Runemaster: Difference between revisions

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'''Q:''' Can the Runemaster use [[Runic Knowledge]] surge ability if he has no fatigue to suffer and gains 1 damage instead?
'''Q:''' Can the Runemaster use [[Runic Knowledge]] surge ability if he has no fatigue to suffer and gains 1 damage instead?


'''A: '''No he can not. Explicitly stated on page 9 of the Rulebook 2nd Edition.
'''A: Yes, Runic Knowledge adds the surge ability to your weapon and is not "using a skill." You would take damage for stamina suffered in excess of your stamina however.'''


'''Q:''' Can the Runemaster skill "Ghost Armor" be used only once per attack or multiple times?
'''Q:''' Can the Runemaster skill "Ghost Armor" be used only once per attack or multiple times?

Revision as of 23:04, 25 July 2014

File:Runemaster - Cardback.png

Runemaster is one of the class options for the archetype Mage.

File:MageIcon.png
Mage.

This class was first introduced in the Second Edition base game

The play style of the Runemaster revolves around enhancing the attacks made by a rune weapon, like gaining blast or surge bonuses. Starting equipment for a this class are the Arcane Bolt and the skill Runic Knowledge.

List of Skills

Cards

FAQ

Q: Can the Runemaster use Runic Knowledge surge ability if he has no fatigue to suffer and gains 1 damage instead?

A: Yes, Runic Knowledge adds the surge ability to your weapon and is not "using a skill." You would take damage for stamina suffered in excess of your stamina however.

Q: Can the Runemaster skill "Ghost Armor" be used only once per attack or multiple times?

A: "Ghost Armor" can be used as many times as the Runemaster wishes, as long as he can suffer the fatigue in order to trigger it. (source)