♦- [[Manor of Ravens]] -♦- [[Mists of Bilehall]] -♦- [[The Chains that Rust]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Forgotten Souls]] -♦- [[Nature&#039;s Ire]] -♦- [[Dark Elements]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Road to Legend]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Descent: Journeys in the Dark Second Edition Conversion Kit|Conversion Kit]] -♦- [[Lieutenant Pack]]s -♦- [[Heirs of Blood]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oath of the Outcast]] -♦- [[Crown of Destiny]] -♦- [[Crusade of the Forgotten]] -♦- [[Guardians of Deephall]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Visions of Dawn]] -♦- [[Bonds of the Wild]] -♦- [[Treaty of Champions]] -♦- [[Stewards of the Secret]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shards of Everdark]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Expansion|All Expansions]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1F5D04; color:#FFFFFF; font-size:100%; border:1px solid #aaa; text-align:center;&amp;quot; | Campaigns and Mini-Campaigns&lt;br /&gt;
|-&lt;br /&gt;
|[[The Shadow Rune]] -♦- [[Labyrinth of Ruin (campaign)|Labyrinth of Ruin]] -♦- [[Shadow of Nerekhall (campaign)|Shadow of Nerekhall]] -♦- [[Heirs of Blood]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mists of Bilehall (campaign)|Mists of Bilehall]] -♦- [[The Chains That Rust (campaign)|The Chains That Rust]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lair of the Wyrm (campaign)|Lair of the Wyrm]] -♦- [[The Trollfens (campaign)|The Trollfens]] -♦- [[Manor of Ravens (campaign)|Manor of Ravens]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rise of All Goblins]] -♦- [[Kindred Fire]]-♦- [[Embers of Dread]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1F5D04; color:#FFFFFF; font-size:100%; border:1px solid #aaa; text-align:center;&amp;quot; | Heroes&lt;br /&gt;
|-&lt;br /&gt;
|[[Alys Raine]] -♦- [[Andira Runehand]] -♦- [[Arvel Worldwalker]] -♦- [[Ashrian]] -♦- [[Astarra]] -♦- [[Augur Grisom]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Aurim]] -♦- [[Avric Albright]] -♦- [[Brother Gherinn]] -♦- [[Challara]] -♦- [[Corbin]] -♦- [[Dezra the Vile]] -♦- [[Elder Mok]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Grey Ker]] -♦- [[Grisban the Thirsty]] -♦- [[High Mage Quellen]] -♦- [[Ispher]] -♦- [[Jaes the Exile]] -♦- [[Jain Fairwood]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jonas the Kind]] -♦- [[Karnon]] -♦- [[Krutzbeck]] -♦- [[Laurel of Bloodwood]] -♦- [[Leoric of the Book]] -♦- [[Lindel]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Logan Lashley]] -♦- [[Lord Hawthorne]] -♦- [[Lyssa]] -♦- [[One Fist]] -♦- [[Orkell the Swift]] -♦- [[Master Thorn]] -♦- [[Mordrog]] -♦- [[Nanok of the Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nara the Fang]] -♦- [[Okaluk and Rakash]] -♦- [[Pathfinder Durik]] -♦- [[Ravaella Lightfoot]] -♦- [[Raythen (Hero)|Raythen]] -♦- [[Rendiel]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Reynhart the Worthy]] -♦- [[Roganna the Shade]] -♦- [[Ronan of the Wild]] -♦- [[Sahla]] -♦- [[Seer Kel]] -♦- [[Serena (Hero)|Serena]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiver]] -♦- [[Silhouette]] -♦- [[Sir Valadir]] -♦- [[Steelhorns]] -♦- [[Syndrael]] -♦- [[Tahlia]] -♦- [[Tatianna]] -♦- [[Tetherys]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Thaiden Mistpeak]] -♦- [[Tinashi the Wanderer]] -♦- [[Tomble Burrowell]] -♦- [[Trenloe the Strong]] -♦- [[Ulma Grimstone]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Vyrah the Falconer]] -♦- [[Widow Tarha]] -♦- [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hero|All Heroes]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1F5D04; color:#FFFFFF; font-size:100%; border:1px solid #aaa; text-align:center;&amp;quot; | Hero Classes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Warrior]]:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Beastmaster]] -♦- [[Berserker]] -♦- [[Champion]] -♦- [[Knight]] -♦- [[Marshal]] -♦- [[Skirmisher]] -♦- [[Steelcaster|Steelcaster (Mage Hybrid)]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Mage]]:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlemage|Battlemage (Warrior Hybrid)]] -♦- [[Conjurer]] -♦- [[Geomancer]] -♦- [[Hexer]] -♦- [[Necromancer]] -♦- [[Runemaster]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Scout]]:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bounty Hunter]] -♦- [[Monk|Monk (Healer Hybrid)]] -♦- [[Shadow Walker]] -♦- [[Stalker]] -♦- [[Thief]] -♦- [[Treasure Hunter]] -♦- [[Wildlander]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Healer]]:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Apothecary]] -♦- [[Bard]] -♦- [[Disciple]] -♦- [[Prophet]] -♦- [[Spiritspeaker]] -♦- [[Watchman|Watchman (Scout Hybrid)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Classes|All Classes]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1F5D04; color:#FFFFFF; font-size:100%; border:1px solid #aaa; text-align:center;&amp;quot; | Overlord Classes&lt;br /&gt;
|-&lt;br /&gt;
|[[Basic]] -♦- [[Warlord]] -♦- [[Saboteur]] -♦- [[Magus]] -♦- [[Punisher]] -♦- [[Infector]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Basic II]] -♦- [[Shadowmancer]] -♦- [[Enchanter]] -♦- [[Unkindness]] -♦- [[Soulbinder]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Universal]] -♦- [[Overlord Reward]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Overlord|All Overlord Classes]]&lt;br /&gt;
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|-&lt;br /&gt;
! style=&amp;quot;background:#1F5D04; color:#FFFFFF; font-size:100%; border:1px solid #aaa; text-align:center;&amp;quot; | Monsters&lt;br /&gt;
|-&lt;br /&gt;
| [[Arachyura]] -♦- [[Bandit]] -♦- [[Bane Spider]] -♦- [[Barghest]] -♦- [[Beastman]] -♦- [[Blood Ape]] -♦- [[Bone Horror]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Broodwalker]] -♦- [[Carrion Drake]] -♦- [[Cave Spider]] -♦- [[Changeling]] -♦- [[Chaos Beast]] -♦- [[Crow Hag]] -♦- [[Crypt Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Priest]] -♦- [[Dark Minotaur]] -♦- [[Deep Elf]] -♦- [[Demon Lord]] -♦- [[Dispossessed]] -♦- [[Elemental]] -♦- [[Ettin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ferrox]] -♦- [[Fire Imps]] -♦- [[Flesh Moulder]] -♦- [[Giant]] -♦- [[Goblin Archer]] -♦- [[Goblin Witcher]] -♦- [[Golem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Harpy]] -♦- [[Hellhound]] -♦- [[Hybrid Sentinel]] -♦- [[Ice Wyrm]] -♦- [[Ironbound]] -♦- [[Kobold]] -♦- [[Lava Beetle]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Manticore]] -♦- [[Marrow Priest]] -♦- [[Medusa]] -♦- [[Merriod]] -♦- [[Naga]] -♦- [[Ogre]] -♦- [[Plague Worm]] -♦- [[Rat Swarm]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Razorwing]] -♦- [[Reanimate (monster)|Reanimate]] -♦- [[Shade]] -♦- [[Shadow Dragon]] -♦- [[Shambling Colossus]] -♦- [[Skeleton Archer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcerer]] -♦- [[Troll]] -♦- [[Volucrix Reaver]] -♦- [[Wendigo]] -♦- [[Wraith]] -♦- [[Ynfernael Hulk]] -♦- [[Zombie]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monster|All Monsters]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1F5D04; color:#FFFFFF; font-size:100%; border:1px solid #aaa; text-align:center;&amp;quot; | Lieutenants&lt;br /&gt;
|-&lt;br /&gt;
| [[Ardus Ix&#039;Erebus]] -♦- [[Ariad]] -♦- [[Baron Zachareth]] -♦- [[Belthir]] -♦- [[Bol&#039;Goreth]] -♦- [[Kyndrithul]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lady Eliza Farrow]] -♦- [[Lord Merick Farrow]] -♦- [[Mirklace]] -♦- [[Queen Ariad]] -♦- [[Raythen (Lieutenant)|Raythen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rylan Olliven]] -♦- [[Serena (Lieutenant)|Serena]] -♦- [[Sir Alric Farrow]] -♦- [[Skarn]] -♦- [[Splig]] -♦- [[Tristayne Olliven]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Valyndra]] -♦- [[Verminous]] -♦- [[Zarihell]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lieutenant|All Lieutenants]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#1F5D04; color:#FFFFFF; font-size:100%; border:1px solid #aaa; text-align:center;&amp;quot; | Help the Wiki&lt;br /&gt;
|-&lt;br /&gt;
| [[Special:WikiActivity|Wiki Activity]] -♦- [[:Category:Article_stubs|Pages Needing Additions]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alooza</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Line_of_Sight&amp;diff=18359</id>
		<title>Line of Sight</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Line_of_Sight&amp;diff=18359"/>
		<updated>2019-01-31T07:32:26Z</updated>

		<summary type="html">&lt;p&gt;Alooza: Added info about line of sight from Rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A figure may only target a space in his line of sight.&lt;br /&gt;
&lt;br /&gt;
In order for a figure to have line of sight to a space, a player must be able to trace an uninterrupted, straight line from any corner of that figure’s space to any corner of the target space. &lt;br /&gt;
&lt;br /&gt;
If the line passes through the edge of a map tile, a door, or a blocked space (a space containing a figure or obstacle), the target space is not in line of sight. &lt;br /&gt;
&lt;br /&gt;
If the line passes along the edge of a blocked, the target space is not in line of sight. However, if the line only touches the corner of a blocked space (without passing through the space itself), the target space is in line of sight. &lt;br /&gt;
&lt;br /&gt;
Since adjacent spaces always share at least one common edge or corner, there is no need to trace line of sight between adjacent spaces. A space adjacent to a figure is in line of sight.&lt;/div&gt;</summary>
		<author><name>Alooza</name></author>
	</entry>
	<entry>
		<id>https://wiki.descent-community.org/wiki/index.php?title=Not_Me!&amp;diff=18358</id>
		<title>Not Me!</title>
		<link rel="alternate" type="text/html" href="https://wiki.descent-community.org/wiki/index.php?title=Not_Me!&amp;diff=18358"/>
		<updated>2019-01-31T07:27:57Z</updated>

		<summary type="html">&lt;p&gt;Alooza: Just added link to a monster page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ability text: &amp;lt;onlyinclude&amp;gt;&#039;&#039;&#039;[[Not Me!]]&#039;&#039;&#039;: Each time Splig is attacked, before the dice are rolled, test his {{awareness}}. If he passes, a [[monster]] adjacent to him becomes the target of the attack. Range and line of sight are still measured to Splig&#039;s space.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Creatures with this ability==&lt;br /&gt;
{{Creatures with this ability|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Alooza</name></author>
	</entry>
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