Champion: Difference between revisions

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Revision as of 22:41, 5 May 2016

Champion is one of the class options for the archetype Warrior.

File:WarriorIcon.png
Warrior.

This class was first introduced in the Lair of the Wyrm expansion.

The Champion class involves the use of Valor tokens, which are exclusive to it and serve as a personal currency for the activation of its skills. These token can also be given to other heroes. With some of his skills, the Champion can allow others to , for example, add one Heart to an attack result.

The starting equipment for the Champion are the Worn Greatsword, the Horn of Courage, and the skill Valor of Heroes.

List of Skills

  • Valor of Heroes: Each time you defeat a monster with an attack using a Melee weapon you gain 1 Valor Token. Before rolling his attack dice, a hero may spend 1 Valor Token to add 1 Heart to his attack results (limit once per attack).

One point (1XP)

  • Glory of Battle: Each time you defeat a monster, each other hero within 3 space of you gain 1 Valor Token. Before rolling his defense dice, a hero may spend 1 Valor Token to add 1 Shield to his defense result (limit once per defense roll)
  • Inspiring Presence: Each time a hero within 3 spaces of you (including yourself) performs an attack, his attack gains: Surge: Gain 1 Valor Token. In addition, you may spend 1 Valor Token to allow a hero within 3 spaces of you to reroll a failed Willpower test (once per Willpower test).
  • A Living Legend: Exhaust this card when you would suffer any amount of Heart (from any source). You may spend up to 3 Valor Tokens to reduce the Heart suffered by 1 for each Valor Token spent.

Two point (2XP)

  • Motivating Charge: Action: Exhaust this card to move up to your speed and perform an attack with a Melee weapon. If this attack defeats a monster, each hero within 3 spaces of you (including yourself) may either gain 1 Valor Token or recover 1 Fatigue. (Cost 2 Fatigue)
  • No Mercy: After the Overlord completes a monster group's activation, a hero within 3 spaces of you (including yourself) may spend 2 Valor Tokens to exhaust this card and immediately perform an attack.
  • Stoic Resolve: Each time you or a hero within 3 spaces of you spends any number of Valor Tokens, you or one hero adjacent to you may recover 1 Fatigue.

Three point (3XP)

  • For the Cause: Add 1 brown die to your defense pool (even if this card is exhausted). Exhaust this card when a monster declares an attack targeting you or a hero adjacent to you and spend any number of Valor Tokens. For each Valor Token spent, add 1 gray die to the hero's defense pool. (Cost 1 Fatigue)
  • Valorous Strike: Each time you gain Valor Tokens, you may instead place a damage token on this card. After one of your attacks with a Melee weapon deals at least 1 Heart (after rolling defense dice), you may exhaust this card to deal +1 Heart for each damage token on this card. Then, discard all damage tokens from this card.

Cards