Skirmisher: Difference between revisions

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This class focuses on bonuses for attacking with one handed weapons and additional movement. The starting equipment for the Skirmisher are the [[Jagged Handaxe]] and [[Rusted Handaxe]], and the skill [[Dual Strike]].
This class focuses on bonuses for attacking with one handed weapons and additional movement. The starting equipment for the Skirmisher are the [[Jagged Handaxe]] and [[Rusted Handaxe]], and the skill [[Dual Strike]].
==Skills==
 
*[[Dual_Strike|Dual Strike]]: Exhaust this card when you perform an attack, before dice are rolled. If you have 2 ''Melee ''weapons with 1 hand icon each equipped, add 1 {{Surge}} to the results. You may use the {{Surge}} abilities on both weapons during the attack. (Cost 2 {{Fatigue}})
==List of Skills==
===One point (1XP)===
{{skill table
*[[Deep Wounds]]: Exhaust this card when you resolve an attack that dealt at least 1 {{Heart}} to a monster after the defense roll . That monster suffers 1 additional {{Heart}} and its [[Bleeding]]. (Cost 1 {{Fatigue}})
|Dual Strike
*[[Back in Action]]: Apply +2 to your Health. Each time you stand up or are revived by another hero, you may immediately move up to your Speed.
|Deep Wounds
*[[Keen Edge]]: Each attack you perform with a ''Blade'' or ''Axe'' weapon gains [[Pierce]] 1.
|Back in Action
===Two point (2XP)===
|Keen Edge
*[[Unrelenting]]: Exhaust this card after resolving an attack with a ''Melee'' weapon with 1 hand icon. Perform an attack that targets one of the same monsters with a different ''Melee'' weapon with 1 hand icon. (Cost 1 {{Fatigue}})
|Unrelenting
*[[Born in Battle]]: Each time you defeat a monster with an attack using a ''Melee'' weapon with 1 hand icon, you recover 1 {{Heart}} and 1 {{Fatigue}}.
|Born in Battle
*[[Ever in Motion]]: When you are knocked out, you may place your hero token in an empty space within 3 spaces of your hero figure (even while this card is exhausted). Exhaust this card at the start of your turn to discard a Stunned or Immobilized Condition card. (Cost 1 {{Fatigue}})
|Ever in Motion
===Three point (3XP)===
|Carve a Path
*[[Carve a Path]]: Apply +1 to your Speed. {{Action}}: Move up to your Speed, then perform an attack. During this movement, you may move through spaces containing enemy figures. This attack affects each monster you moved through during this action. (Cost 3 {{Fatigue}})
|Unstoppable
*[[Unstoppable]]: Apply +1 to your Stamina. Each time you perform an attack with a ''Melee'' weapon, after dice are rolled, you may change each X result to another result of your choice.
}}
 
==Cards==
==Cards==
<gallery navigation="true">
<gallery navigation="true">

Revision as of 22:21, 3 July 2016

File:Skirmisher - Cardback.png

Skirmisher is one of the class options for the archetype Warrior.

File:WarriorIcon.png
Warrior.

This class was first introduced in the Shadow of Nerekhall expansion.

While some Warriors perform best when given one enormous weapon, the Skirmisher excels with a weapon in each hand. The Skirmisher is light and fast, but still capable of dealing out damage. Even the overlord’s most powerful minions will quickly learn to fear the speed and power of the Skirmisher.

This class focuses on bonuses for attacking with one handed weapons and additional movement. The starting equipment for the Skirmisher are the Jagged Handaxe and Rusted Handaxe, and the skill Dual Strike.

List of Skills

Template:Skill table

Cards