https://wiki.descent-community.org/wiki/api.php?action=feedcontributions&user=Psymia&feedformat=atomDescent-Community Wiki 1.2 - User contributions [en]2024-03-28T23:35:18ZUser contributionsMediaWiki 1.40.1https://wiki.descent-community.org/wiki/index.php?title=Tainted&diff=18748Tainted2022-01-17T07:15:37Z<p>Psymia: /* FAQ */ sync to wikia</p>
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<div>[[Image:Tainted_Card_Back.png|thumb|right|Back side of Tainted Cards.]]<br />
Tainted cards were introduced with [[Mists of Bilehall]] and appeared again in [[The Chains that Rust]].<br />
<br />
During quests or the campaign in either of those expansion, the heroes use a new type of card: Tainted cards.<br><br />
Tainted cards represent the corruption that afflicts the heroes as they linger in the Mistlands.<br><br />
At the start of each quest, the overlord shuffles the Tainted cards together and deals 1 card to each hero,<br><br />
placing it facedown near each hero’s Hero sheet. No player should know which card has been dealt to any hero.<br><br />
The overlord places the remaining cards aside. While a hero has a Tainted card in his play area, apply +2 to that hero’s Health.<br><br />
When a hero with a facedown Tainted card is defeated, he flips that card faceup.<br><br />
That hero is then affected by that card until the end of the quest or a game effect flips it facedown again.<br />
<br />
For a list of all currently available Tainted Cards see: [[:Category:Tainted Cards]]<br />
==FAQ==<br />
{{QA<br />
|question_1 = Can a tainted hero stand himself up?<br />
|question_source_1 = https://community.fantasyflightgames.com/topic/205760-tainted-question/<br />
|answer_1 = A tainted hero cannot stand themselves up, as by definition this would be recovering hearts from a tainted source. Keep in mind that there IS an exception for heroic feats, so a character like [[Orkell the Swift]] is able to revive himself with his feat, and a tainted [[Avric Albright]] would be able to revive knocked out heroes through the use of his heroic healing feat.<br />
|source_1 = https://community.fantasyflightgames.com/topic/205760-tainted-question/?p=2106944<br />
|reference_1 = FFG Forum user Charmy<br />
<br />
|question_2 = I looked around and couldn't find an answer, but my group and I have been discussing the repercussions of the new taint cards from Mists of Bilehall. The first thing I thought when I read them was that I'd like to start using them with our current Nerekhall campaign because they seem to give back some power to the overlord because power creep has really been favoring heroes over the various expansions. My friend thinks they are too strong though because of how he reads the effect. Which leads me to my question:<br />
|question_source_2 = https://community.fantasyflightgames.com/topic/205760-tainted-question/<br />
|answer_2 = While you can house rule as you like, it is important to note that tainted cards '''are not intended to be used outside of Mists of Bilehall'''. Using them in Nerekhall is not intended because the quests are not designed to end if all heroes are KO. <br />
|source_2 = https://community.fantasyflightgames.com/topic/205760-tainted-question/?p=2107449<br />
|reference_2 = FFG Forum user Zaltyre<br />
}}<br />
<br />
==External Links==<br />
{{Reflist}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Viral_Hex&diff=18746Viral Hex2020-08-04T11:31:51Z<p>Psymia: sync with wikia (unknown user, IP 77.78.68.18)</p>
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<div><onlyinclude>{{Infobox card<br />
|archetype = Mage<br />
|cardtype = Skill<br />
|expansion = DJ04<br />
|heroclass = Hexer<br />
|name = Viral Hex<br />
|<includeonly>|section={{{section|synopsis}}}</includeonly><br />
|playcost = 1 {{Fatigue}}<br />
|text = Exhaust this card during your turn to take a number of hex tokens equal to the number to hexed monsters within 3 spaces of you. You may place each hex token on a monster of your choice within 3 spaces of you.<br />
|xpcost = 1<br />
}}</onlyinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Labyrinth_of_Ruin&diff=18745Labyrinth of Ruin2020-05-18T12:54:28Z<p>Psymia: /* Component List */ Sync with wikia (unknown user, IP: 83.219.136.34), Apply the synced improvement for the whole component list</p>
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<div>__NOTOC__<br />
[[Image:Box_-_DJ04_Labyrinth_of_Ruin.png|thumb|right|300px|Box of Labyrinth of Ruin]]<br />
{{For|the [[campaign|epic campaign]]|Labyrinth of Ruin (campaign)}}<br />
<br />
<br />
''An ancient city full of peril and mystery awaits in the ruins of Sudanya, a lost civilization on the edges of Terrinoth. Horrid creatures haunt the heroes’ every step, but powerful allies will guide them through the twisting maze of wilderness and broken cityscape.''<br />
<br />
''Dreams of fortune and glory, untamed lands, and old mysteries have brought you to the edges of Terrinoth, near to the ruined city of Sudanya. Little is known of this place and its people, but tales and legends give naught but high allure to the seasoned adventurer. A dark omen shrouds your steps when you first discover the scattered remains of a Dunwarr expedition to these lands. Dead and burned, the bodies of these explorers transform to caution what was once a sense of excitement. Your destination of the Pylia Caravan, formed into an encampment for several weeks of local trade, lies not far on the road ahead. The expedition’s fate forces you to recall many dark rumors regarding the mysterious city. Sinister forces, terrible magic, and a deep seed of evil led to Sudanya’s downfall, or so it is said. Will you unlock the secrets of the forgotten city, or will this grisly scene prove an ominous sign of things to come...?''<br />
<br />
'''Labyrinth of Ruin''' is the second expansion to the [[Descent: Journeys in the Dark (Second Edition)|Second Edition of Descent: Journeys in the Dark]].<br />
<br />
It was first announced on 5. February 2013<ref>https://www.fantasyflightgames.com/en/news/2013/2/5/labyrinth-of-ruin</ref>, and released on 5. July 2013<ref>https://www.fantasyflightgames.com/en/news/2013/7/5/beneath-a-ruined-city</ref>.<br />
<br />
==Component List==<br />
This game includes the following:<br />
* A 48-Page Rulebook and Quest Guide<br />
* 4 [[Hero]] Figures, consisting of:<br />
** [[Dezra the Vile]] - Mage<br />
** [[Logan Lashley]] - Scout<br />
** [[Pathfinder Durik]] - Warrior<br />
** [[Ulma Grimstone]] - Healer<br />
* 13 [[Monster ]] Figures, consisting of:<br />
** 4 [[Goblin Witcher]]s; 3 tan and 1 red<br />
** 4 [[Volucrix Reaver]]s; 3 tan and 1 red<br />
** 3 [[Carrion Drake]]s; 2 tan and 1 red<br />
** 2 [[Arachyura]]; 1 tan and 1 red<br />
* 2 Custom Six-sided Green Power Dice<br />
* 3 Plastic Stands<br />
* 4 Hero Sheets<br />
* 77 Small Cards, consisting of:<br />
** 43 Class Cards<br />
*** [[Apothecary]] - Healer<br />
*** [[Beastmaster]] - Warrior<br />
*** [[Hexer]] - Mage<br />
*** [[Treasure Hunter]] - Scout<br />
** 11 Act I Shop Item Cards<br />
** 10 Act II Shop Item Cards<br />
** 4 Condition Cards - [[Cursed (condition)|Cursed]]<br />
** 3 Relic Cards<br />
** 6 Ally Skill Cards<br />
* 42 Bridge-sized Cards, consisting of:<br />
** 19 Overlord Cards<br />
** 8 Monster Cards<br />
** 5 Lieutenant Cards<br />
** 2 Ally Cards<br />
** 8 Travel Event Cards<br />
* 109 Tokens, consisting of:<br />
** 18 Map Tiles<br />
** 4 Lieutenant Tokens<br />
** 2 Ally Tokens<br />
** 8 Elixir Tokens<br />
** 20 Hex Tokens<br />
** 1 [[Wolf|Wolf Familiar]] Token<br />
** 3 Overgrowth Tokens<br />
** 5 Condition Tokens<br />
** 7 Objective Tokens<br />
** 1 Sun Stone Token<br />
** 20 Damage Tokens<br />
** 20 Fatigue Tokens<br />
<br />
==Condition==<br />
The new condition added in this expansion is [[Cursed]].<br />
<br />
= Items =<br />
== Act I Items ==<br />
<gallery mode="nolines" navigation="true"><br />
Act I Item - Bearded Axe.png |[[Bearded Axe]] |link=Bearded Axe<br />
Act I Item - Bow of Bone.png |[[Bow of Bone]] |link=Bow of Bone<br />
Act I Item - Elven Boots.png |[[Elven Boots]] |link=Elven Boots<br />
Act I Item - Jinn's Lamp.png |[[Jinn's Lamp]] |link=Jinn's Lamp<br />
Act I Item - Mace of Aver.png |[[Mace of Aver]] |link=Mace of Aver<br />
Act I Item - Poisoned Blowgun.png |[[Poisoned Blowgun]] |link=Poisoned Blowgun<br />
Act I Item - Rune Plate.png |[[Rune Plate]] |link=Rune Plate<br />
Act I Item - Serpent Dagger.png |[[Serpent Dagger]] |link=Serpent Dagger<br />
Act I Item - Shield of Light.png |[[Shield of Light]] |link=Shield of Light<br />
Act I Item - Teleportation Rune.png |[[Teleportation Rune]] |link=Teleportation Rune<br />
Act I Item - Thief's Vest.png |[[Thief's Vest]] |link=Thief's Vest<br />
</gallery><br />
== Act II Items ==<br />
<gallery mode="nolines" navigation="true"><br />
Act II Item - Black Iron Helm.png |[[Black Iron Helm]] |link=Black Iron Helm<br />
Act II Item - Bow of the Eclipse.png |[[Bow of the Eclipse]] |link=Bow of the Eclipse<br />
Act II Item - Cloak of Deception.png |[[Cloak of Deception]] |link=Cloak of Deception<br />
Act II Item - Iron Claws.png |[[Iron Claws]] |link=Iron Claws<br />
Act II Item - Obsidian Greataxe.png |[[Obsidian Greataxe]] |link=Obsidian Greataxe<br />
Act II Item - Obsidian Scalemail.png |[[Obsidian Scalemail]] |link=Obsidian Scalemail<br />
Act II Item - Rage Blade.png |[[Rage Blade]] |link=Rage Blade<br />
Act II Item - Rune of Misery.png |[[Rune of Misery]] |link=Rune of Misery<br />
Act II Item - Shroud of Dusk.png |[[Shroud of Dusk]] |link=Shroud of Dusk<br />
Act II Item - Staff of the Wild.png |[[Staff of the Wild]] |link=Staff of the Wild<br />
</gallery><br />
== Relics ==<br />
<gallery mode="nolines" navigation="true"><br />
Hero_Relic_-_Sun_Stone.png |[[Sun Stone]] |link=Sun_Stone<br />
Hero_Relic_-_Living_Heart.png |[[Living Heart]] |link=Living_Heart<br />
Hero_Relic_-_Gauntlets_of_Power.png |[[Gauntlets of Power]] |link=Gauntlets_of_Power<br />
</gallery><br />
<gallery mode="nolines" navigation="true"><br />
Overlord_Relic_-_Sun's_Fury.png |[[Sun's Fury]] |link=Sun's_Fury<br />
Overlord_Relic_-_Fallen_Heart.png |[[Fallen Heart]] |link=Fallen_Heart<br />
Overlord_Relic_-_Gauntlets_of_Spite.png |[[Gauntlets of Spite]] |link=Gauntlets_of_Spite<br />
</gallery><br />
<br />
== Set Icon ==<br />
All the cards and sheets found in this expansion are marked with the Labyrinth of Ruin expansion icon to distinguish these components from those found in the base game.<br />
<br>[[File:Expansion_-_Labyrinth_of_Ruin.svg|100x100px|The Labyrinth of Ruin set icon.]]<br />
<br />
==External Links==<br />
{{Reflist}}<br />
[[Category:Labyrinth of Ruin]]<br />
[[Category:Expansions]]<br />
[[Category:Major Expansion]]</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Terrain&diff=18744Terrain2020-04-27T06:25:27Z<p>Psymia: sync with wikia (unknown user, IP 185.112.167.44)</p>
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<div>Some spaces on the map have a '''terrain''' type as defined by the color-coded line around the space or spaces. These spaces have effects on gameplay as listed below. Sometimes a colored line will surround multiple spaces. All spaces surrounded by a colored line follow the rules for that terrain type. Examples of the artwork are also listed below. Many map tiles also feature artwork that does not directly affect gameplay. All spaces on a map tile that are not surrounded by a specific colored line as listed here are treated as normal spaces regardless of the artwork.<br />
<br />
==Obstacles==<br />
===Water===<br />
Water spaces are defined by a blue line surrounding them. A space containing water costs two movement points to enter (instead of the normal cost of one). Any figure entering a water space must spend two movement points to enter or it cannot enter that space. When a large monster ends its movement adjacent to a water space, it may freely place its base in the water spaces without suffering any movement penalty.<br />
<br />
===Pit===<br />
Pit spaces are defined by a green line surrounding them. Each time a figure enters a pit space, that figure suffers two damage. A figure in a pit space cannot spend movement points. Other game effects that move a figure a number of spaces or place a figure in a different space without spending movement points can be used to exit a pit space. A figure in a pit space only has line of sight to adjacent figures, and only figures adjacent to a pit space have line of sight to a figure in that pit space. As an action, a figure in a pit space may remove his figure from the map and place it in an adjacent empty space; if there is no adjacent empty space, the figure cannot perform this action. Large monsters suffer the effects of entering and being in a pit space only if their movement ends or is interrupted so that each space they occupy is a pit space.<br />
<br />
===Lava===<br />
Lava spaces are defined by a yellow line surrounding them. A figure entering a space containing lava immediately suffers one damage. Any figure that ends its turn in a lava space is immediately defeated. Heroes that are defeated in this way place their hero token in the nearest empty space (from where they were defeated) that does not contain lava. A large monster is immediately defeated only if all spaces it occupies are lava spaces.<br />
<br />
===Hazard===<br />
Hazard spaces are defined by a yellow line surrounding them. Hazard spaces follow the same rules as lava spaces. Any effect or ability that applies to lava spaces applies to hazard spaces, and any effect or ability that applies to hazard spaces applies to lava spaces.<br />
<br />
===Sludge===<br />
Sludge spaces are defined by an orange line surrounding them. Like water spaces, a figure moving into a sludge space must spend 1 additional movement point or it cannot enter that space. Additionally, when a figure starts its turn or activation so that each space it occupies is a sludge space, its Speed is considered to be 1 and cannot be increased above 1 until the end of that turn or activation.<br />
<br />
=== Crumbling Terrain ===<br />
A space that contains crumbling terrain loses all other terrain types except for obstacles. Each time a hero enters a space that contains crumbling terrain, that hero may test {{Knowledge}} or {{Awareness}}, his choice. If he fails or chooses to not test, he removes that crumbling terrain token from the map and suffers the effects of the other terrain in that space as normal; if the revealed terrain requires 1 additional movement point to enter, that hero suffers 1 {{Fatigue}} instead. If a figure is in a space that contains crumbling terrain, other figures cannot enter that space.<br />
<br />
==Elevation==<br />
Elevation is represented by a dotted red line along <br />
the edge of certain spaces. These lines, also known <br />
as elevation lines, block movement but not line <br />
of sight. A figure cannot move across an elevation <br />
line, but it can trace line of sight over one.<br />
Adjacent spaces separated by an elevation line are still considered to <br />
be adjacent. However, when a figure declares a Melee attack targeting a <br />
figure on the opposite side of an elevation line, the target figure adds one <br />
additional black defense die to its defense pool. If the attacking figure’s <br />
attack has the [[Reach]] keyword, the target does not add the additional <br />
black defense die to its defense pool. <br />
When determining movement for large monsters, elevation lines block <br />
movement. However, when ending or interrupting movement for <br />
large monsters, the monster figure may be placed on spaces containing <br />
elevation lines, as long as those spaces are empty. For example, a large <br />
monster may occupy two empty spaces separated by an elevation line. A <br />
figure with the “[[Fly]]” ability may move through elevation lines.<br />
<br />
[[Category:Overview]]</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Internal_Rot&diff=18743Internal Rot2020-03-23T06:54:20Z<p>Psymia: sync with wikia (unknown user, IP 94.71.76.233)</p>
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<div><onlyinclude>{{Infobox card<br />
|archetype = Mage<br />
|cardtype = Skill<br />
|expansion = DJ04<br />
|heroclass = Hexer<br />
|name = Internal Rot<br />
|<includeonly>|section={{{section|synopsis}}}</includeonly><br />
|text = Each time a monster becomes hexed, you may place 1 additional hex token on that monster.<br>Each of your attacks with a ''Magic'' weapon targeting a hexed monster gains [[Pierce]] 2. <br />
|xpcost = 2<br />
}}</onlyinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Book_of_Stars&diff=18742Book of Stars2020-03-23T06:51:06Z<p>Psymia: sync with wikia (user Sudopudge)</p>
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<div><onlyinclude>{{Infobox card<br />
|cardtype = Hero Relic<br />
|expansion = DJ21<br />
|name = Book of Stars<br />
|questreward = [[Spread your Wings]]<br />
|reliccounterpart = [[Tome of the Five Lies]]<br />
|<includeonly>|section={{{section|synopsis}}}</includeonly><br />
|text = Apply +1 to your {{knowledge}}, (to a maximum of 6).<br><br>{{action}}: Test {{knowledge}}. If you pass, discard 1 Condition card from 1 hero of your choice.<br />
|trait = Book<br />
|worn = Other<br />
}}</onlyinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Wanderer%27s_Stone&diff=18741Wanderer's Stone2020-03-23T06:50:43Z<p>Psymia: sync with wikia (user Sudopudge)</p>
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<div><onlyinclude>{{Infobox card<br />
|cardtype = Hero Relic<br />
|expansion = DJ21<br />
|name = Wanderer's Stone<br />
|questreward = [[Finders and Keepers]]<br />
|reliccounterpart = [[Stone of Wayward Means]]<br />
|<includeonly>|section={{{section|synopsis}}}</includeonly><br />
|text = Each time you declare a move action, recover 1 {{fatigue}}.<br />
|trait = Rune<br />
|worn = Other<br />
}}</onlyinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Bloody_Dagger&diff=18740Bloody Dagger2020-03-23T06:50:16Z<p>Psymia: sync with wikia (user Sudopudge)</p>
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<div><onlyinclude>{{Infobox card<br />
|act = 1<br />
|buy = 75<br />
|cardtype = Item<br />
|attackdice = Blue, Green<br />
|expansion = DJ07<br />
|image = Act_I_Item_-_Bloody_Dagger.png<br />
|name = Bloody Dagger<br />
|range = Melee<br />
|<includeonly>|section={{{section|synopsis}}}</includeonly><br />
|text = During your turn, you may suffer 1 {{fatigue}} to become [[Bleeding]]. If you are Bleeding, each of your attacks gains:<br><br>{{surge}}: +4 {{heart}}<br />
|trait = Blade<br />
|worn = 1 Hand<br />
}}</onlyinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Hexer&diff=18739Hexer2020-02-11T08:23:42Z<p>Psymia: sync with wikia (user SportsOwl)</p>
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<div>[[File:Back_-_Hexer.png|150px|thumb|right|The backside of the Hexer class]]<br />
[[File:Token_-_Hex.jpg|thumb|right|Hex token]]<br />
<br />
[[Hexer]] is one of the class options for the archetype [[Mage]]. This class was first introduced in the [[Labyrinth of Ruin]] expansion.<br />
<br />
The Hexer, a “de-buffing” class capable of making overlord’s minions pay for every step they take. With an arsenal of plagues, curses, and other afflictions at his command, the Hexer is a grim reminder of that even the most objectionable forms of magic can be used in the name of good.''<br />
<br />
This class is characterized by the use of Hex tokens, which mark a [[monster]] for different damage enhancing purposes. Its starting equipment is the [[Staff of the Grave]], and the skill [[Enfeebling Hex]].<br />
<br />
==List of Skills==<br />
{{skill table|class=Hexer}}<br />
<br />
== Cards ==<br />
<gallery navigation="true"><br />
Hexer_-_Staff_of_the_Grave.png |Hexer starting weapon Staff of the Grave |link=Staff of the Grave<br />
Hexer_-_Enfeebling_Hex.png |Hexer starting skill Enfeebling Hex |link=Enfeebling Hex<br />
Hexer_-_Plague_Spasm.png |Hexer skill Plague Spasm |link=Plague Spasm<br />
Hexer_-_Viral_Hex.png |Hexer skill Viral Hex |link=Viral Hex<br />
Hexer_-_Affliction.png |Hexer skill Affliction |link=Affliction<br />
Hexer_-_Internal_Rot.png |Hexer skill Internal Rot |link=Internal Rot<br />
Hexer_-_Fel_Command.png |Hexer skill Fel Command |link=Fel Command<br />
Hexer_-_Crippling_Curse.png |Hexer skill Crippling Curse |link=Crippling Curse<br />
Hexer_-_Accursed_Arms.png |Hexer skill Accursed Arms |link=Accursed Arms<br />
Hexer_-_Plague_Cloud.png |Hexer skill Plague Cloud |link=Plague Cloud<br />
</gallery><br />
<br />
[[Category:Classes]]<br />
[[Category:Labyrinth of Ruin]]<br />
[[Category:Mage]]<br />
<noinclude>[[Category:Hexer]]</noinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Corrupted&diff=18738Corrupted2020-02-11T08:22:31Z<p>Psymia: sync with wikia (unknown user, IP 185.102.96.105)</p>
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<div>Ability text: <onlyinclude>'''[[Corrupted]]''': Each time Ariad performs an attack targeting a [[Cursed]] hero, add 1 additional yellow power die to her attack pool for each Cursed hero targeted.</onlyinclude><br />
<br />
==Creatures with this ability==<br />
{{Creatures with this ability|{{PAGENAME}}}}<br />
<br />
[[Category:Abilities]]</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Embers_of_Dread&diff=18737Embers of Dread2019-09-05T12:48:40Z<p>Psymia: /* Campaing Structure */ sync with wiki, (unknown user, IP 172.113.1.74)</p>
<hr />
<div>Embers of Dread is a co-op campaign available in [[Road to Legend]] (Descent’s PC or tablet companion). <br />
<br />
Campaign was released December 6th 2018.<br />
<br />
Campaign requires [[Labyrinth of Ruin]] and [[Lair of the Wyrm]] -expansions to play.<br />
<br />
==Description==<br />
« ''A darkness is rising as powerful forces seek to undo the fragile peace holding Terrinoth together. Dormant since the Dragon Wars, the strange obelisks scattered across the Ashen Hills have recently come alive with magical energies. Scouts from nearby Fort Rodric report mysterious robed figures disturbing the ancient structures. Meanwhile, a contingent of Dragonkin are massing within the Mountains of Despair. Rumors swirl that a leader has united them around a common cause, and whispers from the mountain peaks carry a name long forgotten: Margath…'' »<br />
<br />
Description in App:<br />
« ''A dragon-worshiping cult plots release an ancient Dragonlord from an eternal prison! Can you stop them? Or will Terrinoth be cleansed in dragon fire?'' »<br />
<br />
==Intro==<br />
<br />
« ''"Two days ago, the rune-carved obelisk in the Ashen Hills flared to life with mystical energy. Dame Corinne Varr, Castellan of Fort Rodrick, immediately dispatched her best soldiers to investigate the bizzare occurence"'' »<br />
<br />
« ''"The group was commanded by Knight-Lieutenant Eveline and advised by the scholar Kristoph, a priest of Kellos. Fortunately, Baroness Pryor of Pelgate had recently bolstered the garrison by hiring a group of adventures from the nearby Free City of Riverwatch..."'' »<br />
<br />
==Campaign Structure==<br />
Embers of Dread has a linear campaing structure, where outcome of individual quest doesn't affect next quest that will be available.<br />
<br />
===Introduction:===<br />
Map Tiles: 8,9,10,11,14,15,16,20,28,37,39<br />
<br />
Reward: 1xp<br />
<br />
===Head of the Snake (Act I)===<br />
Description: ''"You are being sent to Fort Rodric with a letter for Dame Corinne Varr, requaeting that troops we sent out in force to search for the Dread."''<br />
<br />
Map Tiles:4,6,19,25,35,37,40,42,23<br />
<br />
Reward: 1xp<br />
<br />
===Fire with Fire (Act I)===<br />
Description: ''"The legendary Cave of Wonders has been found! Unfortunately, it was found by the Dread. Whatever they seek there, you cannot let them have it."''<br />
<br />
Map Tiles:4,5,7,10,12,31,32,35,43,S1<br />
<br />
Reward: 1xp<br />
<br />
===Catacombs of Dread (Interlude)===<br />
Description: ''"The Dread are rumored to have begun beneath Vynelvale as an offshoot of a sect of priests devoted to serving dragons as the divine. Using a journal found in Kristoph's personal effects, Eveline send you to the holy city in search of answers about the Dread's past in order to prevent a terrible future."''<br />
<br />
Map Tiles:8,10,11,13,14,16,17,18,22,23,27,28,43<br />
<br />
Reward: 2xp<br />
<br />
===Unearthed Thruts (Act II)===<br />
Description: ''"Kristoph and Eveline have concluded that the next likely site for the Dread ritual lies in the accient ruins of Sudanya. The eastern city is fraught with danger, but they insist the threath must be stopped at all costs."''<br />
<br />
Map Tiles:2,5,9,28,31,36,37,39<br />
<br />
Reward: 2xp<br />
<br />
===The Dragon Revealed (Finale)===<br />
Description: ''"Rumors are spreading that Dread forces are converging on skydown, the ancestral seat of the braons of Ottin. The nearby Mountains of Despair are where Lord Roland of Kell slew High Lord Margath at the climax of the Dragon Wars, and given the Dread's obsession with Margath, that is unlikely to be a coincidence."''<br />
<br />
Map Tiles:1,2,3,8,10,14,19,32,34,35,43(x2)<br />
<br />
Reward: Campaing outcome<br />
<br />
==List of Characters==<br />
*[[Belthir]]<br />
*[[Ariad]]<br />
*[[Valyndra]]<br />
*[[Kristoph]]: scholar, a priest of Kello's.<br />
*[[Eveline]]: Knight-lieutenant.<br />
*[[Dame Corinne Varr]]: Castellan of Fort Rodrick.<br />
*[[Baroness Pryor of Pelgate]]<br />
*[[High Lord Margath]]<br />
<br />
==External Links==<br />
<br />
Fantasy Flight Games announcement news:<br />
# https://www.fantasyflightgames.com/en/news/2018/12/6/embers-of-dread/<br />
<br />
[[Category:Campaigns]]</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Expansion&diff=18736Expansion2019-09-05T12:47:48Z<p>Psymia: sync with wikia (unknown user, IP 5.175.48.17)</p>
<hr />
<div>'''Expansions''' include additional [[campaign]]s, [[hero]]es, [[monster]]s, [[lieutenant]]s, [[class]]es, and several more options for both the Hero players and the [[Overlord]].<br />
<br />
==List of Expansions==<br />
===Conversion Kit===<br />
The [[Conversion Kit]] is targeted towards owners of the first edition of the game who would like to bring their first edition heroes and monsters to play in the second edition. It includes 48 heroes, 3 familiars, and 25 monster groups to use with [[Descent: Journeys in the Dark (Second Edition)]], all from the original first edition of Descent. While the Conversion Kit provides the hero sheets and monster group cards, it does not provide miniatures. It was released on 1. August 2012<ref>https://www.fantasyflightgames.com/en/news/2012/8/1/a-new-age-of-adventure</ref>.<br />
<br />
===Lair of the Wyrm===<br />
[[Lair of the Wyrm]] is the first expansion for Descent: Journeys in the Dark (Second Edition), and the first of the small-box expansions. It includes a mini-campaign (which can be incorporated into any main campaign through the use of [[Rumor]] cards), two new heroes ([[Reynhart the Worthy]] and [[High Mage Quellen]]) and classes ([[Champion]] for Warrior archetype and [[Geomancer]] for Mage archetype), two new monster groups ([[Fire Imps]] and [[Hybrid Sentinel]]), several new Shop Item, Relic, Condition, Search, and Travel Event cards, and 12 map tiles to represent the storyline for the expansion. Lair of the Wyrm was released on 17. December 2012<ref>https://www.fantasyflightgames.com/en/news/2012/12/17/journey-deeper-into-the-dark</ref>.<br />
<br />
===Labyrinth of Ruin===<br />
[[Labyrinth of Ruin]] is the second expansion for Descent: Journeys in the Dark (Second Edition), and the first of the big-box expansions. It includes a major [[campaign]], four new heroes ([[Dezra the Vile]], [[Logan Lashley]], [[Pathfinder Durik]], [[Ulma Grimstone]]), four new classes ([[Beastmaster]] for Warrior archetype, [[Hexer]] for Mage archetype, [[Treasure Hunter]] for Scout archetype, [[Apothecary]] for Healer archetype), four new monster groups ([[Goblin Witcher]], [[Volucrix Reaver]], [[Carrion Drake]], [[Arachyura]]), 2 custom six-sided green dice, several new Shop Item, Relic, Condition, Search, and Travel Event cards, and many new assorted tiles and tokens for use in the campaign. Labyrinth of Ruin was released on 5. July 2013<ref>https://www.fantasyflightgames.com/en/news/2013/7/5/beneath-a-ruined-city</ref>.<br />
<br />
===The Trollfens===<br />
[[The Trollfens]] is the third expansion for Descent: Journeys in the Dark (Second Edition), and the second of the small-box expansions. It includes a mini-campaign, two new heroes ([[Augur Grisom]] and [[Roganna the Shade]]) and classes ([[Stalker]] for Scout archetype and [[Prophet]] for Healer archetype), two new monster groups ([[Harpy]] and [[Plague Worm]], several new Shop Item, Relic, Condition, Search, and Travel Event cards, and 9 map tiles to represent the storyline for the expansion. The Trollfens was released on 11. October 2013<ref>https://www.fantasyflightgames.com/en/news/2013/10/11/enter-the-swamp</ref>.<br />
<br />
=== Shadow of Nerekhall ===<br />
[[Shadow of Nerekhall]] is the fourth expansion for Descent: Journeys in the Dark (Second Edition), and the second of the big-box expansions. It includes a major [[campaign]], four new heroes ([[Orkell the Swift]], [[Ravaella Lightfoot]], [[Rendiel]], [[Tinashi the Wanderer]]), four new classes ([[Skirmisher]] for Warrior archetype, [[Conjurer]] for Mage archetype, [[Shadow Walker]] for Scout archetype, [[Bard]] for Healer archetype), four new monster groups ([[Rat Swarm]], [[Changeling]], [[Ironbound]], [[Ynfernael Hulk]]), 2 custom six-sided green dice, several new Shop Item, Relic, Condition, Search, and Travel Event cards, and many new assorted tiles and tokens for use in the campaign. Shadow of Nerekhall was released on 31. March 2014<ref>https://www.fantasyflightgames.com/en/news/2014/3/31/enter-the-shadow</ref>.<br />
<br />
=== Manor of Ravens ===<br />
[[Manor of Ravens]] is the fifth expansion for Descent: Journeys in the Dark (Second Edition), and the third of the small-box expansions. It includes a mini-campaign, two new heroes ([[Alys Raine]] and [[Thaiden Mistpeak]]) and classes ([[Bounty Hunter]] for Scout archetype and [[Marshal]] for Warrior archetype), two new monster groups ([[Bandit]] and [[Wraith]], several new Shop Item, Relic, Condition, Search, and Travel Event cards, and more map tiles to represent the storyline for the expansion. Manor of Ravens was released on 14. August 2014<ref>https://www.fantasyflightgames.com/en/news/2014/8/14/venture-into-the-manor</ref>.<br />
<br />
=== Mists of Bilehall ===<br />
[[Mists of Bilehall]] is the sixth expansion for Descent: Journeys in the Dark (Second Edition), and the fourth of the small-box expansions. Unlike the other small-box expansions, Mists of Bilehall can be combined with The Chains that Rust to form a full campaign. It also does not include any heroes or hero classes, but rather focuses on the Overlord, introducing three new monster groups: [[Bone Horror]], [[Broodwalker]], and [[Reanimate (monster)|Reanimate]]. Alongside the monsters is a new condition called [[Terrified]]. A brand new type of card, called [[Tainted|Tainted cards]], is introduced in Mists of Bilehall, which severely hinders the heroes if they are knocked out in battle. Mists of Bilehall was released on 11. January 2016<ref>https://www.fantasyflightgames.com/en/news/2016/2/11/enter-the-mists</ref>.<br />
<br />
=== The Chains that Rust ===<br />
[[The Chains that Rust]] is the seventh expansion for Descent: Journeys in the Dark (Second Edition), and the fifth of the small-box expansions. Unlike the other small-box expansions, The Chains that Rust can be combined with Mists of Bilehall to form a full campaign. The Chains that Rust was released on 1. September 2016<ref>https://www.fantasyflightgames.com/en/news/2016/9/1/available-this-week-5</ref>.<br />
<br />
=== Lost Legends ===<br />
[[Lost Legends]] is the eighth expansion for Descent: Journeys in the Dark (Second Edition), and the first cards-only expansion. It was released on 20. June 2019<ref>https://www.fantasyflightgames.com/en/news/2019/6/20/available-now-june-20/</ref>.<br />
<br />
=== Campaign Books ===<br />
''[http://descent2e.wikia.com/wiki/Heirs_of_Blood Heirs of Blood] ''is a campaign book for ''Descent: Journeys in the Dark Second Edition''. It offers a new campaign with thirty-two adventures. The decisions of the Players are supposed to have a heavy influence on the development and the resolution of the campaign.<br />
<br />
===Lieutenant Packs===<br />
[[Lieutenant Pack]]s provide the Overlord with new options within the [[Plot deck]]s, as well as the miniatures for each of the individual lieutenants. Thus far, the list of Lieutenant Packs are:<br />
{{#dpl:<br />
|namespace =<br />
|category = Lieutenant Packs<br />
}}<br />
<br />
===Hero & Monster Collection===<br />
The [[Hero and Monster Collection]] are compilations of various heroes and monsters that have existed in the first edition of Descent, complete with new miniatures and artwork. Currently, these collections are released or scheduled:<br />
{{#dpl:<br />
|namespace =<br />
|category = Hero and Monster Collection<br />
}}<br />
<br />
===Co-Op Expansions===<br />
Originally released as part of Fantasy Flight Games' Game Night Kits, the Cooperative Expansions enable one to four players to work together in a campaign with no Overlord player. Currently, these co-op expansions have been released:<br />
{{#dpl:<br />
|namespace =<br />
|category = Cooperative Expansions<br />
}}<br />
<br />
==External Links==<br />
{{Reflist}}<br />
<br />
[[Category:Overview]]</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Unholy_Bond&diff=18735Unholy Bond2019-08-05T13:27:29Z<p>Psymia: remove wrong playcost</p>
<hr />
<div><onlyinclude>{{Infobox card<br />
|archetype = Healer<br />
|cardtype = Skill<br />
|expansion = DJ45<br />
|heroclass = Soul Reaper<br />
|name = Unholy Bond<br />
|<includeonly>|section={{{section|synopsis}}}</includeonly><br />
|text = Each time a monster within 3 spaces performs an attack, you may spend 1 [[essence]] to reroll 1 attack or power die.<br />
|xpcost = 1<br />
}}</onlyinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Galvanize&diff=18734Galvanize2019-08-05T13:26:31Z<p>Psymia: the list looks better compacted</p>
<hr />
<div><onlyinclude>{{Infobox card<br />
|archetype = Healer<br />
|cardtype = Skill<br />
|expansion = DJ45<br />
|heroclass = Soul Reaper<br />
|name = Galvanize<br />
|<includeonly>|section={{{section|synopsis}}}</includeonly><br />
|text = When you use [[Stream of Life]], the chosen hero may place one of their hero tokens on this card.<br><br>A hero may discard their hero token from this card to do the 1 of the following:<br>- Reroll any 1 die.<br>- Move up to 2 spaces and recover 1 {{heart}} during their turn.<br />
|xpcost = 2<br />
}}</onlyinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Galvanize&diff=18733Galvanize2019-08-05T13:26:01Z<p>Psymia: consistent use of <br></p>
<hr />
<div><onlyinclude>{{Infobox card<br />
|archetype = Healer<br />
|cardtype = Skill<br />
|expansion = DJ45<br />
|heroclass = Soul Reaper<br />
|name = Galvanize<br />
|<includeonly>|section={{{section|synopsis}}}</includeonly><br />
|text = When you use [[Stream of Life]], the chosen hero may place one of their hero tokens on this card.<br><br>A hero may discard their hero token from this card to do the 1 of the following:<br><br>- Reroll any 1 die.<br><br>- Move up to 2 spaces and recover 1 {{heart}} during their turn.<br />
|xpcost = 2<br />
}}</onlyinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Spirit_Link&diff=18732Spirit Link2019-08-05T13:25:37Z<p>Psymia: consistent use of <br></p>
<hr />
<div><onlyinclude>{{Infobox card<br />
|archetype = Healer<br />
|cardtype = Skill<br />
|expansion = DJ45<br />
|heroclass = Soul Reaper<br />
|name = Spirit Link<br />
|<includeonly>|section={{{section|synopsis}}}</includeonly><br />
|playcost = 2 {{fatigue}}<br />
|text = At the start of each encounter, place 4 damage tokens on [[Essence Harvest]].<br><br>Exhaust this card when another hero within 3 spaces of you would be knocked out. Discard any amount of [[essence]]. That hero recovers an equal amount of {{heart}} instead.<br />
|xpcost = 1<br />
}}</onlyinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Essence_Harvest&diff=18731Essence Harvest2019-08-05T13:25:24Z<p>Psymia: consistent use of <br></p>
<hr />
<div><onlyinclude>{{Infobox card<br />
|archetype = Healer<br />
|cardtype = Skill<br />
|expansion = DJ45<br />
|heroclass = Soul Reaper<br />
|name = Essence Harvest<br />
|<includeonly>|section={{{section|synopsis}}}</includeonly><br />
|text = When any monster is defeated, place one damage token on this card.<br><br>Damage tokens on this card are essence.<br><br>If you are defeated, discard all essence on this card.<br />
|xpcost = 0<br />
}}</onlyinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Font_of_Vitality&diff=18730Font of Vitality2019-08-05T13:24:56Z<p>Psymia: consistent use of <br></p>
<hr />
<div><onlyinclude>{{Infobox card<br />
|archetype = Healer<br />
|cardtype = Skill<br />
|expansion = DJ45<br />
|heroclass = Soul Reaper<br />
|name = Font of Vitality<br />
|<includeonly>|section={{{section|synopsis}}}</includeonly><br />
|text = Each time you use [[Stream of Life]] or [[Spirit Link]], each hero who recovers {{heart}} recovers 1 additional {{heart}}.<br><br>When another hero within 3 spaces of you performs a rest action, place 2 damage tokens on [[Essence Harvest]].<br />
|xpcost = 3<br />
}}</onlyinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Reaper%27s_Pact&diff=18729Reaper's Pact2019-08-05T13:24:14Z<p>Psymia: consistent use of <br></p>
<hr />
<div><onlyinclude>{{Infobox card<br />
|archetype = Healer<br />
|cardtype = Skill<br />
|expansion = DJ45<br />
|heroclass = Soul Reaper<br />
|name = Reaper's Pact<br />
|<includeonly>|section={{{section|synopsis}}}</includeonly><br />
|text = When you use [[Stream of Life]], you may spend 2 additional [[essence]] to choose 1 additional hero.<br><br>When you use Stream of Life, you may spend 1 additional essence to have each chosen hero recover 1 {{fatigue}}.<br />
|xpcost = 3<br />
}}</onlyinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Close_the_Gap&diff=18728Close the Gap2019-08-05T13:22:53Z<p>Psymia: fix typo</p>
<hr />
<div><onlyinclude>{{Infobox card<br />
|archetype = Warrior<br />
|cardtype = Skill<br />
|expansion = DJ45<br />
|heroclass = Raider<br />
|name = Close the Gap<br />
|playcost = 1 {{fatigue}}<br />
|<includeonly>|section={{{section|synopsis}}}</includeonly><br />
|text = Apply +1 to your [[Speed]].<br><br>Exhaust this card after you resolve an attack with a ''Ranged'' weapon. You may immediately equip and unequip any number of weapons. Then move up to your Speed and perform an attack with a ''Melee'' weapon.<br />
|xpcost = 3<br />
}}</onlyinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Nature%27s_Fury&diff=18727Nature's Fury2019-08-05T13:04:55Z<p>Psymia: consistent use of <br></p>
<hr />
<div><onlyinclude>{{Infobox card<br />
|archetype = Mage<br />
|cardtype = Skill<br />
|expansion = DJ45<br />
|heroclass = Elementalist<br />
|name = Nature's Fury<br />
|<includeonly>|section={{{section|synopsis}}}</includeonly><br />
|text = Apply +1 to your Stamina.<br><br>When you use [[Blaze]], add 1 additional yellow power die to your attack pool during that attack.<br><br>When you use [[Gust]], you may choose yourself.<br />
|xpcost = 3<br />
}}</onlyinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Nature%27s_Embrace&diff=18726Nature's Embrace2019-08-05T13:04:38Z<p>Psymia: consistent use of <br></p>
<hr />
<div><onlyinclude>{{Infobox card<br />
|archetype = Mage<br />
|cardtype = Skill<br />
|expansion = DJ45<br />
|heroclass = Elementalist<br />
|name = Nature's Embrace<br />
|<includeonly>|section={{{section|synopsis}}}</includeonly><br />
|text = Apply +1 to your Stamina.<br><br>When you use [[Tide]], you may choose 1 additional monster.<br><br>When you use [[Grasp]], you may target a number of non-lieutenant figures equal to the number of exhausted {{Element}} cards.<br />
|xpcost = 3<br />
}}</onlyinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Volcanic_Might&diff=18725Volcanic Might2019-08-05T13:04:24Z<p>Psymia: consistent use of <br></p>
<hr />
<div><onlyinclude>{{Infobox card<br />
|archetype = Mage<br />
|cardtype = Skill<br />
|expansion = DJ45<br />
|heroclass = Elementalist<br />
|name = Volcanic Might<br />
|<includeonly>|section={{{section|synopsis}}}</includeonly><br />
|text = While [[Grasp]] is exhausted, add 1 {{shield}} to your defense results.<br><br>While [[Blaze]] is exhausted, after a monster resolves an attack that targets you, that monster suffers 1 {{heart}}.<br />
|xpcost = 2<br />
}}</onlyinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Storm%27s_Fury&diff=18724Storm's Fury2019-08-05T13:04:13Z<p>Psymia: consistent use of <br></p>
<hr />
<div><onlyinclude>{{Infobox card<br />
|archetype = Mage<br />
|cardtype = Skill<br />
|expansion = DJ45<br />
|heroclass = Elementalist<br />
|name = Storm's Fury<br />
|<includeonly>|section={{{section|synopsis}}}</includeonly><br />
|text = When you use [[Tide]], you may choose a monster within 2 spaces instead of an adjacent monster.<br><br>When you use [[Gust]], you may choose 1 non-lieutenant figure instead.<br />
|xpcost = 2<br />
}}</onlyinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Sun_and_Sea&diff=18723Sun and Sea2019-08-05T13:03:56Z<p>Psymia: consistent use of <br></p>
<hr />
<div><onlyinclude>{{Infobox card<br />
|archetype = Mage<br />
|cardtype = Skill<br />
|expansion = DJ45<br />
|heroclass = Elementalist<br />
|name = Sun and Sea<br />
|<includeonly>|section={{{section|synopsis}}}</includeonly><br />
|text = When you use [[Tide]] or [[Blaze]], you may exhaust this card to reroll 1 attack or power die.<br><br>When you purchase this card, gain an additional {{Element}} skill.<br />
|xpcost = 1<br />
}}</onlyinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Blaze&diff=18722Blaze2019-08-05T09:32:30Z<p>Psymia: fix card test (C/P fail)</p>
<hr />
<div><onlyinclude>{{Infobox card<br />
|archetype = Mage<br />
|cardtype = Skill<br />
|expansion = DJ45<br />
|heroclass = Elementalist<br />
|name = Blaze<br />
|<includeonly>|section={{{section|synopsis}}}</includeonly><br />
|playcost = 1 {{fatigue}}<br />
|text = Exhaust this card when you perform an attack, after dice are rolled. This attack gains [[Pierce X]], where X is equal to the number of exhausted {{Element}} cards.<br />
|xpcost = {{element}}<br />
}}</onlyinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Elementalist&diff=18721Elementalist2019-08-05T09:29:38Z<p>Psymia: expand description of elementalist.</p>
<hr />
<div>[[File:Back_-_Elementalist.png|150px|thumb|right|The backside of the Elementalist class]]<br />
[[Elementalist]] is a class options for the [[Mage]] archetype. This class was first introduced in the [[Lost Legends]] expansion.<br><br />
Starting equipment for the Elementalist are the [[Spire of Conflux]] and the [[Runeshard Cache]], and the skill [[Elemental Focus]].<br>The Elementalist is special compared to other classes because it uses the 4 Skills [[Blaze]], [[Grasp]], [[Tide]] and [[Gust]] which don't cost XP, but Elements (marked with the icon {{Element}}). All other skills of the class revolve around augmenting these 4 elemental skills.<br clear=all><br />
==List of Skills==<br />
{{skill table<br />
|class = Elementalist<br />
}}<br />
<br />
==Cards==<br />
<gallery navigation="true"><br />
Elementalist - Elemental Focus.png |Elementalist starting skill Elemental Focus. |link=Elemental Focus<br />
Elementalist - Spire of Conflux.png |Elementalist starting weapon Spire of Conflux. |link=Spire of Conflux<br />
Elementalist - Runeshard Cache.png |Elementalist starting item Runeshard Cache. |link=Runeshard Cache<br />
Elementalist - Earth and Sky.png |Elementalist skill Earth and Sky. |link=Earth and Sky<br />
Elementalist - Primal Harmony.png |Elementalist skill Primal Harmony. |link=Primal Harmony<br />
Elementalist - Sun and Sea.png |Elementalist skill Sun and Sea. |link=Sun and Sea<br />
Elementalist - Storm's Fury.png |Elementalist skill Storm's Fury. |link=Storm's Fury<br />
Elementalist - Volcanic Might.png |Elementalist skill Volcanic Might. |link=Volcanic Might<br />
Elementalist - Spiritual Balance.png |Elementalist skill Spiritual Balance. |link=Spiritual Balance<br />
Elementalist - Nature's Embrace.png |Elementalist skill Nature's Embrace. |link=Nature's Embrace<br />
Elementalist - Nature's Fury.png |Elementalist skill Nature's Fury. |link=Nature's Fury<br />
Elementalist - Blaze.png |Elementalist elemental skill Blaze. |link=Blaze<br />
Elementalist - Grasp.png |Elementalist elemental skill Grasp. |link=Grasp<br />
Elementalist - Tide.png |Elementalist elemental skill Tide. |link=Tide<br />
Elementalist - Gust.png |Elementalist elemental skill Gust. |link=Gust<br />
</gallery><br />
<br />
[[Category:Lost Legends]]<br />
[[Category:Classes]]<br />
[[Category:Mage]]<br />
<noinclude>[[Category:Elementalist]]</noinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=Heretic&diff=18720Heretic2019-08-05T09:22:55Z<p>Psymia: Fix typo of dark recovery</p>
<hr />
<div>[[File:Back_-_Heretic.png|150px|thumb|right|The backside of the Heretic class]]<br />
[[Heretic]] is a class option for the [[Healer]] archetype, available to all Healer [[Hero|Heroes]]. It is part of the second round of [[Hybrid]] classes, introduced in [[Lost Legends]]. It hybridizes with any class belonging to the [[Mage]] archetype.<br />
<br />
As a hybrid class, it gets a limited number of skills itself, and cannot gain the high-end skills of the class it hybridizes with. For example, were it to hybridize with the [[Hexer]] class, the Heretic would be able to purchase any class card of the Hexer class (as well as any class card of the Heretic class itself) '''except''' ''Plague Cloud'' or ''Accursed Arms'', since either of those would cost 3 experience points.<br />
<br />
The Heretics starting equipment is determined by the Mage class it hybridizes with. Like other hybrid classes, it only receives four skills on it's own, the rest of it's skills dependent on the class it hybridizes with.<br />
<br clear=all><br />
<br />
==List of Skills==<br />
{{skill table|class = Heretic}}<br />
<br />
==Cards==<br />
<gallery navigation="true"><br />
Heretic - Exiled Visionary.png |Heretic starting skill Exiled Visionary. |link=Exiled Visionary<br />
Heretic - Arcane Healing.png |Heretic skill Arcane Healing. |link=Arcane Healing<br />
Heretic - Dark Recovery.png |Heretic skill Dark Recovery. |link=Dark Recovery<br />
Heretic - Forbidden Arts.png |Heretic skill Forbidden Arts. |link=Forbidden Arts<br />
</gallery><br />
<br />
[[Category:Lost Legends]]<br />
[[Category:Classes]]<br />
[[Category:Healer]]<br />
<noinclude>[[Category:Trickster]]</noinclude></div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Truthseer_-_Premonition.png&diff=18719File:Truthseer - Premonition.png2019-08-05T09:21:52Z<p>Psymia: </p>
<hr />
<div>== Licensing ==<br />
{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Truthseer_-_Translocation.png&diff=18718File:Truthseer - Translocation.png2019-08-05T09:21:47Z<p>Psymia: </p>
<hr />
<div>== Licensing ==<br />
{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Truthseer_-_True_Sight.png&diff=18717File:Truthseer - True Sight.png2019-08-05T09:21:42Z<p>Psymia: </p>
<hr />
<div>== Licensing ==<br />
{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Truthseer_-_Clairvoyance.png&diff=18716File:Truthseer - Clairvoyance.png2019-08-05T09:21:36Z<p>Psymia: </p>
<hr />
<div>== Licensing ==<br />
{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Lorekeeper_-_All-Knowing.png&diff=18715File:Lorekeeper - All-Knowing.png2019-08-05T09:21:25Z<p>Psymia: </p>
<hr />
<div>== Licensing ==<br />
{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Lorekeeper_-_Careful_Balance.png&diff=18714File:Lorekeeper - Careful Balance.png2019-08-05T09:21:19Z<p>Psymia: </p>
<hr />
<div>== Licensing ==<br />
{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Lorekeeper_-_Ancient_Remedy.png&diff=18713File:Lorekeeper - Ancient Remedy.png2019-08-05T09:21:12Z<p>Psymia: </p>
<hr />
<div>== Licensing ==<br />
{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Lorekeeper_-_Interdisciplinary.png&diff=18712File:Lorekeeper - Interdisciplinary.png2019-08-05T09:21:06Z<p>Psymia: </p>
<hr />
<div>== Licensing ==<br />
{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Heretic_-_Forbidden_Arts.png&diff=18711File:Heretic - Forbidden Arts.png2019-08-05T09:20:55Z<p>Psymia: </p>
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<div>== Licensing ==<br />
{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Heretic_-_Dark_Recovery.png&diff=18710File:Heretic - Dark Recovery.png2019-08-05T09:20:50Z<p>Psymia: </p>
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{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Heretic_-_Arcane_Healing.png&diff=18709File:Heretic - Arcane Healing.png2019-08-05T09:20:46Z<p>Psymia: </p>
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{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Heretic_-_Exiled_Visionary.png&diff=18708File:Heretic - Exiled Visionary.png2019-08-05T09:20:40Z<p>Psymia: </p>
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{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Crusader_-_Divine_Light.png&diff=18707File:Crusader - Divine Light.png2019-08-05T09:20:29Z<p>Psymia: </p>
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{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Crusader_-_Righteous.png&diff=18706File:Crusader - Righteous.png2019-08-05T09:20:24Z<p>Psymia: </p>
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{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Crusader_-_Zealous_Aura.png&diff=18705File:Crusader - Zealous Aura.png2019-08-05T09:20:19Z<p>Psymia: </p>
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{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Crusader_-_Chosen_of_Kellos.png&diff=18704File:Crusader - Chosen of Kellos.png2019-08-05T09:20:14Z<p>Psymia: </p>
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{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Raider_-_Close_the_Gap.png&diff=18703File:Raider - Close the Gap.png2019-08-05T09:13:09Z<p>Psymia: Psymia uploaded a new version of File:Raider - Close the Gap.png</p>
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{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Raider_-_Into_the_Fray.png&diff=18702File:Raider - Into the Fray.png2019-08-05T09:12:35Z<p>Psymia: </p>
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{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Raider_-_Surprise_Assault.png&diff=18701File:Raider - Surprise Assault.png2019-08-05T09:11:40Z<p>Psymia: </p>
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{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Raider_-_Divide_the_Spoils.png&diff=18700File:Raider - Divide the Spoils.png2019-08-05T09:11:31Z<p>Psymia: </p>
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{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Raider_-_Close_the_Gap.png&diff=18699File:Raider - Close the Gap.png2019-08-05T09:11:25Z<p>Psymia: </p>
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{{Copyright FFG}}</div>Psymiahttps://wiki.descent-community.org/wiki/index.php?title=File:Avenger_-_Death_from_Above.png&diff=18698File:Avenger - Death from Above.png2019-08-05T09:09:26Z<p>Psymia: </p>
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{{Copyright FFG}}</div>Psymia