Truthseer

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File:Back - Truthseer.png
The backside of the Truthseer class

Truthseer is a class option for the Mage archetype, available to all Mage Heroes. It is part of the second round of Hybrid classes, introduced in Lost Legends. It hybridizes with any class belonging to the Scout archetype.

As a hybrid class, it gets a limited number of skills itself, and cannot gain the high-end skills of the class it hybridizes with. For example, were it to hybridize with the Wildlander class, the Truthseer would be able to purchase any class card of the Wildlander class (as well as any class card of the Truthseer class itself) except Black Arrow or Running Shot, since either of those would cost 3 experience points.

The Truthseer starting equipment is determined by the Scout class it hybridizes with. Like other hybrid classes, it only receives four skills on it's own, the rest of it's skills dependent on the class it hybridizes with.

List of Skills

Name XP Text Play Cost
Clairvoyance When you gain this card, choose 1 standard Class deck belonging to the Scout archetype.
When you spend experience points, you may purchase skills from either Class deck, exluding cards with an XP cost of 3 from the chosen standard Class deck.
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True Sight 1 You can count Range and trace line of sight from search tokens that are in your line of sight. -
Translocation 2 Exhaust this card at the end of your turn to choose 2 heroes. Those heroes switch spaces. -
Premonition 3 Exhaust this card when a monster enters an adjacent space to perform an attack that targets that monster.
That attack gains:
Surge: If the attack deals 1 or more Heart, the target suffers 1 Condition of your choice.
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Cards