Template:Overlord card table

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Template documentation (for the above template, sometimes hidden or invisible)
Usage
{{overlord card table
 |class = <required>
 |showxp = <optional, specify: no>
 |showcopies = <optional, specify: yes>
 |showexpansion = <optional, specify: yes>
 |sort = <optional, specify: number of table to sort after>
}}
Example 1
{{overlord card table
 |class=Warlord
}}

which renders:

Name XP Type Text
Dark Fortitude 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card after rolling defense dice. Add 2 Shield to the results.
Blood Rage 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card at the end of your turn and choose a monster. That monster immediately performs 2 attack actions, and is then defeated.
Bloodlust 2 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card when a hero is knocked out. Draw 2 Overlord cards. This is in addition to your normal 1 Overlord card drawn for defeating a hero.
Expert Blow 2 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card when a monster attacks a hero, before rolling dice.
The attack gains +2 Heart and:
Surge: Return this card to your hand.
Reinforce 3 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] Play this card at the end of your turn and choose a master monster on the map.
Place minion monsters of that monster’s group in empty spaces adjacent to that monster, up to the group limit. These monsters may not be placed within 3 spaces of any hero, but may otherwise be placed in any empty space.
Example 2
{{overlord card table
 |class=Basic II
 |showxp=no
 |showcopies=yes
 |showexpansion=yes
}}

which renders:

Name Qt Type Expansion: Text
Flurry 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ04 Labyrinth of Ruin Play this card when a monster attacks a hero, after rolling dice. This attack gains:
Surge: Perform an additional attack after resolving this attack. Add 1 additional green power die to the monster's attack pool.
Grease Trap 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ04 Labyrinth of Ruin Play this card when a hero enters an empty space from an adjacent space. He tests Awareness. If he passes, he suffers 1 Fatigue. If he fails, move the hero 3 spaces in a straight line in the same direction he last moved. For each space he cannot move, he suffers 1 Heart or 1 Fatigue (your choice).
Mage: If he fails, the hero is also Stunned.
Mental Error 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ04 Labyrinth of Ruin Play this card when a monster attacks a hero, after rolling dice. The hero tests Knowledge. If he passes, the hero suffers 1 Fatigue. If he fails, the attack gains +2 Heart.
Warrior: If he fails, the attack also gains 1 Surge.
Mimic 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ04 Labyrinth of Ruin Play this card when a hero searches, before revealing the search token. Place a fatigue token on the search token. The search token is now treated as a minion Volucrix Reaver. Once defeated, the search token is immediately revealed and is considered searched by the closest hero.
Scout: The Volucrix Reaver may perform an immediate Skirmish action.
Overwhelm 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ04 Labyrinth of Ruin Play this card during your turn on a hero adjacent to 4 or more monsters. He tests Willpower. If he passes, immediately perform an attack with 1 adjacent monster of your choice. If he fails, the hero is Stunned and Immobilized.
Reflective Ward 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ04 Labyrinth of Ruin Play this card when a hero attacks a monster, before rolling dice.
The attacking hero may choose to suffer 2 Fatigue. If he cannot suffer the Fatigue, or chooses not to, he will be dealt Heart equal to the Heart dealt to the monster.
Sign of Weakness 1 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ04 Labyrinth of Ruin Play this card when a hero performs a rest action. He tests Awareness. If he passes, draw 1 Overlord card. If he fails, each monster in that hero's line of sight may move 1 space.
Healer: If he fails, the hero is also Cursed.
Befuddle 2 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ04 Labyrinth of Ruin Play this card immediately after a hero passes an attribute test. The hero must reroll the test and add 1 Shield to the results.
Scout: The hero also suffers 1 Fatigue
Blinding Speed 2 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ04 Labyrinth of Ruin Play this card when activating a monster. Choose a hero to test both Knowledge and Awareness. If he passes both tests, draw 1 Overlord card. If he fails at least one test, the monster gains 2 movement points.
Warrior: If he fails both tests, the monster gains 4 movement points.
Dirty Fighting 2 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ04 Labyrinth of Ruin Play this card when a monster attacks a hero, after rolling dice. Add 1 Surge to the results.
Healer: This attack gains Pierce 1.
Uncontrolled Power 2 [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ04 Labyrinth of Ruin Play this card when a hero attacks a monster, after rolling dice. He tests Willpower. If he fails, you choose how he spends his Surge results. You must spend as many Surge results as possible and the attack gains
Surge: Suffer 1 Fatigue
Mage: If he fails, the attack also gains:
Surge: Suffer 1 Heart and 1 Fatigue
Example 3
{{overlord card table
 |class=Overlord Reward
 |showxp=no
 |showexpansion=yes
 |sort=4
}}

which renders:

Name Type Expansion: Text
The Wyrm Queen's Favor [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ03 Lair of the Wyrm Play this card at the start of your turn. Each hero tests insight. If all heroes pass, shuffle this card back into your deck. If a hero fails, choose 1 hero that failed this test and place 1 master hybrid sentinel within 3 spaces of that hero, respecting group limits. You may play this card even when hybrid sentinels are not 1 of your open monster groups.
Splig's Revenge [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ04 Labyrinth of Ruin Reeturn this card to the game box at the start of your turn. Replace a figure with goblin in its name with Splig. Splig cannot wield a relic.
At the end of this quest, if Splig was not defeated, regain this card from the game box.
Twin Souls [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ04 Labyrinth of Ruin Play this card when activating Lord Merick Farrow. Immediately remove Lord Merick Farrow from the map and replace him with Sir Alric Farrow.
Sir Alric Farrow cannot wield a relic.
Offertory Affliction [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ05 The Trollfens Play this card when activating a monster with a condition token during your turn. Coose a hero adjacent to that monster. Discard the condition token from the monster, and the chosen hero gains the corresponding Condition card.
Toxic Reprisal [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ05 The Trollfens Play this card when a monster is defeated. A hero of your choice within 3 spaces of that monster is Diseased and Weakened.
Secrets of Flesh [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ05 The Trollfens Play this card at the start of your turn and roll 1 red power die. Each of your monsters recovers health equal to the hearths rolled.
Unbroken [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ21 Manor of Ravens Play this card on 1 monster at the end of your turn. Until the start of your next turn, each time that monster suffers 3 or more Heart, it suffers 2 Heart instead.
Down and Out [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ21 Manor of Ravens Play this card when a hero performs a revive action, before dice are rolled. That hero or the knocked-out hero immediately tests Might, the heroes choice. If the chosen hero fails, the knocked-out hero does not recover any Heart and remains knocked-out. If the chosen hero passes, draw 1 Overlord card.
Unseen Wings [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ26 Oath of the Outcast Play this card during your turn and choose 1 monster group. Move up to 3 monsters in that group up to 3 spaces.
Fire Gems [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ27 Crown of Destiny Play this card when a hero enters an empty space. He tests Awareness. If he fails, roll 1 red power die. That hero and each figure adjacent to him suffers Heart equal to the Heart rolled.
Forgotten Sorcery [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ28 Crusade of the Forgotten Play this card when you activate a monster group with with the ranged attack type. Until the end of the round, each monster in that group gains: Sorcery 2
Power in Numbers [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ29 Guardians of Deephall Play this card during your turn and choose a map tile. If there are more monsters on that map tile than heroes, each hero on that tile suffers 1 Heart and two Fatigue, and each monster on that tile recovers 2 Heart.
Hard Knocks [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ30 Visions of Dawn Play this card when a monster attacks a hero after rolling dice. This attack gains:
Surge: Remove the target from the map, then place him on any empty space within 3 spaces of his original space. He counts as entering that space and is stunned.
Hunk of Junk [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ31 Bonds of the Wild Play this card when a hero uses a potion or item Search card before the effect is resolved. The hero tests knowledge. If he passes, draw 1 Overlord card. If he fails, flip that Search card face down without resolving its effects.
Hag's Hunger [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ32 Treaty of Champions Play this card when a hero is defeated. Each hero within 3 spaces of that hero suffers 2 Fatigue.
Splice [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ33 Stewards of the Secret Play this card on 1 monster group during your turn and keep it in your play area.
Each time a monster in this group performs an attack, that attack gains:
Surge: +2 Heart and a monster within 3 spaces of this monster suffers 2 Heart.
Mockery [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] DJ34 Shards of Everdark Play this card when a hero fails a Willpower test. Place this card in that hero's play area. Each time that hero tests any attribute, he rolls 1 additional grey die.
If this card is in a hero's play area at the end of an encounter, the overlord may either discard it or return it to his hand.
[[Endless Supply|]] [[:Category:Template:OverlordCardTypeCategory|Template:ValidateOverlordCardType]] [[]]